增加编号,loading页提示,延迟毫秒
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@@ -158,6 +158,36 @@ namespace Assets.Scenes.Ride.Scripts
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UIManager.AddEvent(Apply, EventTriggerType.PointerClick, ApplyRace);
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UIManager.AddEvent(CancelJoin, EventTriggerType.PointerClick, CancelReserve);
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UIManager.AddEvent(Detail, EventTriggerType.PointerClick, GoDetail);
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#if UNITY_STANDALONE_WIN
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UIManager.RemoveEvent(distance.gameObject);
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UIManager.RemoveEvent(slope.gameObject);
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UIManager.RemoveEvent(elevaction.gameObject);
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UIManager.AddEvent(distance.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, b =>
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{
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panel.transform.Find("DistanceTip").GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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});
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UIManager.AddEvent(distance.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerExit, b =>
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{
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panel.transform.Find("DistanceTip").GetComponent<CanvasGroup>().DOFade(0, 0.5f);
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});
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UIManager.AddEvent(slope.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, b =>
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{
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panel.transform.Find("SlopeTip").GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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});
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UIManager.AddEvent(slope.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerExit, b =>
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{
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panel.transform.Find("SlopeTip").GetComponent<CanvasGroup>().DOFade(0, 0.5f);
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});
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UIManager.AddEvent(elevaction.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, b =>
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{
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panel.transform.Find("ElevactionTip").GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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});
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UIManager.AddEvent(elevaction.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerExit, b =>
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{
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panel.transform.Find("ElevactionTip").GetComponent<CanvasGroup>().DOFade(0, 0.5f);
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});
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#endif
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}
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private bool _canCancelApply = false;
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@@ -197,7 +227,7 @@ namespace Assets.Scenes.Ride.Scripts
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//路书描述
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mapDescText.text = GetMaxString(competition.Dec, 400);
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//线路编号
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MapId.text = route.Id.ToString();
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MapId.text = $"#{route.Id.ToString()}";
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ReadMore.SetActive(!string.IsNullOrEmpty(competition.CompetitionPreviewUrl));
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//主办方logo
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