小地图分辨率微调,影子选手包含自己
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@@ -98,9 +98,9 @@ namespace Assets.Scenes.Ride.Scripts
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var screenWidth = UnityEngine.Screen.width;
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var screenHeight = UnityEngine.Screen.height;
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var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0.2f, 0.2f, 180));
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var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0.25f, 0.1f, 160));
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var sw = _map.WorldToGeoPosition(sw_world);
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var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(0.955f, 0.955f, 180));
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var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(0.75f, 0.9f, 90));
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var ne = _map.WorldToGeoPosition(ne_world);
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return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y));
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