修改细节

This commit is contained in:
Caiyanpeng committed 2021-04-27 19:29:22 +08:00
1 parent 1002b0433a
commit 86a5b68317
39 files changed
+3489 -2760

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using Assets.Scripts.Apis;
using Assets.Scripts.Apis.Models;
using Newtonsoft.Json.Linq;
using System;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
namespace Assets.Cyp.Common
{
public static class Global
{
public static UserResultModel CurrentUser { get; set; }
public static UserApi userApi = new UserApi();
public static MapApi mapApi = new MapApi();
public static MapInterruptRecordApi mapInterruptRecordApi = new MapInterruptRecordApi();
}
}
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using Newtonsoft.Json;
using System;
using System.Collections;
using System.Collections.Generic;
using System.Linq;
using System.Text;
using System.Threading.Tasks;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.UI;
namespace Assets.Cyp.Common
{
public static class Utils
{
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
public static void showToast(GameObject game,string text,int duration = 1)
{
var toast = Utils.FindUpParent(game.transform).Find("ToastContainer");
if (toast!=null)
{
toast.GetComponent<Toast>().showToast(JsonConvert.SerializeObject(new
{
text,
duration
}));
//toast.SendMessage("showToast", );
}
}
/*显示简略提示,需要拖Toast的预制件,且保证其他组件名字不是Toast,ToastContainer*/
/*显示网络图片*/
public delegate Coroutine StartCoroutine(IEnumerator routine);
public static void DisplayImage(StartCoroutine startCoroutine,RawImage img, string url)
{
startCoroutine(DownloadImage(img, url));
}
static IEnumerator DownloadImage(RawImage img,string MediaUrl)
{
UnityWebRequest request = UnityWebRequestTexture.GetTexture(MediaUrl);
yield return request.SendWebRequest();
if (request.isNetworkError || request.isHttpError)
Debug.Log(request.error);
else
img.texture = ((DownloadHandlerTexture)request.downloadHandler).texture;
}
/*显示网络图片*/
/*获取最顶层对象*/
public static Transform FindUpParent(Transform zi)
{
if (zi.parent == null)
return zi;
else
return FindUpParent(zi.parent);
}
/*获取最顶层对象*/
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class DemoScript : MonoBehaviour
{
[SerializeField] Button button;
// Start is called before the first frame update
void Start()
{
button.onClick.AddListener(()=>
{
SceneManager.UnloadSceneAsync("4-Demo");
});
}
// Update is called once per frame
void Update()
{
}
}
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using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.UI;
public class ImageRotate : MonoBehaviour
{
float rotation = 360;
// Use this for initialization
void Start()
{
//Debug.Log ("Material used: "+animMat.name);
}
void Update()
{
Debug.Log(Time.deltaTime);
transform.Rotate(Vector3.back);
//if (Time.frameCount % 1 == 0)
//{
// float i = new System.Random().NextDouble() < .5 ? -0.5f : 2f;
// transform.rotation = Quaternion.Euler(0, 0, rotation += (float)(i * new System.Random().NextDouble()));
// if (rotation < 0)
// {
// rotation = 360;
// }
//}
}
}
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using Assets.Cyp.Common;
using Newtonsoft.Json.Linq;
using System;
using System.Collections;
using System.Collections.Generic;
using UnityEngine;
using UnityEngine.Networking;
using UnityEngine.SceneManagement;
using UnityEngine.UI;
public class Main : MonoBehaviour
{
[SerializeField] Text NickName;
[SerializeField] Text TotalKM;
[SerializeField] RawImage Avatar;
[SerializeField] GameObject BtnRide;
// Start is called before the first frame update
void Start()
{
if (Global.CurrentUser != null)
{
SetCurrentUser();
}
GetSummary();
if (BtnRide != null)
{
BtnRide.GetComponent<Button>().onClick.AddListener(GoRide);
}
}
void GoRide()
{
SceneManager.LoadScene("3-MapList");
Utils.showToast(gameObject,"去骑行");
}
void SetCurrentUser()
{
var user = Global.CurrentUser;
NickName.text = user.Nickname;
Utils.DisplayImage(StartCoroutine, Avatar, user.WxHeadImg);
}
void GetSummary()
{
var res = Global.userApi.GetSummary();
if (res.result)
{
TotalKM.text = $"{res.data.TotalDistance.ToString("#0.00")}KM";
}
else
{
Utils.showToast(gameObject, res.errMsg);
}
//var res = await NoAuthApi.GetCurrentUser();
//if (res.result)
//{
// Global.CurrentUser = res.data;
// SetCurrentUser();
//}
//else
//{
// Utils.showToast(gameObject, res.errMsg);
//}
}
// Update is called once per frame
void Update()
{
}
}
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