loading图片遗留bug修复

This commit is contained in:
lishuo 2021-04-19 18:38:28 +08:00
parent f10eeac073
commit 4896fab824
3 changed files with 1759 additions and 1752 deletions

File diff suppressed because it is too large Load Diff

View File

@ -89,7 +89,7 @@ namespace Assets.Scenes.Ride.Scripts
var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0, 0, 180)); var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0, 0, 180));
var sw = _map.WorldToGeoPosition(sw_world); var sw = _map.WorldToGeoPosition(sw_world);
var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(0.6f, 1f, 180)); var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(1f, 1f, 180));
var ne = _map.WorldToGeoPosition(ne_world); var ne = _map.WorldToGeoPosition(ne_world);
return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y)); return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y));

View File

@ -24,7 +24,7 @@ namespace Assets.Scenes.Ride.Scripts
MapApi mapApi; MapApi mapApi;
GameObject panel; GameObject panel;
CanvasGroup canvasGroup; CanvasGroup canvasGroup;
GameObject loadingPanel;
private void Start() private void Start()
{ {
int routeId = App.RouteIdParam; int routeId = App.RouteIdParam;
@ -32,6 +32,7 @@ namespace Assets.Scenes.Ride.Scripts
panel = transform.Find("Panel").gameObject; panel = transform.Find("Panel").gameObject;
mapName = transform.Find("Panel/MapName").GetComponent<Text>(); mapName = transform.Find("Panel/MapName").GetComponent<Text>();
loadingPanel = transform.Find("Panel/LoadingAnimation").gameObject;
distance = transform.Find("Panel/Distance").GetComponent<Text>(); distance = transform.Find("Panel/Distance").GetComponent<Text>();
level = transform.Find("Panel/level/Text").GetComponent<Text>(); level = transform.Find("Panel/level/Text").GetComponent<Text>();
elevaction = transform.Find("Panel/Elevaction").GetComponent<Text>(); elevaction = transform.Find("Panel/Elevaction").GetComponent<Text>();
@ -111,7 +112,8 @@ namespace Assets.Scenes.Ride.Scripts
if (canvasGroup.alpha == 0) if (canvasGroup.alpha == 0)
{ {
transform.gameObject.SetActive(false); transform.gameObject.SetActive(false);
} loadingPanel.SetActive(false);
}
} }
} }
} }