赛事界面&骑行界面调整
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@@ -34,7 +34,11 @@ namespace Assets.Scenes.Ride.Scripts
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{
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cyclingController = controller;
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//渲染比赛界面
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#if UNITY_IOS || UNITY_ANDROID
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panel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitonPanel"), transform);
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#else
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panel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitonPanel"), transform);
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#endif
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panel.transform.SetAsFirstSibling();
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PFUIPanel mainPanel = panel.GetComponent<PFUIPanel>();
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PFUIPanel modelPanel = transform.Find("ModalPanel").GetComponent<PFUIPanel>();
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@@ -51,7 +55,7 @@ namespace Assets.Scenes.Ride.Scripts
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protected override void Update()
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{
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base.Update();
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#region 倒计时状态
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#region 倒计时状态
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if (competition != null)
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{
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var count = (int)(competition.StartTime.ToLocalTime() - UIManager.Now.GetDateTime()).TotalSeconds;
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@@ -96,7 +100,7 @@ namespace Assets.Scenes.Ride.Scripts
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Watch.GetComponent<Button>().enabled = process>=100;
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Watch.GetComponent<Button>().interactable = process >= 100;
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}
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#endregion
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#endregion
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}
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protected override void ShowLoading()
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{
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@@ -137,8 +141,13 @@ namespace Assets.Scenes.Ride.Scripts
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GetReady = panel.transform.Find("GetReady").GetComponent<Text>();
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GetReadyTitle = panel.transform.Find("GetReadyTitle").GetComponent<Text>();
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MapId = panel.transform.Find("MapId").GetComponent<Text>();
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#if UNITY_IOS || UNITY_ANDROID
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Watcher = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/Watcher");
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MoreHead = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/MoreHead");
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#else
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Watcher = Resources.Load<GameObject>("UI/Prefab/Match/Watcher");
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MoreHead = Resources.Load<GameObject>("UI/Prefab/Match/MoreHead");
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#endif
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Watch.GetComponent<Button>().enabled = false;
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Watch.GetComponent<Button>().interactable = false;
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@@ -163,7 +172,7 @@ namespace Assets.Scenes.Ride.Scripts
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_raceStart = competition.Status == 3;
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_canWatch = competition.CanWatch;
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_canEnter = competition.CanEnter;
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#region 赛事基本信息
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#region 赛事基本信息
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//赛事名称
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CompetitionTitle.text = GetMaxString(competition.Title,40);
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//线路名称
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@@ -210,7 +219,7 @@ namespace Assets.Scenes.Ride.Scripts
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DrawMapRouteAsync(route.Id, 1);
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}
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AddProcess(20);
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#endregion
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#endregion
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StartCoroutine(HiddenLoading());
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}
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@@ -235,7 +244,7 @@ namespace Assets.Scenes.Ride.Scripts
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}
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}
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}
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#region 事件
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#region 事件
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//查看赛事详情
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protected void ReadCompetitionPreview(BaseEventData baseEvent)
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@@ -359,6 +368,6 @@ namespace Assets.Scenes.Ride.Scripts
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}
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base.Cancel(baseEvent);
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}
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#endregion
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#endregion
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}
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}
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@@ -24,6 +24,7 @@ namespace Assets.Scenes.Ride.Scripts
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protected override void Awake()
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{
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//base.Awake();
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pageSize = 4;
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scroll = transform.Find("List").gameObject;
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if (scroll != null)
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{
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@@ -33,8 +34,13 @@ namespace Assets.Scenes.Ride.Scripts
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cyclingController = FindObjectOfType<CyclingController>();
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playerController = FindObjectOfType<PlayerController>();
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currentPlayer = cyclingController.currentPlayer;
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#if UNITY_IOS || UNITY_ANDROID
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nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingItem");
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nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingMajorItem");
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#else
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nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingItem");
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nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingMajorItem");
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#endif
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Title = transform.Find("Title").GetComponent<Text>();
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OnlineUserNum = transform.Find("Head/OnlineUserNum").GetComponent<Text>();
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PreBtn = transform.Find("Pre").gameObject;//上一页
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@@ -69,6 +75,7 @@ namespace Assets.Scenes.Ride.Scripts
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//当前参赛总人数
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var totalCount = rankingList.Count();
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OnlineUserNum.text = " "+totalCount.ToString();
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LayoutRebuilder.ForceRebuildLayoutImmediate(OnlineUserNum.rectTransform);
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//当前用户排名
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var currentIndex = rankingList.Where(c => c.UserId == cyclingController.currentPlayer.UserId).FirstOrDefault()?.Index ?? 0;
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totalPages = (pageSize>0?totalCount / pageSize:0) + (totalCount % pageSize> 0? 1:0);
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@@ -182,7 +182,11 @@ namespace Assets.Scenes.Ride.Scripts
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//没有就创建
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if (finalRankingItemScript == null)
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{
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#if UNITY_IOS || UNITY_ANDROID
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var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/FinalRankingItem"), parent);
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#else
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var finalRankingItem = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/FinalRankingItem"), parent);
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#endif
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finalRankingItemScript = finalRankingItem.GetComponent<FinalRankingItemScript>();
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}
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@@ -23,9 +23,15 @@ namespace Assets.Scenes.Ride.Scripts
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base.Start();
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reviewPanel.SetActive(false);
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//隐藏单人骑行时间
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var spilitLineH2 = transform.Find("Panel/ComputerPanel/SpilitLineH2").gameObject;
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raceViewBtn = transform.Find("Panel/RaceViewButton").gameObject;
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var spilitLineH2 = uipanel.transform.Find("ComputerPanel/SpilitLineH2").gameObject;
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raceViewBtn = uipanel.transform.Find("RaceViewButton").gameObject;
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#if UNITY_IOS || UNITY_ANDROID
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viewButton.enabled = mainController.isWatch;
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viewButton.interactable = mainController.isWatch;
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#else
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viewButton.gameObject.SetActive(false);
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#endif
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UIManager.AddEvent(raceViewBtn, UnityEngine.EventSystems.EventTriggerType.PointerClick, ChangeView);
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spilitLineH2.SetActive(false);
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@@ -60,12 +66,23 @@ namespace Assets.Scenes.Ride.Scripts
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public override void StartRide()
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{
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competitionModel = mainController.cyclingController as CompetitionModel;
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countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CountDownPanel"), transform.Find("Panel"));
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#if UNITY_IOS || UNITY_ANDROID
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countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CountDownPanel"), uipanel.transform);
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title = countDownPanel.transform.Find("Title").GetComponent<Text>();
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timer = countDownPanel.transform.Find("Timer").GetComponent<Text>();
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competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingPanel"), transform.Find("Panel"));
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topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/TopRankPanel"), transform.Find("Panel"));
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watchPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/WatcherPanel"), transform.Find("Panel"));
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competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingPanel"), uipanel.transform);
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topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/TopRankPanel"), uipanel.transform);
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watchPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/WatcherPanel"), uipanel.transform);
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#else
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countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CountDownPanel"), uipanel.transform);
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title = countDownPanel.transform.Find("Title").GetComponent<Text>();
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timer = countDownPanel.transform.Find("Timer").GetComponent<Text>();
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competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingPanel"), uipanel.transform);
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topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/TopRankPanel"), uipanel.transform);
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watchPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/WatcherPanel"), uipanel.transform);
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#endif
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}
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private void CountDown()
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@@ -78,7 +95,7 @@ namespace Assets.Scenes.Ride.Scripts
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if (competitionModel == null)
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return;
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#region 赛事状态改变时间
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#region 赛事状态改变时间
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canStart = competitionModel.CanStart();
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//比赛开始
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if (count <= 0 && canStart)
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@@ -103,7 +120,7 @@ namespace Assets.Scenes.Ride.Scripts
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//显示观众
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var watchList = mainController.GetWatcherList();
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watchPanel.SetActive(watchList.Count > 0);
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#endregion
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#endregion
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}
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@@ -139,11 +156,19 @@ namespace Assets.Scenes.Ride.Scripts
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{
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if (competitionRankingList == null)
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{
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competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingPanel"), transform.Find("Panel"));
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#if UNITY_IOS || UNITY_ANDROID
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competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingPanel"), uipanel.transform);
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#else
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competitionRankingList = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingPanel"), uipanel.transform);
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#endif
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}
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if (topRankPanel == null)
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{
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topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/TopRankPanel"), transform.Find("Panel"));
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#if UNITY_IOS || UNITY_ANDROID
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topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/TopRankPanel"), uipanel.transform);
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#else
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topRankPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/TopRankPanel"), uipanel.transform);
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#endif
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}
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}
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GameObject competitionResultPanel;
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@@ -153,7 +178,11 @@ namespace Assets.Scenes.Ride.Scripts
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{
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if (competitionResultPanel == null)
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{
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competitionResultPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionResultPanel"), transform.Find("Panel"));
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#if UNITY_IOS || UNITY_ANDROID
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competitionResultPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionResultPanel"), uipanel.transform);
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#else
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competitionResultPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/CompetitionResultPanel"), uipanel.transform);
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#endif
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}
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}
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@@ -24,8 +24,13 @@ namespace Assets.Scenes.Ride.Scripts
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cyclingController = FindObjectOfType<CyclingController>();
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playerController = FindObjectOfType<PlayerController>();
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currentPlayer = cyclingController.currentPlayer;
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#if UNITY_IOS || UNITY_ANDROID
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nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/TopRankingItem");
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nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CompetitionRankingMajorItem");
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#else
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nearByItem = Resources.Load<GameObject>("UI/Prefab/Match/TopRankingItem");
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nearByMajorItem = Resources.Load<GameObject>("UI/Prefab/Match/CompetitionRankingMajorItem");
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#endif
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}
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protected override void CreateList()
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@@ -21,7 +21,11 @@ namespace Assets.Scenes.Ride.Scripts
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content = transform.Find("List/Viewport/Content");
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head = transform.Find("Head").gameObject;
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watchNum = transform.Find("Head/OnlineUserNum").GetComponent<Text>();
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#if UNITY_IOS || UNITY_ANDROID
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watcher = Resources.Load<GameObject>("UI/Prefab/Match/Mobile/Watcher");
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#else
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watcher = Resources.Load<GameObject>("UI/Prefab/Match/Watcher");
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#endif
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}
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private float t = 1f;
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@@ -251,7 +251,7 @@ namespace Assets.Scenes.Ride.Scripts
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private Vector3 m = new Vector3(0.1f, 0.1f, 0.1f);
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private Vector3 CameraVector = Vector3.zero;
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GameObject uipanel { get; set; }
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public GameObject uipanel { get; set; }
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public void InitData()
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{
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playerController = FindObjectOfType<PlayerController>();
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@@ -493,7 +493,7 @@ namespace Assets.Scenes.Ride.Scripts
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}
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//进入简约模式
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protected int isSimple = 1;
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protected bool clearLock = true;
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public bool clearLock = true;
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public virtual void ClearPanel(BaseEventData baseEventData)
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{
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if (clearLock)
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@@ -172,12 +172,15 @@ public class CyclingController : DeviceServiceMonoBase
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private void Update()
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{
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//CamControl();
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var mouse = Input.GetMouseButton(0);
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if (mouse && clearLock)
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if (competitionId == 0 && singleUIManager != null)
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{
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clearLock = false;
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activeSeconds = 0;
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singleUIManager?.ClearPanel(null);
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var mouse = Input.GetMouseButton(0);
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if (mouse && clearLock && singleUIManager.clearLock)
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{
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clearLock = false;
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activeSeconds = 0;
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singleUIManager?.ClearPanel(null);
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}
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}
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timer -= Time.deltaTime;
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@@ -195,8 +198,11 @@ public class CyclingController : DeviceServiceMonoBase
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}
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if (activeSeconds >= App.autoClearTimes && !clearLock)
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{
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clearLock = true;
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singleUIManager?.ClearPanel(null);
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if (competitionId == 0)
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{
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clearLock = true;
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singleUIManager?.ClearPanel(null);
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}
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}
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timer += 1.0f;
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}
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@@ -28,10 +28,15 @@ namespace Assets.Scenes.Ride.Scripts
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currentlatlong = mainController.GetCenterCoordinate();
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_playerController = FindObjectOfType<PlayerController>();
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//创建UI
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uiObject = transform.parent.Find("UI/Panel/ArrowList");
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var uipanel = mainController.GetUIPanel();
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uiObject = uipanel.transform.Find("ArrowList");
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if (mainController.cyclingController.Mode == CyclingModel.Competition)
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{
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#if UNITY_IOS || UNITY_ANDROID
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arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Match/Mobile/CompetitionArrow"), uiObject);
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#else
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arrowImage = Instantiate(Resources.Load<Image>("UI/Prefab/Match/CompetitionArrow"), uiObject);
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#endif
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//比赛模式
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if (!string.IsNullOrEmpty(headUrl))
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{
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@@ -57,9 +57,9 @@ namespace Assets.Scenes.Ride.Scripts
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cadance = mainController.UpdateCadence();
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weight = App.CurrentUser.Weight;
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bicycleWeight = App.CurrentUser.BicycleWeight;
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//#if UNITY_EDITOR
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#if UNITY_EDITOR
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power = 500;
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//#endif
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#endif
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mainController.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100);
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}
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catch (Exception ex)
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