diff --git a/Assets/Resources/UI/Prefab/Race/Mobile/ItemSmall-Mobile.prefab b/Assets/Resources/UI/Prefab/Race/Mobile/ItemSmall-Mobile.prefab index b9ed6ee8..6b32deee 100644 --- a/Assets/Resources/UI/Prefab/Race/Mobile/ItemSmall-Mobile.prefab +++ b/Assets/Resources/UI/Prefab/Race/Mobile/ItemSmall-Mobile.prefab @@ -1551,7 +1551,7 @@ GameObject: m_Icon: {fileID: 0} m_NavMeshLayer: 0 m_StaticEditorFlags: 0 - m_IsActive: 1 + m_IsActive: 0 --- !u!224 &5521075338908913119 RectTransform: m_ObjectHideFlags: 0 diff --git a/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs b/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs index 0f65b620..1a67ba82 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/CyclingController.cs @@ -822,9 +822,9 @@ public BaseUIManager singleUIManager; Camera.main.transform.DOLocalMove(neareast, 1f); //StartCoroutine(MoveCamera(far, near));//初始摄像头 var check = CheckAnt(); -//#if UNITY_EDITOR +#if UNITY_EDITOR check = true; -//#endif +#endif if (check || isWatch) { singleUIManager.StartRide(); diff --git a/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs index 695f54fc..71a98de1 100644 --- a/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scripts/Scenes/Ride/Scripts/PlayerController.cs @@ -60,9 +60,9 @@ namespace Assets.Scenes.Ride.Scripts cadance = mainController.UpdateCadence(); weight = App.CurrentUser.Weight; bicycleWeight = App.CurrentUser.BicycleWeight; -//#if UNITY_EDITOR +#if UNITY_EDITOR power = 300; -//#endif +#endif mainController.TrackResistance(currentSlope * App.RideSetting.Sensitivity / 100); } catch (Exception ex)