骑行视角等优化
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@@ -288,18 +288,18 @@ namespace Assets.Scenes.Ride.Scripts
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cameraSlider = uipanel.transform.Find("CameraSlider").GetComponent<Slider>();
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Text CameraText = uipanel.transform.Find("CameraSlider/Text").GetComponent<Text>();
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#if !(UNITY_IOS || UNITY_ANDROID)
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string[] phoneList = new string[] { "18120141032", "15651831367", "18120141031", "15261826280", "18662240319" };
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if (phoneList.Contains(App.CurrentUser.Phone))
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{
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cameraSlider.gameObject.SetActive(true);
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cameraSlider.value = cameraY;
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CameraText.text = cameraY.ToString("f0");
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cameraSlider.onValueChanged.AddListener((f) =>
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{
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cameraY = f;
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CameraText.text = f.ToString("f0");
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});
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}
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//string[] phoneList = new string[] { "18120141032", "15651831367", "18120141031", "15261826280", "18662240319" };
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//if (phoneList.Contains(App.CurrentUser.Phone))
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//{
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// cameraSlider.gameObject.SetActive(true);
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// cameraSlider.value = cameraY;
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// CameraText.text = cameraY.ToString("f0");
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// cameraSlider.onValueChanged.AddListener((f) =>
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// {
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// cameraY = f;
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// CameraText.text = f.ToString("f0");
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// });
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//}
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#endif
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//路书基本信息绑定
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mapName.text = routeInstance.Name;
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@@ -304,15 +304,19 @@ public class CyclingController : DeviceServiceMonoBase
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timer += 1.0f;
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}
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}
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private void LateUpdate()
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float touchTimer = 0.1f;
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private void FixedUpdate()
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{
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#if UNITY_IOS || UNITY_ANDROID
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if (competitionId == 0 && singleUIManager != null)
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touchTimer -= Time.deltaTime;
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if (touchTimer <= 0)
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{
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#if UNITY_IOS || UNITY_ANDROID
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HandleTouch();
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}
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#else
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HandleMouseScrollWheel();
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#endif
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touchTimer += 0.1f;
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}
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}
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public bool isWatch { get; set; }
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private Vector3 currentCameraPos { get; set; }
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@@ -322,15 +326,48 @@ public class CyclingController : DeviceServiceMonoBase
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Vector3 near = new Vector3(-8, 23, -20);
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List<Vector3> cameraList { get; set; }
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/// <summary>
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/// 处理PC端
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/// </summary>
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private void HandleMouseScrollWheel()
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{
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var scrollDelta = Input.GetAxis("Mouse ScrollWheel");
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UnityEngine.Debug.Log($"scrolldelta{scrollDelta}");
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if (cameraList == null)
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{
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cameraList = new List<Vector3>();
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cameraList.Add(near);
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cameraList.Add(plane);
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cameraList.Add(far);
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}
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var prePos = Camera.main.transform.localPosition;
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var nextPos = Camera.main.transform.localPosition;
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if (scrollDelta < 0)
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{
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nextPos = cameraList.Where(c => c.y > Camera.main.transform.localPosition.y).FirstOrDefault();
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if (nextPos != Vector3.zero)
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StartCoroutine(MoveCamera(prePos, nextPos));
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}
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if (scrollDelta > 0)
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{
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nextPos = cameraList.Where(c => c.y < Camera.main.transform.localPosition.y).LastOrDefault();
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if (nextPos != Vector3.zero)
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StartCoroutine(MoveCamera(prePos, nextPos));
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}
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}
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private void HandleTouch()
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{
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if (singleUIManager == null)
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return;
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var touchCount = Input.touchCount;
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switch (Input.touchCount)
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{
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case 1:
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{
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//单击切换极简模式
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if (Input.touches[0].tapCount >= 2 && isStart && singleUIManager.clearLock)
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if (Input.touches[0].tapCount==1 && isStart && singleUIManager.clearLock && competitionId == 0)
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{
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if (IsPointerOverGameObject(Input.mousePosition))
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{
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@@ -379,6 +416,7 @@ public class CyclingController : DeviceServiceMonoBase
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}
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break;
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}
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}
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/// <summary>
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@@ -635,7 +673,7 @@ public class CyclingController : DeviceServiceMonoBase
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private IEnumerator MoveCamera(Vector3 prePos, Vector3 nextPos)
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{
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float t = 0;
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while (t < 1)
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while (t < 0.5f)
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{
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t += Time.deltaTime;
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Vector3 v = Vector3.Lerp(prePos, nextPos, t);
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@@ -20,7 +20,7 @@ namespace Assets.Scenes.Ride.Scripts
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cancelButton = transform.Find("CancelButton").GetComponent<Button>();
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saveButton = transform.Find("SaveButton").GetComponent<Button>();
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slider = transform.Find("Sensitivity").GetComponent<Slider>();
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text = transform.Find("Sensitivity/Text").GetComponent<Text>();
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text = transform.Find("Sensitivity/Button/Text").GetComponent<Text>();
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text.text = App.RideSetting.Sensitivity.ToString("#0")+ "%";
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slider.value =(float)App.RideSetting.Sensitivity;
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slider.onValueChanged.AddListener((f) =>
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