diff --git a/Assets/GUIMainNetWorkInfo.cs b/Assets/GUIMainNetWorkInfo.cs index e18f0bb3..85b21d37 100644 --- a/Assets/GUIMainNetWorkInfo.cs +++ b/Assets/GUIMainNetWorkInfo.cs @@ -87,6 +87,7 @@ public class GUIMainNetWorkInfo : MonoBehaviour if (_delayTime != App.delayTime && dict!=null) { _delayTime = App.delayTime; + Debug.Log("延迟"+_delayTime); if (NetImage) { if (_delayTime != -1) diff --git a/Assets/Resources/UI/Prefab/Panel/Mobile/HomePanel.prefab b/Assets/Resources/UI/Prefab/Panel/Mobile/HomePanel.prefab index 7e2e1eee..a4c1e52f 100644 --- a/Assets/Resources/UI/Prefab/Panel/Mobile/HomePanel.prefab +++ b/Assets/Resources/UI/Prefab/Panel/Mobile/HomePanel.prefab @@ -224,10 +224,10 @@ RectTransform: m_LocalPosition: {x: 0, y: 0, z: 0} m_LocalScale: {x: 1, y: 1, z: 1} m_Children: - - {fileID: 7026691674002745911} - {fileID: 3931130817493022313} - {fileID: 4277467338018245799} - {fileID: 4071833300312694754} + - {fileID: 7026691674002745911} m_Father: {fileID: 0} m_RootOrder: 0 m_LocalEulerAnglesHint: {x: 0, y: 0, z: 0} @@ -1270,7 +1270,7 @@ RectTransform: - 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m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _MetallicGlossMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _OcclusionMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - - _ParallaxMap: - m_Texture: {fileID: 0} - m_Scale: {x: 1, y: 1} - m_Offset: {x: 0, y: 0} - m_Floats: - - _BumpScale: 1 - - _ColorMask: 15 - - _Cutoff: 0.5 - - _DetailNormalMapScale: 1 - - _DstBlend: 0 - - _GlossMapScale: 1 - - _Glossiness: 0.5 - - _GlossyReflections: 1 - - _Height: 50 - - _Metallic: 0 - - _Mode: 0 - - _OcclusionStrength: 1 - - _Parallax: 0.02 - - _Radius: 15 - - _SmoothnessTextureChannel: 0 - - _SpecularHighlights: 1 - - _SrcBlend: 1 - - _Stencil: 0 - - _StencilComp: 8 - - _StencilOp: 0 - - _StencilReadMask: 255 - - _StencilWriteMask: 255 - - _UVSec: 0 - - _UseUIAlphaClip: 0 - - _Width: 50 - - _ZWrite: 1 - m_Colors: - - _Color: {r: 1, g: 1, b: 1, a: 1} - - _EmissionColor: {r: 0, g: 0, b: 0, a: 1} - - _WidthHeightRadius: {r: 354, g: 300, b: 40, a: 0} --- !u!1 &2123061716 GameObject: m_ObjectHideFlags: 0 @@ -14166,7 +14209,7 @@ MonoBehaviour: m_Script: {fileID: 11500000, guid: fe87c0e1cc204ed48ad3b37840f39efc, type: 3} m_Name: m_EditorClassIdentifier: - m_Material: {fileID: 913471181} + m_Material: {fileID: 1186487692} m_Color: {r: 0.15294118, g: 0.15294118, b: 0.19607845, a: 1} m_RaycastTarget: 1 m_Maskable: 1 @@ -14353,7 +14396,7 @@ PrefabInstance: - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} propertyPath: m_AnchorMax.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} @@ -14363,7 +14406,7 @@ PrefabInstance: - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} propertyPath: m_AnchorMin.y - value: 0 + value: 1 objectReference: {fileID: 0} - target: {fileID: 8672365918516275962, guid: 959deb2e0e03f4443a5adba7f7e626f9, type: 3} diff --git a/Assets/Scripts/Apis/ApiBase.cs b/Assets/Scripts/Apis/ApiBase.cs index 38315f86..7d62f393 100644 --- a/Assets/Scripts/Apis/ApiBase.cs +++ b/Assets/Scripts/Apis/ApiBase.cs @@ -36,7 +36,6 @@ namespace Assets.Scripts.Apis { //http = new EasyHttp.Http.HttpClient(); //http.Request.PersistCookies = true; - httpClientHandler = new PfHttpClientHandler(); httpClientHandler.AutomaticDecompression = DecompressionMethods.GZip | DecompressionMethods.Deflate; httpClientHandler.Proxy = WebRequest.GetSystemWebProxy(); diff --git a/Assets/Scripts/Apis/PfHttpClientHandler.cs b/Assets/Scripts/Apis/PfHttpClientHandler.cs index 5ca77d3f..08f59b5c 100644 --- a/Assets/Scripts/Apis/PfHttpClientHandler.cs +++ b/Assets/Scripts/Apis/PfHttpClientHandler.cs @@ -25,7 +25,7 @@ namespace Assets.Scripts.Apis if (json.code == 401) { App.is401 = json.errMsg; - UIManager.Instance.StartCoroutine(LoadLogin(json.errMsg)); + UnityMainThreadDispatcher.Instance().Enqueue(LoadLogin(json.errMsg)); } } else diff --git a/Assets/Scripts/Apis/ThirdPartApi.cs b/Assets/Scripts/Apis/ThirdPartApi.cs index 83449354..a33c7eeb 100644 --- a/Assets/Scripts/Apis/ThirdPartApi.cs +++ b/Assets/Scripts/Apis/ThirdPartApi.cs @@ -23,5 +23,11 @@ namespace Assets.Scripts.Apis //pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA //pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA } + public async Task GetMapImage(double latitude,double longitude) + { + return await GetThirdPartStreamAsync($"https://api.mapbox.com/styles/v1/juzetest/ckmkdjwsa1nvt17nr1ps4fqgs/static/{longitude.ToString(CultureInfo.InvariantCulture)},{latitude.ToString(CultureInfo.InvariantCulture)},12,0/1280x1280?access_token=pk.eyJ1IjoianV6ZXRlc3QiLCJhIjoiY2ttazhsbnpiMGVrdjJucGhyNnh6eXcxYSJ9.6zj2U9eFCNJRMljNlMxjVg"); + //pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA + //pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA + } } } diff --git a/Assets/Scripts/App.cs b/Assets/Scripts/App.cs index 7498350f..17bf3af8 100644 --- a/Assets/Scripts/App.cs +++ b/Assets/Scripts/App.cs @@ -109,6 +109,7 @@ public static class App //UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21000); //TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 21001); Host = "https://wx.powerfun.com.cn/"; + //Host = "http://192.168.0.101:5084/"; UdpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11000); TcpAddress = new IPEndPoint(IPAddress.Parse("47.97.84.8"), 11001); Debug.unityLogger.logEnabled = false; diff --git a/Assets/Scripts/Scenes/LoginController.cs b/Assets/Scripts/Scenes/LoginController.cs index d562cfcd..ed803880 100644 --- a/Assets/Scripts/Scenes/LoginController.cs +++ b/Assets/Scripts/Scenes/LoginController.cs @@ -579,6 +579,22 @@ public class LoginController : BaseScene { if (!App.TextureCache.ContainsKey("rotateImage")) { +#if UNITY_IOS || UNITY_ANDROID + StartCoroutine(Utils.StartLocation(async loc => + { + App.latitude = loc.latitude; + App.longitude = loc.longitude; + var i = await ConfigHelper.thirdPartApi.GetMapImage(loc.latitude,loc.longitude); + var t = new Texture2D(4, 4,TextureFormat.ASTC_RGB_4x4, false); + if (t.LoadImage(Utils.StreamToBytes(i))) + { + Debug.Log("成功"); + App.TextureCache["rotateImage"] = t; + Utils.WriteTextureToPlayerPrefs("rotateImage", t); + } + })); +#else + var locationInfo = await ConfigHelper.thirdPartApi.GetLocationInfo(); App.latitude = locationInfo.latitude; App.longitude = locationInfo.longitude; @@ -595,7 +611,7 @@ public class LoginController : BaseScene //} Debug.Log(JsonConvert.SerializeObject(locationInfo)); var i = await ConfigHelper.thirdPartApi.GetMapImage(locationInfo); - var t = new Texture2D(2, 2); + var t = new Texture2D(4, 4,TextureFormat.DXT5, false); if (t.LoadImage(Utils.StreamToBytes(i))) { Debug.Log("成功"); @@ -606,6 +622,7 @@ public class LoginController : BaseScene //Utils.DownloadImageToLocal(StartCoroutine, //$"https://api.mapbox.com/styles/v1/mapbox/dark-v10/static/{locationInfo.longitude},{locationInfo.latitude},12.14,0/1280x1280?access_token=pk.eyJ1IjoiYW5keXNqdCIsImEiOiJja2ZhajE5OGwwamRiMnltcW96bHk0ZWFuIn0.GvKanc6UveWSvIjS9HfBPA", //"rotateImage"); +#endif } } /// diff --git a/Assets/Scripts/UI/Control/PfUIButton.cs b/Assets/Scripts/UI/Control/PfUIButton.cs index 71973ce6..2612928b 100644 --- a/Assets/Scripts/UI/Control/PfUIButton.cs +++ b/Assets/Scripts/UI/Control/PfUIButton.cs @@ -102,7 +102,7 @@ namespace Assets.Scripts.UI.Control break; } } - + public bool showTooltip { get; set; } private void BindEvent() { //鼠标进入 @@ -113,11 +113,14 @@ namespace Assets.Scripts.UI.Control #if !(UNITY_ANDROID || UNITY_IOS) if (!string.IsNullOrWhiteSpace(Tooltips)) { +#else + if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip) + { +#endif tooltips.GetComponent().alpha = 0f; tooltips.SetActive(true); tooltips.GetComponent().DOFade(1f, 0.2f); } -#endif switch (mType) { case Type.Normal: diff --git a/Assets/Scripts/UI/Prefab/MainNav.cs b/Assets/Scripts/UI/Prefab/MainNav.cs index a6b365e7..546b62f2 100644 --- a/Assets/Scripts/UI/Prefab/MainNav.cs +++ b/Assets/Scripts/UI/Prefab/MainNav.cs @@ -1,4 +1,5 @@ -using System; +using Assets.Scripts.UI.Control; +using System; using System.Collections; using System.Collections.Generic; using UnityEngine; @@ -33,7 +34,7 @@ public class MainNav : MonoBehaviour exit = this.transform.Find("Exit").gameObject; exit.SetActive(false); - + transform.Find("Delay").GetComponent().showTooltip = true; UIManager.AddEvent(exit, EventTriggerType.PointerClick, (e) => { UIManager.ShowConfirm("Quit", "Do you want to quit PowerFun?", ()=> { diff --git a/Assets/Scripts/UI/Prefab/Panel/MapListController.cs b/Assets/Scripts/UI/Prefab/Panel/MapListController.cs index 277a8113..4f80d3f0 100644 --- a/Assets/Scripts/UI/Prefab/Panel/MapListController.cs +++ b/Assets/Scripts/UI/Prefab/Panel/MapListController.cs @@ -21,7 +21,11 @@ public class MapListController : PFUIPanel [SerializeField] GameObject content; [SerializeField] GameObject scroll; [HideInInspector] public int pageIndex = 0; +#if UNITY_ANDROID || UNITY_IOS + [HideInInspector] public int pageSize = 21; +#else [HideInInspector] public int pageSize = 20; +#endif [HideInInspector] public string hard = "全部"; private Transform distanceOptions; private Transform diffOptions; diff --git a/Assets/Scripts/UnityMainThreadDispatcher.cs b/Assets/Scripts/UnityMainThreadDispatcher.cs new file mode 100644 index 00000000..5a88e646 --- /dev/null +++ b/Assets/Scripts/UnityMainThreadDispatcher.cs @@ -0,0 +1,83 @@ +using UnityEngine; +using System.Collections; +using System.Collections.Generic; +using System; + + +public class UnityMainThreadDispatcher : MonoBehaviour +{ + + private static readonly Queue _executionQueue = new Queue(); + + /// + /// Locks the queue and adds the IEnumerator to the queue + /// + /// IEnumerator function that will be executed from the main thread. + public void Enqueue(IEnumerator action) + { + lock (_executionQueue) + { + _executionQueue.Enqueue(() => { + StartCoroutine(action); + }); + } + } + + /// + /// Locks the queue and adds the Action to the queue + /// + /// function that will be executed from the main thread. + public void Enqueue(Action action) + { + Enqueue(ActionWrapper(action)); + } + IEnumerator ActionWrapper(Action a) + { + a(); + yield return null; + } + + + private static UnityMainThreadDispatcher _instance = null; + + public static bool Exists() + { + return _instance != null; + } + + public static UnityMainThreadDispatcher Instance() + { + if (!Exists()) + { + throw new Exception("UnityMainThreadDispatcher could not find the UnityMainThreadDispatcher object. Please ensure you have added the MainThreadExecutor Prefab to your scene."); + } + return _instance; + } + + void Awake() + { + if (_instance == null) + { + _instance = this; + DontDestroyOnLoad(this.gameObject); + } + } + + public void Update() + { + lock (_executionQueue) + { + while (_executionQueue.Count > 0) + { + _executionQueue.Dequeue().Invoke(); + } + } + } + + //void OnDestroy() + //{ + // Debug.Log(79 + "清掉dispatch"); + // _instance = null; + //} + +} \ No newline at end of file diff --git a/Assets/Scripts/UnityMainThreadDispatcher.cs.meta b/Assets/Scripts/UnityMainThreadDispatcher.cs.meta new file mode 100644 index 00000000..06a24232 --- /dev/null +++ b/Assets/Scripts/UnityMainThreadDispatcher.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 701a01d99aaa00c48a78af9bae9c2eda +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scripts/Utils/Utils.cs b/Assets/Scripts/Utils/Utils.cs index 237f169e..865af9fe 100644 --- a/Assets/Scripts/Utils/Utils.cs +++ b/Assets/Scripts/Utils/Utils.cs @@ -453,8 +453,11 @@ namespace Assets.Scripts { // convert it to byte array byte[] texByte = System.Convert.FromBase64String(base64Tex); - Texture2D tex = new Texture2D(2, 2); - +#if UNITY_ANDROID || UNITY_IOS + Texture2D tex = new Texture2D(4, 4, TextureFormat.ASTC_RGB_4x4,false); +#else + Texture2D tex = new Texture2D(4, 4, TextureFormat.DXT5,false); +#endif //load texture from byte array if (tex.LoadImage(texByte)) { @@ -648,5 +651,48 @@ namespace Assets.Scripts #endif } } + public static IEnumerator StartLocation(Action action = null) + { + // Check if the user has location service enabled. + if (!Input.location.isEnabledByUser) + yield break; + + // Starts the location service. + Input.location.Start(); + + // Waits until the location service initializes + int maxWait = 20; + while (Input.location.status == LocationServiceStatus.Initializing && maxWait > 0) + { + yield return new WaitForSeconds(1); + maxWait--; + } + + // If the service didn't initialize in 20 seconds this cancels location service use. + if (maxWait < 1) + { + Debug.Log("Timed out"); + yield break; + } + + // If the connection failed this cancels location service use. + if (Input.location.status == LocationServiceStatus.Failed) + { + Debug.Log("Unable to determine device location"); + yield break; + } + else + { + // If the connection succeeded, this retrieves the device's current location and displays it in the Console window. + Debug.Log("Location: " + Input.location.lastData.latitude + " " + Input.location.lastData.longitude + " " + Input.location.lastData.altitude + " " + Input.location.lastData.horizontalAccuracy + " " + Input.location.lastData.timestamp); + if (action != null) + { + action.Invoke(Input.location.lastData); + } + } + + // Stops the location service if there is no need to query location updates continuously. + Input.location.Stop(); + } } } diff --git a/ProjectSettings/GraphicsSettings.asset b/ProjectSettings/GraphicsSettings.asset index 4706883c..9b996cb4 100644 --- a/ProjectSettings/GraphicsSettings.asset +++ b/ProjectSettings/GraphicsSettings.asset @@ -38,6 +38,7 @@ GraphicsSettings: - {fileID: 16000, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 16001, guid: 0000000000000000f000000000000000, type: 0} - {fileID: 17000, guid: 0000000000000000f000000000000000, type: 0} + - {fileID: 16003, guid: 0000000000000000f000000000000000, type: 0} m_PreloadedShaders: [] m_SpritesDefaultMaterial: {fileID: 10754, guid: 0000000000000000f000000000000000, type: 0} diff --git a/ProjectSettings/ProjectSettings.asset b/ProjectSettings/ProjectSettings.asset index 526a5358..f8446e9e 100644 --- a/ProjectSettings/ProjectSettings.asset +++ b/ProjectSettings/ProjectSettings.asset @@ -133,7 +133,7 @@ PlayerSettings: 16:10: 1 16:9: 1 Others: 1 - bundleVersion: 2.0.6 + bundleVersion: 2.0.7 preloadedAssets: [] metroInputSource: 0 wsaTransparentSwapchain: 0 @@ -180,7 +180,7 @@ PlayerSettings: Android: com.ZhiXingPai.PowerFunUnity buildNumber: iPhone: 2.0.6.2 - AndroidBundleVersionCode: 8 + AndroidBundleVersionCode: 9 AndroidMinSdkVersion: 24 AndroidTargetSdkVersion: 30 AndroidPreferredInstallLocation: 1