Merge remote-tracking branch 'origin/dev_cyp' into dev_lishuo
# Conflicts: # Assets/Scripts/UI/Prefab/Race/RaceButtonGroupScript.cs
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@@ -6,7 +6,7 @@ using UnityEngine.SceneManagement;
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public class RaceButtonGroupScript : MonoBehaviour
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{
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private Transform BtnEnter, BtnCancel, BtnWatch;
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private Transform BtnEnter, BtnCancel, BtnWatch, BtnJoin;
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public MapCompetition map { get; set; }
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public Transform parent { get; set; }
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// Start is called before the first frame update
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@@ -15,6 +15,7 @@ public class RaceButtonGroupScript : MonoBehaviour
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BtnEnter = transform.Find("BtnEnter");
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BtnCancel = transform.Find("BtnCancel");
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BtnWatch = transform.Find("BtnWatch");
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BtnJoin = transform.Find("BtnJoin");
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if (BtnEnter != null)
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{
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UIManager.AddEvent(BtnEnter.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoEnter());
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@@ -27,14 +28,21 @@ public class RaceButtonGroupScript : MonoBehaviour
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{
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UIManager.AddEvent(BtnWatch.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoWatch());
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}
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if (BtnJoin != null)
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{
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UIManager.AddEvent(BtnJoin.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b => GoJoin());
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}
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}
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void GoJoin()
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{
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if (!map.HasJoin)
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{
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parent.GetComponent<RaceItemScript>().Join();
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} App.RouteIdParam = map.RouteId;
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}
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void GoEnter()
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{
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if (!map.HasJoin)
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{
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parent.GetComponent<RaceItemScript>().Join();
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}
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App.RouteIdParam = map.RouteId;
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App.RouteIdParam = map.RouteId;
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App.CompetionId = map.Id;
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SceneManager.LoadScene("Ride");
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}
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