赛事loading和退出弹窗调整

This commit is contained in:
lishuo 2022-01-13 18:57:30 +08:00
parent 8a2d4f7b85
commit 5bc1bec425
7 changed files with 21 additions and 19 deletions

View File

@ -156,7 +156,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: Riding Time m_Text: 'Get Ready:'
--- !u!114 &3886708269221531246 --- !u!114 &3886708269221531246
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0
@ -248,7 +248,7 @@ MonoBehaviour:
m_HorizontalOverflow: 0 m_HorizontalOverflow: 0
m_VerticalOverflow: 0 m_VerticalOverflow: 0
m_LineSpacing: 1 m_LineSpacing: 1
m_Text: Get Ready m_Text: Competition Time
--- !u!114 &5952686733100152547 --- !u!114 &5952686733100152547
MonoBehaviour: MonoBehaviour:
m_ObjectHideFlags: 0 m_ObjectHideFlags: 0

View File

@ -5325,7 +5325,7 @@ GameObject:
- component: {fileID: 8046915994613852834} - component: {fileID: 8046915994613852834}
- component: {fileID: 5739020646471174006} - component: {fileID: 5739020646471174006}
m_Layer: 5 m_Layer: 5
m_Name: CancelButton m_Name: CloseButton
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0

View File

@ -13,7 +13,7 @@ GameObject:
- component: {fileID: 2981122519614947927} - component: {fileID: 2981122519614947927}
- component: {fileID: 2993340167898118021} - component: {fileID: 2993340167898118021}
m_Layer: 5 m_Layer: 5
m_Name: CancelButton m_Name: CloseButton
m_TagString: Untagged m_TagString: Untagged
m_Icon: {fileID: 0} m_Icon: {fileID: 0}
m_NavMeshLayer: 0 m_NavMeshLayer: 0

View File

@ -149,6 +149,7 @@ namespace Assets.Scenes.Ride.Scripts
mainController.SetQuit(); mainController.SetQuit();
playerController.Upload(); playerController.Upload();
quitPanel.SetActive(false); quitPanel.SetActive(false);
transform.Find("modalPanel").gameObject.SetActive(false);
} }
ShowResultList();//保存显示当前排名 ShowResultList();//保存显示当前排名
} }

View File

@ -125,6 +125,7 @@ namespace Assets.Scenes.Ride.Scripts
GameObject QuitButton; GameObject QuitButton;
GameObject CancelButton; GameObject CancelButton;
GameObject modalPanel; GameObject modalPanel;
GameObject CancelCloseQuitButton;
private void InitGameObject() private void InitGameObject()
{ {
#region #region
@ -177,25 +178,23 @@ namespace Assets.Scenes.Ride.Scripts
selectPanel = uipanel.transform.Find("SelectPanel").gameObject; selectPanel = uipanel.transform.Find("SelectPanel").gameObject;
selectPlayer = uipanel.transform.Find("SelectPlayer").gameObject; selectPlayer = uipanel.transform.Find("SelectPlayer").gameObject;
reviewPanel = uipanel.transform.Find("ReviewPanel").gameObject; reviewPanel = uipanel.transform.Find("ReviewPanel").gameObject;
#if UNITY_IOS || UNITY_ANDROID
modalPanel = transform.Find("ModalPanel").gameObject; modalPanel = transform.Find("ModalPanel").gameObject;
#if UNITY_IOS || UNITY_ANDROID
var cancelPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/Mobile/CancelPanel"); var cancelPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/Mobile/CancelPanel");
var quitPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/Mobile/QuitPanel"); var quitPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/Mobile/QuitPanel");
quitPanel = Instantiate<GameObject>(quitPanelPrefab, modalPanel.transform); quitPanel = Instantiate<GameObject>(quitPanelPrefab, modalPanel.transform);
cancelPanel = Instantiate<GameObject>(cancelPanelPrefab, modalPanel.transform); cancelPanel = Instantiate<GameObject>(cancelPanelPrefab, modalPanel.transform);
quitPanel.SetActive(false);
cancelPanel.SetActive(false);
#else #else
var modalPanel = transform.Find("ModalPanel");
var cancelPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/CancelPanel"); var cancelPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/CancelPanel");
var quitPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/QuitPanel"); var quitPanelPrefab = Resources.Load<GameObject>("UI/Prefab/Ride/QuitPanel");
quitPanel = Instantiate<GameObject>(quitPanelPrefab, modalPanel); quitPanel = Instantiate<GameObject>(quitPanelPrefab, modalPanel.transform);
cancelPanel = Instantiate<GameObject>(cancelPanelPrefab, modalPanel); cancelPanel = Instantiate<GameObject>(cancelPanelPrefab, modalPanel.transform);
#endif
quitPanel.SetActive(false); quitPanel.SetActive(false);
cancelPanel.SetActive(false); cancelPanel.SetActive(false);
#endif
QuitButton = cancelPanel.transform.Find("QuitButton").gameObject; QuitButton = cancelPanel.transform.Find("QuitButton").gameObject;
CancelButton = cancelPanel.transform.Find("CancelButton").gameObject; CancelButton = cancelPanel.transform.Find("CancelButton").gameObject;
CancelCloseQuitButton = cancelPanel.transform.Find("CloseButton").gameObject;
pauseButton = uipanel.transform.Find("ToolBarPanel/StartOrPauseButton").GetComponent<Button>(); pauseButton = uipanel.transform.Find("ToolBarPanel/StartOrPauseButton").GetComponent<Button>();
settingButton = uipanel.transform.Find("ToolBarPanel/SettingButton").GetComponent<Button>(); settingButton = uipanel.transform.Find("ToolBarPanel/SettingButton").GetComponent<Button>();
@ -211,6 +210,7 @@ namespace Assets.Scenes.Ride.Scripts
saveButton = quitPanel.transform.Find("SaveButton").GetComponent<Button>(); saveButton = quitPanel.transform.Find("SaveButton").GetComponent<Button>();
cancelQuitButton = quitPanel.transform.Find("CancelButton").GetComponent<Button>(); cancelQuitButton = quitPanel.transform.Find("CancelButton").GetComponent<Button>();
closeQuitButton = quitPanel.transform.Find("CloseButton").GetComponent<Button>(); closeQuitButton = quitPanel.transform.Find("CloseButton").GetComponent<Button>();
abandonButton = quitPanel.transform.Find("AbandonButton").GetComponent<Button>(); abandonButton = quitPanel.transform.Find("AbandonButton").GetComponent<Button>();
viewButton = uipanel.transform.Find("ViewButton").GetComponent<Button>(); viewButton = uipanel.transform.Find("ViewButton").GetComponent<Button>();
@ -264,7 +264,8 @@ namespace Assets.Scenes.Ride.Scripts
UIManager.AddEvent(QuitButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, StopShortRide); UIManager.AddEvent(QuitButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, StopShortRide);
UIManager.AddEvent(CancelButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelStopShortRide); UIManager.AddEvent(CancelButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelStopShortRide);
UIManager.AddEvent(CancelCloseQuitButton, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelStopShortRide);
#endregion #endregion
} }
protected virtual void Update() protected virtual void Update()

View File

@ -208,8 +208,8 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.positionCount = dat.Count; lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray()); lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.loop = false; lineRender.loop = false;
lineRender.numCapVertices = 10; //lineRender.numCapVertices = 10;
lineRender.numCornerVertices = 30; //lineRender.numCornerVertices = 30;
} }
@ -236,8 +236,8 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.positionCount = feat.Count; lineRender.positionCount = feat.Count;
lineRender.SetPositions(feat.ToArray()); lineRender.SetPositions(feat.ToArray());
lineRender.loop = false; lineRender.loop = false;
lineRender.numCapVertices = 10; //lineRender.numCapVertices = 10;
lineRender.numCornerVertices = 10; //lineRender.numCornerVertices = 10;
// //
lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
lineRender.allowOcclusionWhenDynamic = false; lineRender.allowOcclusionWhenDynamic = false;

View File

@ -157,7 +157,7 @@ namespace Assets.Scripts.UI.Control
se.SetDelay(1); se.SetDelay(1);
se.AppendCallback(() => se.AppendCallback(() =>
{ {
DOTween.CompleteAll(true); DOTween.Complete(tooltips);
tooltips.SetActive(true); tooltips.SetActive(true);
tooltips.GetComponent<CanvasGroup>().alpha = 0f; tooltips.GetComponent<CanvasGroup>().alpha = 0f;
tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f); tooltips.GetComponent<CanvasGroup>().DOFade(1, 0.5f);
@ -201,7 +201,7 @@ namespace Assets.Scripts.UI.Control
if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip) if (!string.IsNullOrWhiteSpace(Tooltips) && showTooltip)
{ {
#endif #endif
DOTween.CompleteAll(true); DOTween.Complete(tooltips);
group.DOFade(0, 1f).onComplete += () => { group.DOFade(0, 1f).onComplete += () => {
tooltips.SetActive(false); tooltips.SetActive(false);
}; };
@ -234,7 +234,7 @@ namespace Assets.Scripts.UI.Control
UIManager.AddEvent(this.gameObject, EventTriggerType.PointerDown, new UnityEngine.Events.UnityAction<BaseEventData>(e => UIManager.AddEvent(this.gameObject, EventTriggerType.PointerDown, new UnityEngine.Events.UnityAction<BaseEventData>(e =>
{ {
if (!this.isActiveAndEnabled) return; if (!this.isActiveAndEnabled) return;
DOTween.CompleteAll(true); DOTween.Complete(tooltips);
tooltips.SetActive(false); tooltips.SetActive(false);
//else //else
//{ //{