tcp发送增加ar视频播放帧数&首页布局还原到初版
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@@ -223,14 +223,12 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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}
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private void Forward()
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protected virtual void Forward()
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{
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try
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{
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if (mapData == null)
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mapData = manager.GetMapData();
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distance = Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
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totalDistance += distance;
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currentlatLon = manager.Along(totalDistance % mapData.TotalDistance);
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////根据人物速度设置人物距离摄像头远近
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//if (speed > 20 && speed < 30)
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@@ -24,10 +24,10 @@ namespace Assets.Scripts.Scenes.VideoRide
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var current = manager.CurrentPlayer;
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if (current != null && current.UserId != UserId)
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{
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var left = totalDistance % mapData.TotalDistance;
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var right = current.totalDistance % mapData.TotalDistance;
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diff = (left - right) * 1000;
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if (Math.Abs(diff) > 50)
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//var left = totalDistance % mapData.TotalDistance;
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//var right = current.totalDistance % mapData.TotalDistance;
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//diff = (left - right) * 1000;
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if (Math.Abs(diff) > 150)
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{
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Destroy();
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}
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@@ -76,25 +76,14 @@ namespace Assets.Scripts.Scenes.VideoRide
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// print(e.Message);
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//}
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}
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private int currentFrame { get; set; }
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protected override void ComputeAnimator()
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{
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base.ComputeAnimator();
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if (manager.CurrentPlayer == null || manager.CurrentPlayer.UserId != UserId)
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{
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//var currentFrame = manager.GetFrameOffSet(diff);
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var mainFrame = manager.GetCurrentFrame();
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var currentFrame = mainFrame + diff * 10;
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//var min = Math.Min(currentFrame, mainFrame);
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//var max = Math.Max(currentFrame, mainFrame);
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frames = (int)currentFrame;
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var result = manager.mockDirection.Where(c => c.Start < frames && c.End > frames).FirstOrDefault();
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bearing = result?.Value ?? 0;
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animator.SetFloat("bearing", bearing);
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}
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else
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{
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var mainFrame = manager.GetCurrentFrame();
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var result = manager.mockDirection.Where(c => c.Start < mainFrame && c.End > mainFrame).FirstOrDefault();
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var result = manager.mockDirection.Where(c => c.Start < currentFrame && c.End > currentFrame).FirstOrDefault();
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bearing = result?.Value ?? 0;
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animator.SetFloat("bearing", bearing);
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}
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@@ -109,7 +98,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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//设置当前玩家属性
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public void SetPlayer(string name, double distance, double totalDistance, double cadance,double heartRate, double wkg, int userId,double power,double currentPlayerDistance)
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public void SetPlayer(string name, double distance, double totalDistance, double cadance,double heartRate, double wkg, int userId,double power,double currentPlayerDistance,int frame)
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{
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this.wkg = wkg;
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this.UserName = name;
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@@ -119,7 +108,8 @@ namespace Assets.Scripts.Scenes.VideoRide
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this.UserId = userId;
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this.power = power;
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this.speed = distance * 3600;
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this.diff = currentPlayerDistance - totalDistance;
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this.diff = totalDistance - currentPlayerDistance;
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this.currentFrame = frame;
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}
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}
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}
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@@ -165,7 +165,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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var onlineRider = currentPlayer as OnlineRiderModel;
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var obj = Instantiate(OnlinePlayer, transform);
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var online = obj.GetComponent<OnlineVideoPlayer>();
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance-onlineRider.PreDistance, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, onlineRider.TotalTicks, onlineRider.UserId, onlineRider.Power, onlineRider.EndDistance);
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance-onlineRider.PreDistance, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, onlineRider.TotalTicks, onlineRider.UserId, onlineRider.Power, onlineRider.EndDistance,onlineRider.FrameRate.Value);
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obj.transform.DOMoveX(0, 1);
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ChangePlayer(currentPlayer.UserId);
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CurrentPlayer = online;
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@@ -198,7 +198,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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{
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var online = exsit.GetComponent<OnlineVideoPlayer>();
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance - onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance);
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance - onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance, onlineRider.FrameRate.Value);
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}
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else
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{
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@@ -209,7 +209,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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{
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var obj = Instantiate(OnlinePlayer, transform);
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var online = obj.GetComponent<OnlineVideoPlayer>();
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance - onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance);
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance - onlineRider.PreDistance, onlineRider.EndDistance, item.Cadence, item.HeartRate, onlineRider.WeightKg, item.UserId, onlineRider.Power, currentPlayerInfo.EndDistance, onlineRider.FrameRate.Value);
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obj.transform.DOMoveX(slots[currentOnlineCount], 1);
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currentOnlineCount++;
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}
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@@ -260,7 +260,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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var onlineRider = currentPlayer as OnlineRiderModel;
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var obj = Instantiate(OnlinePlayer, transform);
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var online = obj.GetComponent<OnlineVideoPlayer>();
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance-onlineRider.PreDistance, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, 0, onlineRider.UserId, onlineRider.Power, onlineRider.EndDistance);
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online.SetPlayer(onlineRider.NickName, onlineRider.EndDistance-onlineRider.PreDistance, onlineRider.EndDistance, onlineRider.Cadence, onlineRider.HeartRate, 0, onlineRider.UserId, onlineRider.Power, onlineRider.EndDistance, onlineRider.FrameRate.Value);
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obj.transform.position = origin;
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CurrentPlayer = online;
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var currentFrames = DistanceToFrames(CurrentPlayer.totalDistance);
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@@ -50,7 +50,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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power = manager.UpdatePower();
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cadance = manager.UpdateCadence();
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//#if UNITY_EDITOR
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power = 150;
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power = 50;
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cadance = 150;
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heartRate = 160;
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//#endif
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@@ -87,6 +87,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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_Lat = currentlatLon.x,
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_Lon = currentlatLon.y,
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_TotalClimb = totalClimb,
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_FrameRate = manager.GetCurrentFrame()
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};
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var preDistance = totalDistance >= mapData.TotalDistance ? targetData._Distance : targetData._Distance - distance;
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recorderData.PreDistance = Math.Round(preDistance, 6, MidpointRounding.AwayFromZero);
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@@ -99,6 +100,13 @@ namespace Assets.Scripts.Scenes.VideoRide
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// manager.Save(totalDistance);
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//}
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}
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protected override void Forward()
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{
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base.Forward();
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distance = Math.Round(speed / 3600, 5, MidpointRounding.AwayFromZero);
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totalDistance += distance;
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}
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//保存骑行记录
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public void Upload()
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{
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