Facebook sdk接入
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// Copyright (c) 2014-present, Facebook, Inc. All rights reserved.
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//
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// You are hereby granted a non-exclusive, worldwide, royalty-free license to use,
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// copy, modify, and distribute this software in source code or binary form for use
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// in connection with the web services and APIs provided by Facebook.
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//
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// As with any software that integrates with the Facebook platform, your use of
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// this software is subject to the Facebook Developer Principles and Policies
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// [http://developers.facebook.com/policy/]. This copyright notice shall be
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// included in all copies or substantial portions of the software.
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//
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// THE SOFTWARE IS PROVIDED "AS IS", WITHOUT WARRANTY OF ANY KIND, EXPRESS OR
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// IMPLIED, INCLUDING BUT NOT LIMITED TO THE WARRANTIES OF MERCHANTABILITY, FITNESS
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// FOR A PARTICULAR PURPOSE AND NONINFRINGEMENT. IN NO EVENT SHALL THE AUTHORS OR
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// COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER LIABILITY, WHETHER
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// IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM, OUT OF OR IN
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// CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN THE SOFTWARE.
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#import <FBSDKShareKit/FBSDKShareKit.h>
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extern NSString *const FBUnityMessageName_OnAppRequestsComplete;
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extern NSString *const FBUnityMessageName_OnFriendFinderComplete;
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extern NSString *const FBUnityMessageName_OnGetAppLinkComplete;
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extern NSString *const FBUnityMessageName_OnGroupCreateComplete;
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extern NSString *const FBUnityMessageName_OnGroupJoinComplete;
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extern NSString *const FBUnityMessageName_OnInitComplete;
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extern NSString *const FBUnityMessageName_OnLoginComplete;
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extern NSString *const FBUnityMessageName_OnLogoutComplete;
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extern NSString *const FBUnityMessageName_OnShareLinkComplete;
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extern NSString *const FBUnityMessageName_OnFetchDeferredAppLinkComplete;
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extern NSString *const FBUnityMessageName_OnRefreshCurrentAccessTokenComplete;
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extern NSString *const FBUnityMessageName_OnUploadImageToMediaLibraryComplete;
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extern NSString *const FBUnityMessageName_OnUploadVideoToMediaLibraryComplete;
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/*!
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@abstract A helper class that implements various FBSDK delegates in order to send
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messages back to Unity.
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*/
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@interface FBUnitySDKDelegate : NSObject<
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FBSDKGameRequestDialogDelegate,
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FBSDKSharingDelegate>
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/*
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@abstract returns a self retaining instance that is released once it receives a
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delegate message from FBSDK.
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*/
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+ (instancetype)instanceWithRequestID:(int)requestID;
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@end
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