From 725b5107485e9e26435fd35c50e8aad2b52da66e Mon Sep 17 00:00:00 2001 From: lishuo Date: Wed, 7 Apr 2021 17:22:45 +0800 Subject: [PATCH] =?UTF-8?q?=E5=8A=A8=E6=80=81=E6=B5=B7=E6=8B=94=E5=9B=BE?= =?UTF-8?q?=EF=BC=8C=E5=85=A8=E8=B7=AF=E7=BA=BF=E5=B0=8F=E5=9C=B0=E5=9B=BE?= =?UTF-8?q?=EF=BC=8C=E9=AA=91=E8=A1=8C=E8=AE=B0=E5=BD=95=E4=B8=8A=E4=BC=A0?= =?UTF-8?q?=E5=A2=9E=E5=8A=A0=E6=88=AA=E5=9B=BE?= MIME-Version: 1.0 Content-Type: text/plain; charset=UTF-8 Content-Transfer-Encoding: 8bit --- Assets/Scenes/Ride/Ride.unity | 8489 ++++++++--------- Assets/Scenes/Ride/Scripts/AbstractPlayer.cs | 63 +- .../Scenes/Ride/Scripts/CyclingController.cs | 40 +- .../Ride/Scripts/InitMiniMapProvider.cs | 149 + .../Ride/Scripts/InitMiniMapProvider.cs.meta | 11 + .../Ride/Scripts/LoadingPanelController.cs | 1 - .../Ride/Scripts/Model/RecorderDataModel.cs | 17 +- .../Scenes/Ride/Scripts/PlayerController.cs | 15 +- Assets/Scenes/Ride/Scripts/RouteController.cs | 71 +- 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-104,11 +106,11 @@ namespace Assets.Scenes.Ride.Scripts void Update() { - + Excute(); } private void FixedUpdate() { - Excute(); + } #region 骑行逻辑 //初始化骑行数据 @@ -118,7 +120,7 @@ namespace Assets.Scenes.Ride.Scripts { characterAnimator = GetComponentInChildren(); mainController = transform.parent.GetComponent(); - map = FindObjectOfType(); + //map = FindObjectOfType(); mapData = mainController.GetMapData();//获取路书信息 nextlatlong = new Vector2d(mapData.List[0].Point[0], mapData.List[0].Point[1]);//初始化人物位置 TODO加上之前骑行距离 cyclingExcutor = mainController.cyclingController; @@ -126,6 +128,7 @@ namespace Assets.Scenes.Ride.Scripts protected virtual void Excute() { + //CamControl(); timer -= Time.deltaTime; if (timer <= 0)//定时器 一秒执行一次 { @@ -147,7 +150,7 @@ namespace Assets.Scenes.Ride.Scripts //数据处理 nextlatlong = Along(totalDistance);//下一个坐标 nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点 - nextPos.y += 0.3f;//提高y轴让人物站在地图上面 + nextPos.y += 0.5f;//提高y轴让人物站在地图上面 prePos = transform.localPosition;//当前点 thisRotation = transform.localRotation; //动画控制 @@ -181,11 +184,42 @@ namespace Assets.Scenes.Ride.Scripts //当前用户调用来上传骑行记录 protected virtual void Upload() { - } #endregion #region 工具类 + + protected string CaptureCamera(Camera camera, Rect rect) + { + // 创建一个RenderTexture对象 + RenderTexture rt = new RenderTexture((int)rect.width, (int)rect.height, 0); + // 临时设置相关相机的targetTexture为rt, 并手动渲染相关相机 + camera.targetTexture = rt; + camera.Render(); + //ps: --- 如果这样加上第二个相机,可以实现只截图某几个指定的相机一起看到的图像。 + //ps: camera2.targetTexture = rt; + //ps: camera2.Render(); + //ps: ------------------------------------------------------------------- + + // 激活这个rt, 并从中中读取像素。 + RenderTexture.active = rt; + Texture2D screenShot = new Texture2D((int)rect.width, (int)rect.height, TextureFormat.RGB24, false); + screenShot.ReadPixels(rect, 0, 0);// 注:这个时候,它是从RenderTexture.active中读取像素 + screenShot.Apply(); + + // 重置相关参数,以使用camera继续在屏幕上显示 + camera.targetTexture = null; + //ps: camera2.targetTexture = null; + RenderTexture.active = null; // JC: added to avoid errors + GameObject.Destroy(rt); + // 最后将这些纹理数据,成一个图片文件 + byte[] bytes = screenShot.EncodeToJPG(); + string filename = Application.dataPath + "/"+Guid.NewGuid().ToString() +".jpg"; + System.IO.File.WriteAllBytes(filename, bytes); + //Debug.Log(string.Format("截屏了一张照片: {0}", filename)); + return filename; + } + public int CurrentIndex; //当前距离所在的海拔/坡度/距离 下一个点的坡度以及剩余距离 void ComputeNextSlope() @@ -244,7 +278,15 @@ namespace Assets.Scenes.Ride.Scripts yield return null; } } - + Vector3 deltaPos = Vector3.zero; + Vector3 previousPos = Vector3.zero; + void CamControl() + { + deltaPos = transform.position - previousPos; + deltaPos.y = 0; + Camera.main.transform.position = Vector3.Lerp(Camera.main.transform.position, Camera.main.transform.position + deltaPos, Time.time); + previousPos = transform.position; + } //人物移动控制 IEnumerator MoveTo() { @@ -255,8 +297,13 @@ namespace Assets.Scenes.Ride.Scripts { t += Time.deltaTime; Vector3 v = Vector3.Lerp(prePos, nextPos, t); + Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2)); + if (!nextPosition.Equals(transform.localPosition)) + { + transform.localPosition = nextPosition; + //Camera.main.transform.localPosition = nextPosition; + } - transform.localPosition = new Vector3((float)Math.Round(v.x,4), (float)Math.Round(v.y, 4), (float)Math.Round(v.z, 4)); //控制海拔图的位置 yield return null; } diff --git a/Assets/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scenes/Ride/Scripts/CyclingController.cs index 011bbc34..79ce384b 100644 --- a/Assets/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scenes/Ride/Scripts/CyclingController.cs @@ -17,8 +17,6 @@ public class CyclingController : DeviceServiceMonoBase public AbstractMap map; public GameObject player; public GameObject UIObject; - public GameObject target; - #region 参数 private MapDataModel mapData;//当前路书数据 @@ -93,7 +91,7 @@ public class CyclingController : DeviceServiceMonoBase // break; } - if (result != null && mapRoute != null) + if (result != null )//&& mapRoute != null) { mapData = result; coordiantes = result.List[0].Point;//TODO计算当前用户所处的位置 @@ -115,11 +113,10 @@ public class CyclingController : DeviceServiceMonoBase private void Update() { - //发送UDP - target.transform.position = player.transform.position; - target.transform.rotation = player.transform.rotation; //player.transform.rotation.y; + } + #region 数据处理 /// /// 当前骑行数据的记录器 @@ -154,51 +151,40 @@ public class CyclingController : DeviceServiceMonoBase var jsonData = mapApi.GetData(RouteId); return new Route(jsonData, routeInstance.data); } - IEnumerator requset() { - string url = @"http://192.168.0.97:5081/Map/GetData?routeid=5492&m=20"; - UnityWebRequest request = UnityWebRequest.Get(url); - yield return request.SendWebRequest(); - string json = request.downloadHandler.text; - var result = Newtonsoft.Json.JsonConvert.DeserializeObject(json); - if (result != null && result.List.Count > 0) - { - mapData = result; - coordiantes = result.List[0].Point; - } - else - { - throw new System.Exception("fail to get route data"); - } - } /// /// 获取模拟的骑行记录 /// /// public MapDataModel GetTestData() { - //string json = 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return Newtonsoft.Json.JsonConvert.DeserializeObject(json); } /// /// 海拔图数据 /// - public float[] GetLineChartData() + public float[] GetRealTimeLineChartData(int index) { List dist = new List(); var list = mapData.List.Select(c => (float) c.Elevation ).ToArray(); var count = list.Count(); - int v = Math.Max(count / 500, 1); for (int i = 0; i < count; i++) { - if (i % v == 0) + if (i > index) { dist.Add(list[i]); } } return dist.ToArray(); } + + public float[] GetLineChartData() + { + var list = mapData.List.Select(c => (float)c.Elevation).ToArray(); + return list; + } #endregion diff --git a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs new file mode 100644 index 00000000..fc59bc86 --- /dev/null +++ b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs @@ -0,0 +1,149 @@ +using Mapbox.Unity.Map; +using Mapbox.Unity.MeshGeneration.Data; +using Mapbox.Utils; +using System; +using System.Collections.Generic; +using System.Linq; +using System.Text; +using System.Threading.Tasks; +using UnityEngine; + +namespace Assets.Scenes.Ride.Scripts +{ + public class InitMiniMapProvider : MonoBehaviour + { + [SerializeField] + AbstractMap _map; + [SerializeField] + Camera _minicamera; + [SerializeField] + GameObject _player; + CyclingController cyclingCotroller; + PlayerController playerController; + GameObject _mipMapRoute; + void Start() + { + cyclingCotroller = FindObjectOfType(); + playerController = FindObjectOfType(); + if (cyclingCotroller != null) + { + var mapdata = cyclingCotroller.GetMapData(); + //初始化map + var point = cyclingCotroller.GetCenterCoordinate(); + if (_map != null) + { + _map.OnInitialized += _map_OnInitialized; + _map.OnUpdated += _map_OnUpdated; + _map.Initialize(new Vector2d(mapdata.Center[0], mapdata.Center[1]), 12); + var bbox = mapdata.Bbox; + var targetbounds = new Vector2dBounds(new Vector2d(bbox[0], bbox[1]), new Vector2d(bbox[2], bbox[3])); + var screenBounds = GetScreenBounds(); + SetZoomToFitBounds(targetbounds, screenBounds); + } + } + } + private void Update() + { + _player.transform.localPosition = _map.GeoToWorldPosition(playerController.Nextlatlong); + } + private bool init = false; + private void _map_OnInitialized() + { + init = true; + + } + + #region Camera 自适应 + /// + /// https://github.com/mapbox/mapbox-unity-sdk/issues/1580 + /// + /// 路线的边界 + /// 小地图边界 + private void SetZoomToFitBounds(Vector2dBounds targetBounds, Vector2dBounds screenBounds) + { + var targetLonDelta = targetBounds.East - targetBounds.West; + var targetLatDelta = targetBounds.North - targetBounds.South; + + var screenLonDelta = screenBounds.East - screenBounds.West; + var screenLatDelta = screenBounds.North - screenBounds.South; + + var zoomLatMultiplier = screenLatDelta / targetLatDelta; + var zoomLonMultiplier = screenLonDelta / targetLonDelta; + + var latZoom = Math.Log(zoomLatMultiplier, 2); + var lonZoom = Math.Log(zoomLonMultiplier, 2); + + var zoom = (float)(_map.Zoom + Math.Min(latZoom, lonZoom)); + + _map.SetZoom((float)Math.Floor(zoom)); + _map.UpdateMap(); + } + private Vector2dBounds GetScreenBounds() + { + var screenWidth = UnityEngine.Screen.width; + var screenHeight = UnityEngine.Screen.height; + + var sw_world = _minicamera.ViewportToWorldPoint(new Vector3(0, 0, 180)); + var sw = _map.WorldToGeoPosition(sw_world); + + var ne_world = _minicamera.ViewportToWorldPoint(new Vector3(0.6f, 0.6f, 180)); + var ne = _map.WorldToGeoPosition(ne_world); + + return new Vector2dBounds(new Vector2d(sw.x, sw.y), new Vector2d(ne.x, ne.y)); + } + #endregion + + #region 创建小地图路线 + private void _map_OnUpdated() + { + CreateMiniRoute(); + } + void CreateMiniRoute() + { + var meshData = new MeshData(); + var dat = new List(); + var mapData = cyclingCotroller.GetMapData(); + if (mapData != null) + { + var count = mapData.List.Count; + var interval = Math.Max(Math.Ceiling(count / 500D),1f); + for (int i = 0; i < mapData.List.Count; i++) + { + if(i% interval == 0) + { + var point = mapData.List[i].Point; + Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1])); + item.y += 1f; + dat.Add(item); + } + } + var feat = new VectorFeatureUnity(); + feat.Points.Add(dat); + CreateLineRender(feat);//创建小地图路线 + } + } + //创建小地图路线 + void CreateLineRender(VectorFeatureUnity feat) + { + if (_mipMapRoute != null) + { + _mipMapRoute.Destroy(); + } + _mipMapRoute = new GameObject("MiniMapRoute"); + _mipMapRoute.transform.parent = transform; + var lineRender = _mipMapRoute.AddComponent(); + lineRender.material = new Material(Shader.Find("Sprites/Default")); + var dat = feat.Points[0]; + lineRender.endColor = Color.blue; + lineRender.startColor = Color.blue; + //设置宽度 + lineRender.startWidth = 0.6f; + lineRender.endWidth = 0.6f; + lineRender.positionCount = dat.Count; + lineRender.SetPositions(feat.Points[0].ToArray()); + lineRender.numCornerVertices = 90; + _mipMapRoute.layer = 9; + } + #endregion + } +} diff --git a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs.meta b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs.meta new file mode 100644 index 00000000..41ef11af --- /dev/null +++ b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs.meta @@ -0,0 +1,11 @@ +fileFormatVersion: 2 +guid: 7e94e95c463c5914d99fb16ff1047af4 +MonoImporter: + externalObjects: {} + serializedVersion: 2 + defaultReferences: [] + executionOrder: 0 + icon: {instanceID: 0} + userData: + assetBundleName: + assetBundleVariant: diff --git a/Assets/Scenes/Ride/Scripts/LoadingPanelController.cs b/Assets/Scenes/Ride/Scripts/LoadingPanelController.cs index 070883ac..a16e7256 100644 --- a/Assets/Scenes/Ride/Scripts/LoadingPanelController.cs +++ b/Assets/Scenes/Ride/Scripts/LoadingPanelController.cs @@ -71,7 +71,6 @@ namespace Assets.Scenes.Ride.Scripts void Update() { var t = _curve.Evaluate(Time.time); - Debug.Log(t); _text.color = Color.Lerp(Color.clear, Color.white, t); } } diff --git a/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs b/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs index d13e62b1..12921e9a 100644 --- a/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs +++ b/Assets/Scenes/Ride/Scripts/Model/RecorderDataModel.cs @@ -109,7 +109,7 @@ namespace Assets.Scenes.Ride.Scripts.Model /// /// /// - public JsonResult SaveData(CyclingModel cyclingModel, SelectParamModel selectParam, string base64Image = "") + public JsonResult SaveData(CyclingModel cyclingModel, SelectParamModel selectParam, string imageName = "") { if (RiderDatas.Count <= 0) { @@ -196,19 +196,10 @@ namespace Assets.Scenes.Ride.Scripts.Model stream.Close(); files.Add(fname); } - #region TODO 截图 - if (!string.IsNullOrEmpty(base64Image)) + #region 截图 + if (!string.IsNullOrEmpty(imageName)) { - //var imageName = path + "/" + Guid.NewGuid().ToString() + ".png"; - //base64Image = base64Image.Replace("data:image/png;base64,", "").Replace("data:image/jgp;base64,", "").Replace("data:image/jpg;base64,", "").Replace("data:image/jpeg;base64,", ""); ; - //byte[] image = Convert.FromBase64String(base64Image); - //using (MemoryStream ms = new MemoryStream(image)) - //using (Image img = Image.FromStream(ms)) - //{ - // img.Save(imageName, System.Drawing.Imaging.ImageFormat.Png); - // //img.Dispose(); - //} - //files.Add(imageName); + files.Add(imageName); } #endregion var result = service.Add(interruptRecord, files); diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs index a87b8347..fd41113a 100644 --- a/Assets/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs @@ -35,9 +35,7 @@ namespace Assets.Scenes.Ride.Scripts distance = mainController.UpdateDistance(speed); totalDistance += distance; //记录骑行数据 - var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }"); - Debug.Log(recordText); -#if !UNITY_EDITOR +#if UNITY_EDITOR var recorderData = cyclingExcutor.recorderData; recorderData.RiderDatas.Add(new TargetData { @@ -51,14 +49,15 @@ namespace Assets.Scenes.Ride.Scripts _Lon = nextlatlong.y }); #endif - } - //上传数据 - protected override void Upload() + } + //上传数据 + protected override void Upload() { -#if !UNITY_EDITOR +#if UNITY_EDITOR + string imageFileName = base.CaptureCamera(Camera.main, new Rect(Screen.width * 0f, Screen.height * 0f, Screen.width * 0.5f, Screen.height * 0.5f)); cyclingExcutor.recorderData.IsCompleted = totalDistance == mapData.TotalDistance; cyclingExcutor.recorderData.EndDistance = totalDistance; - cyclingExcutor.recorderData.SaveData(cyclingExcutor.Mode,null,string.Empty); + cyclingExcutor.recorderData.SaveData(cyclingExcutor.Mode,null, imageFileName); #endif } #endregion diff --git a/Assets/Scenes/Ride/Scripts/RouteController.cs b/Assets/Scenes/Ride/Scripts/RouteController.cs index 728d44a5..7773a4e8 100644 --- a/Assets/Scenes/Ride/Scripts/RouteController.cs +++ b/Assets/Scenes/Ride/Scripts/RouteController.cs @@ -7,6 +7,7 @@ using System.Collections; using Mapbox.Unity.MeshGeneration.Modifiers; using Mapbox.Unity.MeshGeneration.Data; using Mapbox.Unity.Utilities; +using System; namespace Assets.Scenes.Ride.Scripts { @@ -18,7 +19,6 @@ namespace Assets.Scenes.Ride.Scripts MeshModifier SnapModifier; [SerializeField] Material _material; - [SerializeField] [Range(1, 10)] private float UpdateFrequency = 2; @@ -36,14 +36,14 @@ namespace Assets.Scenes.Ride.Scripts { _map = FindObjectOfType(); } - // _map.OnInitialized += _map_OnInitialized; ; + // _map.OnInitialized += _map_OnInitialized; ; //_map.OnUpdated += _map_OnUpdated; ; - //_map.OnTileFinished += _map_OnTileFinished; ; - + + } - private void _map_OnUpdated() + private void _map_OnUpdated() { Debug.Log("_map_OnUpdated"); } @@ -59,7 +59,6 @@ namespace Assets.Scenes.Ride.Scripts if (!initComplete) { - Debug.Log(47); CreateRoute(obj); initComplete = true; } @@ -71,6 +70,7 @@ namespace Assets.Scenes.Ride.Scripts { cyclingCotroller = transform.parent.GetComponent(); playerController = FindObjectOfType(); + _map.OnTileFinished += _map_OnTileFinished; StartCoroutine(QueryTimer()); //CreateRoute(); } @@ -85,9 +85,8 @@ namespace Assets.Scenes.Ride.Scripts { while (true) { - Debug.Log(88); - yield return new WaitForSeconds(UpdateFrequency); CreateRoute(null); + yield return new WaitForSeconds(UpdateFrequency); } } @@ -100,15 +99,18 @@ namespace Assets.Scenes.Ride.Scripts var mapData = cyclingCotroller.GetMapData(); if (mapData != null) { - foreach (var mapDataItem in mapData.List) + //foreach (var mapDataItem in mapData.List) + for (int i = 0; i < mapData.List.Count; i++) { - var point = mapDataItem.Point; - + var point = mapData.List[i].Point; Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1])); - var distance = TurfCS.Turf.Distance(TurfCS.Turf.Point(new double[] { playerController.Nextlatlong.x, playerController.Nextlatlong.y }), TurfCS.Turf.Point(new double[] { point[0], point[1]})); - if (distance<10) + item.y += 0.3f; + if (!posInScreen(item) && i > playerController.CurrentIndex) + { + break; + } + else if (posInScreen(item)) { - item.y += 0.3f; dat.Add(item); } } @@ -117,7 +119,7 @@ namespace Assets.Scenes.Ride.Scripts //处理海拔高度的问题 //SnapModifier.Run(feat, meshData, tile); CreatMapRoute(feat);//创建路线 - CreateMiniMapRoute(feat);//创建小地图路线 + //CreateMiniMapRoute(feat);//创建小地图路线 } } } @@ -127,7 +129,7 @@ namespace Assets.Scenes.Ride.Scripts Vector3 viewPos = Camera.main.WorldToViewportPoint(position); Vector3 dir = (position - camreatra.position).normalized; float dot = Vector3.Dot(camreatra.forward, dir); - if (dot > 0 && viewPos.x > 0 && viewPos.x < 1 && viewPos.y > 0 && viewPos.y < 1) + if (dot > -1 && viewPos.x > -1 && viewPos.x < 2 && viewPos.y > -1 && viewPos.y < 2) { return true; } @@ -155,9 +157,10 @@ namespace Assets.Scenes.Ride.Scripts var feat = new VectorFeatureUnity(); feat.Points.Add(dat); //处理海拔高度的问题 - SnapModifier.Run(feat, meshData, tile); - CreatMapRoute(feat);//创建路线 - CreateMiniMapRoute(feat);//创建小地图路线 + //SnapModifier.Run(feat, meshData, tile); + //CreatMapRoute(feat);//创建路线 + //CreateMiniMapRoute(feat);//创建小地图路线 + } } } @@ -176,7 +179,7 @@ namespace Assets.Scenes.Ride.Scripts lineRender.endColor = c; lineRender.startColor = c; //设置宽度 - lineRender.SetWidth(0.5f, 0.5f); + lineRender.SetWidth(0.2f, 0.2f); lineRender.SetVertexCount(dat.Count); lineRender.SetPositions(feat.Points[0].ToArray()); //lineRender.numCapVertices = 90; @@ -190,33 +193,5 @@ namespace Assets.Scenes.Ride.Scripts lineRender.numCornerVertices = 90; } - void CreateMiniMapRoute(VectorFeatureUnity feat) - { - if (_mipMapRoute != null) - { - _mipMapRoute.Destroy(); - } - _mipMapRoute = new GameObject("MiniMapRoute"); - _mipMapRoute.transform.parent = transform; - var lineRender = _mipMapRoute.AddComponent(); - lineRender.material = new Material(Shader.Find("Sprites/Default")); - var dat = feat.Points[0]; - lineRender.endColor = Color.white; - lineRender.startColor = Color.white; - //设置宽度 - lineRender.SetWidth(3f, 3f); - lineRender.SetVertexCount(dat.Count); - lineRender.SetPositions(feat.Points[0].ToArray()); - //lineRender.numCapVertices = 90; - float alpha = 1.0f; - //Gradient gradient = new Gradient(); - //gradient.SetKeys( - // new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) }, - // new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) } - //); - //lineRender.colorGradient = gradient; - lineRender.numCornerVertices = 90; - _mipMapRoute.layer = 9; - } } } diff --git a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs index fb54965d..545f0ba1 100644 --- a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs @@ -9,6 +9,8 @@ using DG.Tweening; using System; using Assets.Scenes.Ride.Scripts.Model; using UnityEngine.SceneManagement; +using System.Collections.Generic; +using Assets.Cyp.Common; namespace Assets.Scenes.Ride.Scripts { @@ -57,7 +59,7 @@ namespace Assets.Scenes.Ride.Scripts [SerializeField] Text mapName;//路书名称 [SerializeField] LineChart elevationChart;//海拔图 - [SerializeField] Image img;//当前用户头像 + [SerializeField] RawImage img;//当前用户头像 [SerializeField] Button StartOrPauseButton;//暂停按钮 [SerializeField] @@ -66,6 +68,9 @@ namespace Assets.Scenes.Ride.Scripts Button DeviceButton;//设备按钮 [SerializeField] Button ExitButton;//退出按钮 + + [SerializeField] + GameObject target;//开始按钮 #endregion #region 控制器 @@ -86,8 +91,6 @@ namespace Assets.Scenes.Ride.Scripts SettingButton.onClick.AddListener(ShowSettingPanel); DeviceButton.onClick.AddListener(ShowDevicePanel); ExitButton.onClick.AddListener(StopRide); - - } void Start() { @@ -97,6 +100,7 @@ namespace Assets.Scenes.Ride.Scripts mapName.text = route.RouteInstance.Name; totalDistance.text = "/" + Math.Round(mainController.GetMapData().TotalDistance, 2).ToString() + "KM"; RenderChart(); + startIndex = playerController.CurrentIndex; } // Update is called once per frame float tt = 1f; @@ -139,15 +143,20 @@ namespace Assets.Scenes.Ride.Scripts currentSlopeText.text = Math.Round(playerController.CurrentSlope, 1).ToString() + "%"; currentSlopeDistanceText.text = Math.Round(playerController.CurrentSlopeDistance, 0).ToString() + "M"; //移动海拔图头像 TODO:移动所有人的头像 - MoveChartMarkPoint(); + UpdateRealTimeChart(); + //MoveChartMarkPoint(); } } - //根据不同的骑行模式渲染不同的UI界面 - void InitUI(CyclingModel cyclingModel) + private void LateUpdate() { - + if (target != null) + { + target.transform.position = playerController.transform.position; //new Vector3((float)Math.Round(player.transform.position.x,1), 0, (float)Math.Round(player.transform.position.z,1)); + target.transform.rotation = new Quaternion(playerController.transform.rotation.x, playerController.transform.rotation.y + 180, playerController.transform.rotation.z, playerController.transform.rotation.w); + } } + private void StartRide() { //加个5秒钟倒计时 @@ -188,25 +197,79 @@ namespace Assets.Scenes.Ride.Scripts isSimple *= -1; } - + private int maxCacheDataNumber = 100;//海拔图最大点数 + private int totalCount;//路线实际点数 + private int startIndex;//选中玩家起始索引 + private int interval = 50;//选中玩家移动索引个数 + private float[] elevationList; //初始化海拔图 void RenderChart() { elevationChart.ClearData(); - var elevationArr = mainController.GetLineChartData(); - foreach (var elevation in elevationArr) + elevationList = mainController.GetLineChartData(); + totalCount = elevationList.Length; + maxCacheDataNumber = Math.Min(totalCount, maxCacheDataNumber); + elevationChart.SetMaxCache(maxCacheDataNumber); + //for (int i = 0; i < maxCacheDataNumber; i++) + //{ + // elevationChart.AddData(0, elevationList[i]); + //} + //elevationChart.RefreshChart(); + + var endIndex = playerController.CurrentIndex; + var s = endIndex / maxCacheDataNumber; + var v = endIndex % maxCacheDataNumber; + + maxCacheDataNumber = Math.Min(totalCount-s* maxCacheDataNumber, maxCacheDataNumber); + + for (int i = 0; i < maxCacheDataNumber; i++) { - elevationChart.AddData(0, elevation); + initCount++; + if (initCount > maxCacheDataNumber) break; + AddOneData(s * maxCacheDataNumber + v + i); + } + + elevationChart.RefreshChart(); + Utils.DisplayImage(StartCoroutine, img, App.CurrentUser.WxHeadImg); + } + //长路线动态更新chart + private int initCount; + private float updateTime; + private int lastIndex; + private int chartAddNum; + void UpdateRealTimeChart() + { + var endIndex = playerController.CurrentIndex; + updateTime += Time.deltaTime; + if (updateTime >= 1) + { + int delta = endIndex - lastIndex; + if (delta >0 && initCount < totalCount) + { + lastIndex = endIndex; + AddOneData(initCount); + initCount++; + updateTime = 0; + chartAddNum++; + } + var v = (endIndex - chartAddNum) % maxCacheDataNumber; + MoveChartMarkPoint(v); } } + void AddOneData(int index) + { + elevationChart.AddData(0, elevationList[index]); + //elevationChart.AddXAxisData(index.ToString(), index); + + } - void MoveChartMarkPoint() + void MoveChartMarkPoint(int index) { var dataPoints = elevationChart.series.list[0].dataPoints.OrderBy(c=>c.x).ToList(); if (dataPoints.Count > 0) { - var pinLoction = dataPoints[playerController.CurrentIndex]; - pinLoction.y += 10; + var pinLoction = dataPoints[index]; + pinLoction.y = img.transform.localPosition.y; img.transform.localPosition = pinLoction; } } diff --git a/Assets/Scripts/Apis/Models/MapDataModel.cs b/Assets/Scripts/Apis/Models/MapDataModel.cs index cffba685..da661975 100644 --- a/Assets/Scripts/Apis/Models/MapDataModel.cs +++ b/Assets/Scripts/Apis/Models/MapDataModel.cs @@ -1,4 +1,5 @@ -using System; +using GeoJSON.Net.Geometry; +using System; using System.Collections.Generic; using System.Linq; using System.Text; @@ -64,6 +65,8 @@ namespace Assets.Scripts.Apis.Models if (_List == null) return; this.CalcDistance(); this.CalcGrade(); + this.CalcBbox(); + this.CalcCenter(); } } @@ -117,7 +120,22 @@ namespace Assets.Scripts.Apis.Models } } - + private void CalcCenter() + { + var list = this.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1])); + LineString lineString = new LineString(list); + var ll = Turf.Centroid(lineString); + var p1 = ((Point)ll.Geometry).Coordinates; + Center = new double[] { ((GeographicPosition)p1).Latitude, ((GeographicPosition)p1).Longitude }; + } + private void CalcBbox() + { + var list = this.List.Select(p => new GeoJSON.Net.Geometry.GeographicPosition(p.Point[0], p.Point[1])); + LineString lineString = new LineString(list); + Bbox = Turf.Bbox(lineString); + } + public Double[] Center { set; get; } + public List Bbox { set; get; } public MapDataModel() { //List = new List();