Facebook sdk接入
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/**
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* Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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*
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* You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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* copy, modify, and distribute this software in source code or binary form for use
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* in connection with the web services and APIs provided by Facebook.
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*
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* As with any software that integrates with the Facebook platform, your use of
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* this software is subject to the Facebook Developer Principles and Policies
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* [http://developers.facebook.com/policy/]. This copyright notice shall be
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* included in all copies or substantial portions of the software.
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*
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* THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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* IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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* FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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* COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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* IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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* CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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*/
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namespace Facebook.Unity.Example
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{
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using System.Collections.Generic;
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internal class AppEvents : MenuBase
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{
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protected override void GetGui()
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{
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if (this.Button("Log FB App Event"))
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{
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this.Status = "Logged FB.AppEvent";
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FB.LogAppEvent(
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AppEventName.UnlockedAchievement,
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null,
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new Dictionary<string, object>()
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{
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{ AppEventParameterName.Description, "Clicked 'Log AppEvent' button" }
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});
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LogView.AddLog(
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"You may see results showing up at https://www.facebook.com/analytics/"
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+ FB.AppId);
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}
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}
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}
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}
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