列表搜索调整
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@@ -90,7 +90,11 @@ public class RouteItem : MonoBehaviour
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{
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//btnDelete.gameObject.SetActive(false);
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//btnDelete.GetComponent<Button>().onClick.AddListener(Delete);
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#if UNITY_ANDROID || UNITY_IOS
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UIManager.AddEvent(btnDelete.gameObject, EventTriggerType.PointerClick, (b) => Detail());
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#else
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UIManager.AddEvent(btnDelete.gameObject, EventTriggerType.PointerClick, (b) => Delete());
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#endif
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}
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SetButtonColor(false);
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transform.Find("RightMatch").gameObject.SetActive(false);
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