tcp发送增加ar视频播放帧数&首页布局还原到初版
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- _UseUIAlphaClip: 0
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- _Width: 50
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _WidthHeightRadius: {r: 50, g: 50, b: 50, a: 0}
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--- !u!1 &1962586925
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1646,6 +1705,92 @@ MonoBehaviour:
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m_Name:
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m_EditorClassIdentifier:
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newNav: {fileID: 0}
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--- !u!21 &2004096518
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Material:
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serializedVersion: 6
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m_ObjectHideFlags: 0
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m_CorrespondingSourceObject: {fileID: 0}
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m_PrefabInstance: {fileID: 0}
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m_PrefabAsset: {fileID: 0}
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m_Name: RoundedCornersTextureMaterial(Clone)
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m_Shader: {fileID: 4800000, guid: 0bd2ec5d73751e34a814274a454bec41, type: 3}
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m_ShaderKeywords:
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m_LightmapFlags: 4
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m_EnableInstancingVariants: 0
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m_DoubleSidedGI: 0
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m_CustomRenderQueue: -1
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stringTagMap: {}
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disabledShaderPasses: []
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m_SavedProperties:
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serializedVersion: 3
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m_TexEnvs:
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- _BumpMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailAlbedoMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailMask:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _DetailNormalMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _EmissionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MainTex:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _MetallicGlossMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _OcclusionMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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- _ParallaxMap:
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m_Texture: {fileID: 0}
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m_Scale: {x: 1, y: 1}
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m_Offset: {x: 0, y: 0}
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m_Floats:
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- _BumpScale: 1
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- _ColorMask: 15
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- _Cutoff: 0.5
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- _DetailNormalMapScale: 1
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- _DstBlend: 0
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- _GlossMapScale: 1
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- _Glossiness: 0.5
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- _GlossyReflections: 1
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- _Height: 50
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- _Metallic: 0
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- _Mode: 0
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- _OcclusionStrength: 1
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- _Parallax: 0.02
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- _Radius: 15
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- _SmoothnessTextureChannel: 0
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- _SpecularHighlights: 1
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- _SrcBlend: 1
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- _Stencil: 0
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- _StencilComp: 8
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- _StencilOp: 0
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- _StencilReadMask: 255
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- _StencilWriteMask: 255
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- _UVSec: 0
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- _UseUIAlphaClip: 0
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- _Width: 50
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- _ZWrite: 1
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m_Colors:
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- _Color: {r: 1, g: 1, b: 1, a: 1}
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- _EmissionColor: {r: 0, g: 0, b: 0, a: 1}
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- _WidthHeightRadius: {r: 50, g: 50, b: 50, a: 0}
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--- !u!1 &2038446772
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GameObject:
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m_ObjectHideFlags: 0
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@@ -1674,7 +1819,7 @@ Transform:
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m_LocalScale: {x: 1, y: 1, z: 1}
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m_Children: []
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m_Father: {fileID: 0}
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m_RootOrder: 6
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m_RootOrder: 7
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m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0}
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--- !u!4 &2774579553011762
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Transform:
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@@ -4519,7 +4664,7 @@ GameObject:
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m_Icon: {fileID: 0}
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m_NavMeshLayer: 0
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m_StaticEditorFlags: 0
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m_IsActive: 0
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m_IsActive: 1
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--- !u!137 &1300012074390985158
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SkinnedMeshRenderer:
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m_ObjectHideFlags: 0
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@@ -6391,7 +6536,7 @@ Transform:
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- {fileID: 6590448722702074255}
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- {fileID: 5778854759407804238}
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m_Father: {fileID: 0}
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m_RootOrder: 3
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m_RootOrder: 4
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m_LocalEulerAnglesHint: {x: 6.2230005, y: 0, z: 0}
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--- !u!1 &1933277876730984402
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GameObject:
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@@ -13,8 +13,8 @@ RenderTexture:
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m_ForcedFallbackFormat: 4
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m_DownscaleFallback: 0
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serializedVersion: 3
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m_Width: 256
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m_Height: 256
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m_Width: 1080
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m_Height: 1080
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m_AntiAliasing: 1
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m_MipCount: -1
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m_DepthFormat: 2
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@@ -24,7 +24,7 @@ RenderTexture:
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m_SRGB: 0
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m_UseDynamicScale: 0
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m_BindMS: 0
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m_EnableCompatibleFormat: 1
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m_EnableCompatibleFormat: 0
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m_TextureSettings:
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serializedVersion: 2
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m_FilterMode: 1
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@@ -34,4 +34,4 @@ RenderTexture:
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m_WrapV: 1
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m_WrapW: 1
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m_Dimension: 2
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m_VolumeDepth: 1
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m_VolumeDepth: 1080
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Reference in new issue
Block a user