人物动画调整

This commit is contained in:
lishuo 2021-05-14 19:26:15 +08:00
parent eb70ee4397
commit 470d52b1bc
5 changed files with 1603 additions and 426 deletions

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m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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--- !u!1102 &-2278438292350793016
AnimatorState:
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m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name: RideSlow
m_Speed: 1
m_CycleOffset: 0
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m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -141,31 +312,6 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &-2468587580707141937
AnimatorStateTransition:
m_ObjectHideFlags: 1
m_CorrespondingSourceObject: {fileID: 0}
m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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--- !u!91 &9100000
AnimatorController:
m_ObjectHideFlags: 0
@ -180,19 +326,25 @@ AnimatorController:
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: ReachEnd
m_Type: 4
m_DefaultFloat: 0
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Speed
m_Type: 1
m_DefaultFloat: 30
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 9100000}
m_Controller: {fileID: 0}
- m_Name: Slope
m_Type: 1
m_DefaultFloat: 5
m_DefaultInt: 0
m_DefaultBool: 0
m_Controller: {fileID: 0}
m_AnimatorLayers:
- serializedVersion: 5
m_Name: Base Layer
@ -258,6 +410,84 @@ AnimatorStateTransition:
m_InterruptionSource: 0
m_OrderedInterruption: 1
m_CanTransitionToSelf: 1
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AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
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m_Solo: 0
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m_TransitionOffset: 0
m_ExitTime: 0.85
m_HasExitTime: 1
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--- !u!1101 &2718087226547410217
AnimatorStateTransition:
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--- !u!1101 &2991198330548817723
AnimatorStateTransition:
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m_PrefabInstance: {fileID: 0}
m_PrefabAsset: {fileID: 0}
m_Name:
m_Conditions:
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- m_ConditionMode: 4
m_ConditionEvent: Speed
m_EventTreshold: 20
m_DstStateMachine: {fileID: 0}
m_DstState: {fileID: -2278438292350793016}
m_Solo: 0
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m_TransitionOffset: 0
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--- !u!1101 &3513795484857918862
AnimatorStateTransition:
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@ -291,7 +521,7 @@ AnimatorState:
m_Speed: 1
m_CycleOffset: 0
m_Transitions:
- {fileID: 7288097441030002846}
- {fileID: 2580430195514501474}
m_StateMachineBehaviours: []
m_Position: {x: 50, y: 50, z: 0}
m_IKOnFeet: 0
@ -333,6 +563,84 @@ AnimatorState:
m_MirrorParameter:
m_CycleOffsetParameter:
m_TimeParameter:
--- !u!1101 &4950297653642550959
AnimatorStateTransition:
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_DstState: {fileID: 372171977578010894}
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--- !u!1101 &6431271733243048427
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@ -358,7 +666,32 @@ AnimatorStateTransition:
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--- !u!1101 &9020056473776703268
AnimatorStateTransition:
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@ -367,19 +700,19 @@ AnimatorStateTransition:
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- m_ConditionMode: 3
m_ConditionEvent: Speed
m_EventTreshold: 0
m_ConditionEvent: Slope
m_EventTreshold: 5
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m_HasExitTime: 1
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View File

@ -124,7 +124,24 @@ namespace Assets.Scenes.Ride.Scripts
if (characterAnimator != null && mapData != null)
{
characterAnimator.SetFloat("Speed", (float)speed);
if (totalDistance >= mapData.TotalDistance)
characterAnimator.SetFloat("Slope", (float)currentSlope);
if (currentSlope > 5)
{
characterAnimator.speed = 0.5f;
}
else
{
characterAnimator.speed = 1f;
}
//if (speed < 20 && speed >= 10)
//{
// characterAnimator.speed = 0.8f;
//}
//if (speed >= 20)
//{
// characterAnimator.speed = 1f;
//}
if (totalDistance >= mapData.TotalDistance)
{
characterAnimator.SetBool("ReachEnd", true);//到达终点
}

View File

@ -4,6 +4,7 @@ using UnityEngine.SceneManagement;
using System.Collections.Generic;
using System.Linq;
using Assets.Scenes.Ride.Scripts.Model.RiderModels;
using System;
namespace Assets.Scenes.Ride.Scripts
{
@ -48,7 +49,8 @@ namespace Assets.Scenes.Ride.Scripts
weight = App.CurrentUser.Weight;
bicycleWeight = App.CurrentUser.BicycleWeight;
#if UNITY_EDITOR
power = 500;//测试功率
System.Random rd = new System.Random();
power = 500; //rd.Next(150, 300);////测试功率
#endif
mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100);
if (power > 0)
@ -56,6 +58,11 @@ namespace Assets.Scenes.Ride.Scripts
speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight);
distance = mainController.UpdateDistance(speed);
totalDistance += distance;
}
else
{
speed = 0;
distance = 0;
}
//计算累计爬升