Facebook sdk接入
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@@ -1,6 +1,7 @@
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using Assets.Scripts;
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using Assets.Scripts.Mobile.Interface;
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using DG.Tweening;
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using Facebook.Unity;
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using Newtonsoft.Json.Linq;
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using System;
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using System.Collections;
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@@ -54,13 +55,19 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
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#else
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transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer-third/otherContainer/Apple").gameObject.SetActive(false);
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#endif
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UIManager.AddEvent(transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer-third/otherContainer/Facebook").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
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{
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FB.LogOut();
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FB.LogInWithReadPermissions(callback: onFaceBookResp);
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});
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//App.weChatController.Init(App.WxAppId);
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//var s = App.weChatController.isApplicationAvilible("com.gugoumainapp","powerfun").ToString();
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//Utils.showToast(null, SystemInfo.batteryLevel.ToString());
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CheckUpdate();
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}
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private async void CheckUpdate()
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{
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#if UNITY_ANDROID
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@@ -141,6 +148,22 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
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}
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#endif
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}
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/// <summary>
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/// FaceBook登录返回
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/// </summary>
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/// <param name="res"></param>
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private void onFaceBookResp(ILoginResult res)
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{
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if (string.IsNullOrEmpty(res.Error))
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{
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Debug.Log("用戶Id" + res.ResultDictionary["user_id"]);
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}
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else
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{
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Utils.showToast(null, res.Error);
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}
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}
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/// <summary>
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/// 从ios或者安卓接收code,在c#里不建议调用
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/// </summary>
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