意见反馈增加图片
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@@ -76,7 +76,7 @@ public static class App
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public static float? topRectStartX { get; internal set; }
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public static WeChatController weChatController = WeChatController.Instance;
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public static ImageSelectorController imageSelectorController = ImageSelectorController.Instance;
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public static Vector2 MobileResolution = new Vector2(844f, 390f);//移动端分辨率
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public static Vector2 PcResolution = new Vector2(1600f, 900f);//PC端分辨率
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public static int autoClearTimes = 30;
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@@ -1,22 +1,11 @@
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using System.Runtime.InteropServices;
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using UnityEngine;
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/// <summary>
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/// Create By Jooki: https://www.yuque.com/jooki
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/// 使用流程:
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/// WeChatController是一个单例, 请自行给变量 _className 赋值
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/// 使用前先调用 Init() 进行初始化,然后调用 IsWeChatAppInstalled() 检查用户设备上是否安装了微信;
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/// 之后为保险起见调用 IsWeChatAppInstalled() 判断微信是否已经安装;
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/// 最后就是按照需要分享的消息类型调用对应的方法
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///
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/// </summary>
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public class ImageSelectorController
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{
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/// <summary>
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/// com.unityplugins.wechatshare是在Android Studio中创建的 Module,
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/// MainActivity 是一个Activity, 对外供C#调用的方法都写在这个Activity内
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/// </summary>
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private readonly string _className = "com.unityplugins.imageSelector.MainActivity";
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private AndroidJavaClass mainActivityClass = null;
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private AndroidJavaObject mainActivityObject = null;
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private static ImageSelectorController _instance;
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public static ImageSelectorController Instance
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@@ -33,15 +22,14 @@ public class ImageSelectorController
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private ImageSelectorController()
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{
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#if UNITY_ANDROID
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mainActivityClass = new AndroidJavaClass(_className);
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// 第一个参数: MainActivity中的方法名
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// 第二、三个参数: 分别是SendMessageToUnity需要接收的第一和第二个参数,对比上面Java的代码
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AndroidJavaClass jc = new AndroidJavaClass("com.unity3d.player.UnityPlayer");
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mainActivityObject = jc.GetStatic<AndroidJavaObject>("currentActivity");
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#elif UNITY_IOS
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//RegisterApp(_APP_ID);
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#endif
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}
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public void Select()
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{
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mainActivityClass.CallStatic("Select");
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mainActivityObject.Call("Select");
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}
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}
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@@ -75,26 +75,32 @@ public class FeedbackController : PFUIPanel
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main.Find("Time").Find("Value").Find("Text").GetComponent<Text>().text = DateTime.Now.ToString("yyyy-MM-dd HH:mm:ss");
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}
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GameObject selectObject = null;
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void AddImage(BaseEventData e,int index)
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{
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#if UNITY_ANDROID || UNITY_IOS
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//App.ImageSelectorController.Select();
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#else
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selectObject = ((PointerEventData)e).pointerEnter;
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App.imageSelectorController.Select();
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#else
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var self = ((PointerEventData)e).pointerEnter;
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Utils.OpenFile((path) =>
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{
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if (paths.ContainsValue(path))
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{
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Utils.showToast(gameObject, "Picture already exists, please choose another picture");//图片已存在,请选择其他图片
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return;
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}
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self.GetComponent<Image>().sprite = Utils.PngToSprite(path, 110, 110);
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self.transform.Find("close").gameObject.SetActive(true);
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paths[self.name] = path;
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HandlePath(self, path);
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});
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#endif
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}
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void HandlePath(GameObject self,string path)
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{
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if (paths.ContainsValue(path))
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{
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Utils.showToast(gameObject, "Picture already exists, please choose another picture");//图片已存在,请选择其他图片
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return;
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}
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self.GetComponent<Image>().sprite = Utils.PngToSprite(path, 110, 110);
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self.transform.Find("close").gameObject.SetActive(true);
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paths[self.name] = path;
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}
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void DelImage(BaseEventData e,Transform self,int index)
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{
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self.GetComponent<Image>().sprite = plus;
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@@ -134,6 +140,11 @@ public class FeedbackController : PFUIPanel
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public void OnMobileImageSelect(string res)
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{
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Debug.Log(res);
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Utils.showToast(gameObject, res, type: 1);
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if (res.IndexOf("true,") == 0 && selectObject!=null)
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{
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var path = res.Replace("true,", "");
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HandlePath(selectObject, path);
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}
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//Utils.showToast(gameObject, res, type: 1);
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}
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}
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