ios端google;修改ios打包时pod数据源为清华
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@@ -5,6 +5,7 @@ using System.IO;
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using UnityEngine;
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using UnityEditor.Callbacks;
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using UnityEditor.iOS.Xcode;
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using System;
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#endif
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@@ -15,7 +16,7 @@ public static class XCodePostProcessBuild
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"Security.framework","WebKit.framework", "CoreGraphics.framework"
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};
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[PostProcessBuild(1)]
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[PostProcessBuild(11)]
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public static void OnPostprocessBuild(BuildTarget buildTarget, string pathToBuiltProject)
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{
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if (BuildTarget.iOS != buildTarget)
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@@ -24,10 +25,27 @@ public static class XCodePostProcessBuild
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}
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string projectPath = pathToBuiltProject + "/Unity-iPhone.xcodeproj/project.pbxproj";
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SetFrameworksAndBuildSettings(projectPath);
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AddGooglePlist(pathToBuiltProject,projectPath);
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SetInfoList(pathToBuiltProject, "com.ZhiXingPai.PowerFun", "wxe3573a84e7e29902");
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SetAssociatedDomains(projectPath, "wx.powerfun.com.cn");
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Assets.NativeLocale.AddLocalizedStringsIOS(pathToBuiltProject, Path.Combine(Application.dataPath, "Editor/Locale"));
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}
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private static void AddGooglePlist(string pathToBuiltProject,string path)
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{
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PBXProject proj = new PBXProject();
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proj.ReadFromString(File.ReadAllText(path));
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// This is the Xcode target in the generated project
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string target = proj.GetUnityMainTargetGuid();
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// Copy plist from the project folder to the build folder
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FileUtil.CopyFileOrDirectory("Assets/Plugins/iOS/GoogleService-Info.plist", pathToBuiltProject + "/GoogleService-Info.plist");
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proj.AddFileToBuild(target, proj.AddFile("GoogleService-Info.plist", "GoogleService-Info.plist"));
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// Write PBXProject object back to the file
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proj.WriteToFile(path);
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}
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private static void SetFrameworksAndBuildSettings(string path)
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{
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PBXProject proj = new PBXProject();
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@@ -38,6 +56,7 @@ public static class XCodePostProcessBuild
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proj.AddBuildProperty(target, "Other Linker Flags", "-Objc -all_load");
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proj.SetBuildProperty(target, "ENABLE_BITCODE", "NO");
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//根据微信SDK文档的要求,加入相关的Frameworks
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for (int i = 0; i < csAddFrameworks.Length; ++i)
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{
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@@ -48,7 +67,11 @@ public static class XCodePostProcessBuild
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//苹果登录配置项
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//proj.AddCapability(target, PBXCapabilityType.SignInWithApple);
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proj.AddFrameworkToProject(proj.GetUnityFrameworkTargetGuid(), "AuthenticationServices.framework", false);
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//移除无用配置项
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proj.RemoveFrameworkFromProject(proj.GetUnityFrameworkTargetGuid(), "Chromium Embedded Framework.framework");
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proj.SetBuildProperty(proj.ProjectGuid(), "ENABLE_BITCODE", "NO");
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proj.SetBuildProperty(proj.ProjectGuid(), "CLANG_ENABLE_MODULES", "YES");
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File.WriteAllText(path, proj.WriteToString());
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}
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@@ -65,12 +88,19 @@ public static class XCodePostProcessBuild
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dict.SetString("CFBundleURLName", wxUrlName);
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PlistElementArray urlSchemes = dict.CreateArray("CFBundleURLSchemes");
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urlSchemes.AddString(wxScheme);
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PlistElementDict dictMine = urlArray.AddDict();
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dictMine.SetString("CFBundleTypeRole", "Editor");
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dictMine.SetString("CFBundleURLName", "powerfunx");
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PlistElementArray urlSchemesMine = dictMine.CreateArray("CFBundleURLSchemes");
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urlSchemesMine.AddString("powerfunx");
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PlistElementDict dictGG = urlArray.AddDict();
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dictGG.SetString("CFBundleTypeRole", "Editor");
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dictGG.SetString("CFBundleURLName", "google");
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PlistElementArray urlSchemesGG = dictGG.CreateArray("CFBundleURLSchemes");
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urlSchemesGG.AddString("com.googleusercontent.apps.492440200766-spo9287smn7epmlarib2pek9kficsq86");
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// 在 “info”标签栏的“LSApplicationQueriesSchemes“添加weixin wechat和weixinULAPI
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PlistElementArray wxArray = plist.root.CreateArray("LSApplicationQueriesSchemes");
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wxArray.AddString("weixin");
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