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m_AnchoredPosition: {x: 20, y: 0} + m_AnchoredPosition: {x: 0, y: 0} m_SizeDelta: {x: 0, y: 16} m_Pivot: {x: 0.5, y: 1} --- !u!224 &5329299856165552518 @@ -40579,7 +40677,7 @@ MonoBehaviour: m_OnCullStateChanged: m_PersistentCalls: m_Calls: [] - m_Sprite: {fileID: 21300000, guid: f52ea488de7500045b9318d860c6f40d, type: 3} + m_Sprite: {fileID: 21300000, guid: f47cb78230119f541bfc4950bfdd8ce0, type: 3} m_Type: 0 m_PreserveAspect: 0 m_FillCenter: 1 @@ -41350,7 +41448,7 @@ MonoBehaviour: m_Name: m_EditorClassIdentifier: mType: 3 - Tooltips: Pause + Tooltips: PAUSE --- !u!114 &8688565590067336099 MonoBehaviour: m_ObjectHideFlags: 0 diff --git a/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs b/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs index 6c6a31f7..e467a2fe 100644 --- a/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs +++ b/Assets/Scenes/Ride/Scripts/AbstractPlayer.cs @@ -133,14 +133,7 @@ namespace Assets.Scenes.Ride.Scripts { characterAnimator.speed = 1f; } - //if (speed < 20 && speed >= 10) - //{ - // characterAnimator.speed = 0.8f; - //} - //if (speed >= 20) - //{ - // characterAnimator.speed = 1f; - //} + if (totalDistance >= mapData.TotalDistance) { characterAnimator.SetBool("ReachEnd", true);//到达终点 @@ -176,7 +169,7 @@ namespace Assets.Scenes.Ride.Scripts } } //游戏开始开关 - protected virtual bool GetStart() + public virtual bool GetStart() { return mainController.isStart; } @@ -252,16 +245,18 @@ namespace Assets.Scenes.Ride.Scripts public Quaternion currentRotation; IEnumerator LookAtNextPos() { - Quaternion neededRotation = Quaternion.LookRotation(prePos - nextPos); - //Quaternion thisRotation = character.transform.localRotation; - - float t = 0; - while (t < 1.0f) + if (prePos != nextPos) { - t += Time.deltaTime / 0.5f; - currentRotation = Quaternion.Slerp(thisRotation, neededRotation, t); - character.transform.rotation = Quaternion.Euler(0, currentRotation.eulerAngles.y, 0); - yield return null; + Quaternion neededRotation = Quaternion.LookRotation(prePos - nextPos); + + float t = 0; + while (t < 1.0f) + { + t += Time.deltaTime / 0.5f; + currentRotation = Quaternion.Slerp(thisRotation, neededRotation, t); + character.transform.rotation = Quaternion.Euler(0, currentRotation.eulerAngles.y, 0); + yield return null; + } } } Vector3 deltaPos = Vector3.zero; @@ -285,13 +280,8 @@ namespace Assets.Scenes.Ride.Scripts t += Time.deltaTime; Vector3 v = Vector3.Lerp(prePos, nextPos, t); - //Vector3 nextPosition = new Vector3((float)Math.Round(v.x, 2), (float)Math.Round(v.y, 2), (float)Math.Round(v.z, 2)); - //if (!nextPosition.Equals(transform.localPosition)) - { - currentPos = v; - transform.localPosition = v; - //Camera.main.transform.localPosition = nextPosition; - } + currentPos = v; + transform.localPosition = v; yield return new WaitForEndOfFrame(); } } diff --git a/Assets/Scenes/Ride/Scripts/DeviceServiceMonoBase.cs b/Assets/Scenes/Ride/Scripts/DeviceServiceMonoBase.cs index 5320d06d..55352561 100644 --- a/Assets/Scenes/Ride/Scripts/DeviceServiceMonoBase.cs +++ b/Assets/Scenes/Ride/Scripts/DeviceServiceMonoBase.cs @@ -23,6 +23,7 @@ namespace Assets.Scenes.Ride.Scripts { get { var devices = AntConnector.Instance().discoveredDevices.Where(d => d.State == DeviceState.Connected && (d.Sensor == SensorType.Trainer)); + _device = null;//重置设备状态 if (devices.Count() > 0) { _device = devices.OrderByDescending(d => d.Sensor == SensorType.Trainer).First(); diff --git a/Assets/Scenes/Ride/Scripts/Helper.cs b/Assets/Scenes/Ride/Scripts/Helper.cs index 73b8a59a..d0ab3a84 100644 --- a/Assets/Scenes/Ride/Scripts/Helper.cs +++ b/Assets/Scenes/Ride/Scripts/Helper.cs @@ -29,6 +29,8 @@ namespace Assets.Scenes.Ride.Scripts { try { + if (!Directory.Exists(srcPath)) + return; DirectoryInfo dir = new DirectoryInfo(srcPath); FileSystemInfo[] fileinfo = dir.GetFileSystemInfos(); //返回目录中所有文件和子目录 foreach (FileSystemInfo i in fileinfo) diff --git a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs index 4f5be346..33449e36 100644 --- a/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs +++ b/Assets/Scenes/Ride/Scripts/InitMiniMapProvider.cs @@ -23,6 +23,7 @@ namespace Assets.Scenes.Ride.Scripts public PlayerController playerController; GameObject _mipMapRoute; public RectTransform RectRoot;//rawImage + TrailRenderer trail; void Start() { cyclingCotroller = FindObjectOfType(); @@ -44,7 +45,13 @@ namespace Assets.Scenes.Ride.Scripts } RectRoot = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap").GetComponent(); } - } + + trail = transform.parent.Find("Sphere").GetComponent(); + trail.startWidth = 5f; + trail.endWidth = 5f; + trail.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); + trail.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 1f); + } float timer = 0; private void Update() { @@ -52,9 +59,12 @@ namespace Assets.Scenes.Ride.Scripts { var tr = transform.parent.Find("SingleUI/Panel/MiniMap/MiniMap/arrow"); tr.SetSiblingIndex(9999); - _player.transform.localPosition = _map.GeoToWorldPosition(playerController.Currentlatlong); + var pos = _map.GeoToWorldPosition(playerController.Currentlatlong); + pos.y += 15f; + _player.transform.localPosition = pos; Vector2 vp2 = _minicamera.WorldToViewportPoint(_player.transform.localPosition);//将三维物体的世界坐标转换为视口坐标 ((RectTransform)tr.transform).anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f)); + trail.enabled = playerController.GetStart(); } timer += Time.deltaTime; @@ -81,7 +91,7 @@ namespace Assets.Scenes.Ride.Scripts var point = mapData.List[i].Point; Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1])); item.y += 5f; - if (playerController.CurrentIndex >= i-1) + if (playerController.CurrentIndex >= i) { dat.Add(item); } diff --git a/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs b/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs index 40da85c2..579c188c 100644 --- a/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/MiniMapPlayerController.cs @@ -35,6 +35,11 @@ namespace Assets.Scenes.Ride.Scripts Vector2 vp2 = _minicamera.WorldToViewportPoint(transform.localPosition);//将三维物体的世界坐标转换为视口坐标 tr.anchoredPosition = new Vector2((vp2.x * RectRoot.sizeDelta.x) - (RectRoot.sizeDelta.x * 0.5f), (vp2.y * RectRoot.sizeDelta.y) - (RectRoot.sizeDelta.y * 0.5f)); } + else + { + DestroyImmediate(arrow); + //DestroyImmediate(gameObject); + } t = 1; } } diff --git a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs index 21fa7ab7..72a184b1 100644 --- a/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/OnlinePlayerController.cs @@ -41,7 +41,7 @@ namespace Assets.Scenes.Ride.Scripts } - protected override bool GetStart() + public override bool GetStart() { return true; } @@ -50,6 +50,8 @@ namespace Assets.Scenes.Ride.Scripts currentlatlong = mainController.Along(totalDistance);//下一个坐标 diff = Math.Round((totalDistance - _playerController.TotalDistance) * 1000, 0); + + MoveHead(graph.transform); } double diff = 0; public void SetDataSource(double _totalDistance, double _distance,string Name,double weightKg) @@ -147,7 +149,7 @@ namespace Assets.Scenes.Ride.Scripts public void RemoveSelf() { //headPanel?.SetActive(false); - arrowImage.gameObject.SetActive(false); + arrowImage.gameObject?.Destroy(); headPanel?.Destroy(); infoPanel?.Destroy(); transform.gameObject.Destroy(); @@ -159,7 +161,7 @@ namespace Assets.Scenes.Ride.Scripts { var playerScreenPos = Camera.main.WorldToScreenPoint(transform.position); ((RectTransform)arrowImage.transform).position = playerScreenPos; - MoveHead(graph.transform); + if (IsShowInfo) { ShowInfoPanel(playerScreenPos); diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs index c0120cce..b779cd94 100644 --- a/Assets/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs @@ -43,16 +43,26 @@ namespace Assets.Scenes.Ride.Scripts { //计算数据 //speed = mainController.UpDateSpeed(); - heartRate = mainController.UpDateHeart() ?? 0; - power = mainController.UpdatePower(); - cadance = mainController.UpdateCadence(); - weight = App.CurrentUser.Weight; - bicycleWeight = App.CurrentUser.BicycleWeight; + try + { + heartRate = mainController.UpDateHeart() ?? 0; + power = mainController.UpdatePower(); + cadance = mainController.UpdateCadence(); + weight = App.CurrentUser.Weight; + bicycleWeight = App.CurrentUser.BicycleWeight; #if UNITY_EDITOR - System.Random rd = new System.Random(); - power = 500; //rd.Next(150, 300);////测试功率 + System.Random rd = new System.Random(); + power = rd.Next(150, 300);//测试功率 #endif - mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100); + mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity / 100); + } + catch (Exception) + { + heartRate = 0; + power = 0; + cadance = 0; + } + if (power > 0) { speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight); diff --git a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs index b576053f..547b1174 100644 --- a/Assets/Scenes/Ride/Scripts/SingleUIManager.cs +++ b/Assets/Scenes/Ride/Scripts/SingleUIManager.cs @@ -465,15 +465,16 @@ namespace Assets.Scenes.Ride.Scripts public void StartRide(BaseEventData baseEventData) { - var antConnected = mainController.CheckAnt();//初始化ant+设备 -#if UNITY_EDITOR - antConnected = true; -#endif - if (!antConnected) +// var antConnected = mainController.CheckAnt();//初始化ant+设备 +//#if UNITY_EDITOR +// antConnected = true; +//#endif +// if (!antConnected) +// { +// alertPanel.SetActive(true); +// } +// else { - alertPanel.SetActive(true); - } - else { //加个5秒钟倒计时 count = 5; startPanel.SetActive(false); @@ -562,7 +563,7 @@ namespace Assets.Scenes.Ride.Scripts { clearLock = true; isSimple *= -1; - simpleBtn.transform.GetComponent().sprite = isSimple == -1 ? Resources.Load("Images/Ride/full") : Resources.Load("Images/Ride/simple"); + simpleBtn.transform.GetComponent().sprite = isSimple == -1 ? Resources.Load("Images/Ride/full 1") : Resources.Load("Images/Ride/simple 1"); }; } diff --git a/Assets/Scripts/UI/Prefab/ResultList/LocalRouteItem.cs b/Assets/Scripts/UI/Prefab/ResultList/LocalRouteItem.cs index 1c289d55..fe90c6ff 100644 --- a/Assets/Scripts/UI/Prefab/ResultList/LocalRouteItem.cs +++ b/Assets/Scripts/UI/Prefab/ResultList/LocalRouteItem.cs @@ -83,15 +83,13 @@ public class LocalRouteItem : MonoBehaviour, IPointerExitHandler, IPointerEnterH } void GoUplaod() { - if (!Directory.Exists(path)) - return; UIManager.ShowConfirm("Upload", "Upload the local record?", () => { - MapInterruptRecordApi service = new MapInterruptRecordApi(); - var result = service.Add(record, listFileName); - //删除文件 try { + MapInterruptRecordApi service = new MapInterruptRecordApi(); + var result = service.Add(record, listFileName); + //删除文件 UIManager.CloseConfirm(); if (result.result) {