增加confirm类型;国家省份城市json;增加列表缓存

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Caiyanpeng committed 2021-05-08 10:52:37 +08:00
1 parent 9bc3864790
commit 60bf5bd59d
19 files changed
+1638 -1360

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+29 -3
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@@ -96,7 +96,7 @@ public class MapItem : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler,
SceneManager.LoadScene("Ride");
});
transform.Find("Name").GetComponent<Text>().text = myMap.Name;
Utils.DisplayImage(StartCoroutine, transform.Find("MapTitleImg").GetComponent<RawImage>(), myMap.CoverImage);
transform.Find("Hot").gameObject.SetActive(myMap.IsFire);
var props = transform.Find("Props");
@@ -115,7 +115,30 @@ public class MapItem : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler,
UIManager.Instance.collectDict[myMap.IsFavorite];
transform.Find("BtnInfo").GetComponent<Button>().onClick.AddListener(Info);
transform.Find("BtnRide").GetComponent<Button>().onClick.AddListener(Ride);
Utils.DisplayImage(StartCoroutine, transform.Find("MapHBImg").GetComponent<RawImage>(), myMap.AltitudeGraph);
if (App.propTextureCache["mapImgCache"].ContainsKey(myMap.Id))
{
transform.Find("MapTitleImg").GetComponent<RawImage>().texture =
App.propTextureCache["mapImgCache"][myMap.Id];
}
else
{
Utils.DisplayImage(StartCoroutine, transform.Find("MapTitleImg").GetComponent<RawImage>(), myMap.CoverImage, (t) =>
{
App.propTextureCache["mapImgCache"].Add(myMap.Id, t);
});
}
if (App.propTextureCache["mapHBCache"].ContainsKey(myMap.Id))
{
transform.Find("MapHBImg").GetComponent<RawImage>().texture =
App.propTextureCache["mapHBCache"][myMap.Id];
}
else
{
Utils.DisplayImage(StartCoroutine, transform.Find("MapHBImg").GetComponent<RawImage>(), myMap.AltitudeGraph,(t)=>
{
App.propTextureCache["mapHBCache"].Add(myMap.Id, t);
});
}
SetActive4Button(false);
}
@@ -159,7 +182,10 @@ public class MapItem : MonoBehaviour, IPointerExitHandler, IPointerEnterHandler,
}
public void OnPointerExit(PointerEventData eventData)
{
transform.DOLocalMoveY(localY.Value, 0.3f);
if (localY != null)
{
transform.DOLocalMoveY(localY.Value, 0.3f);
}
transform.Find("CollectImg").gameObject.SetActive(false);
transform.Find("Shadow").gameObject.SetActive(false);
Cursor.SetCursor(null, Vector2.zero, CursorMode.Auto);