Facebook sdk接入
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/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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namespace Facebook.Unity.Example
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{
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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internal class LogView : ConsoleBase
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{
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private static string datePatt = @"M/d/yyyy hh:mm:ss tt";
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private static IList<string> events = new List<string>();
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public static void AddLog(string log)
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{
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events.Insert(0, string.Format("{0}\n{1}\n", DateTime.Now.ToString(datePatt), log));
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}
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protected void OnGUI()
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{
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GUILayout.BeginVertical();
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//GUILayout.Space(Screen.safeArea.yMin + 10);
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if (this.Button("Back"))
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{
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this.GoBack();
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}
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#if UNITY_IOS || UNITY_ANDROID || UNITY_WP8
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if (Input.touchCount > 0 && Input.GetTouch(0).phase == TouchPhase.Moved)
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{
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Vector2 scrollPosition = this.ScrollPosition;
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scrollPosition.y += Input.GetTouch(0).deltaPosition.y;
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this.ScrollPosition = scrollPosition;
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}
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#endif
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this.ScrollPosition = GUILayout.BeginScrollView(
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this.ScrollPosition,
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GUILayout.MinWidth(ConsoleBase.MainWindowFullWidth));
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GUILayout.TextArea(
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string.Join("\n", events.ToArray()),
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this.TextStyle,
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GUILayout.ExpandHeight(true),
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GUILayout.MaxWidth(ConsoleBase.MainWindowWidth));
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GUILayout.EndScrollView();
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GUILayout.EndVertical();
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}
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}
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}
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