AR骑行16:10屏幕问题,首页3d小人动态显示逻辑
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@@ -18,6 +18,7 @@ using UnityEngine.UI;
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public class MainController : BaseScene
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{
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[SerializeField] GameObject root;
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private GameObject homePlayer;
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private Text Version;
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protected override void Awake()
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@@ -67,6 +68,7 @@ public class MainController : BaseScene
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{
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//DOTween.KillAll();
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FinishMessage(sender);
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homePlayer?.SetActive(App.currentPageIsHome);
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}
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private bool DataSorceChanged { get; set; }
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private void ListenerHandler(List<ReceiveMsgModel> message)
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@@ -364,6 +366,15 @@ public class MainController : BaseScene
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ShowGameRoomInviteConfirm();
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UIManager.UpdateJoinCompetition();//查询当前我参加的赛事
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//await GetDeviceListAsync(); PC品牌
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//显示首页的3d小人
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if (App.CurrentUser.Sex == 1)
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{
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homePlayer = Instantiate(Resources.Load<GameObject>("UI/Prefab/AR/HomePlayer"));
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}
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else
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{
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homePlayer = Instantiate(Resources.Load<GameObject>("UI/Prefab/AR/HomePlayerNV"));
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}
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}
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private async Task GetDeviceListAsync()
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@@ -49,7 +49,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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protected Sequence sequence;
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protected VideoGameManager manager { get; set; }
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Camera camera;
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Camera camera { get; set; }
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float currenPlayerHeight;
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Transform bone_bottle_2 { get; set; }
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@@ -1,81 +0,0 @@
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using UnityEngine;
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using System.Collections;
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public class ShakeCamera : MonoBehaviour
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{
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// 震动标志位
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private bool isshakeCamera = true;
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// 震动幅度
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public float shakeLevel = 3f;
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// 震动时间
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public float setShakeTime = 0.2f;
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// 震动的FPS
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public float shakeFps = 45f;
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private float fps;
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private float shakeTime = 0.0f;
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private float frameTime = 0.0f;
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private float shakeDelta = 0.005f;
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private Camera selfCamera;
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private Rect changeRect;
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void Awake()
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{
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selfCamera = Camera.main;
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changeRect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
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}
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// Use this for initialization
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void Start()
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{
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shakeTime = setShakeTime;
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fps = shakeFps;
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frameTime = 0.03f;
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shakeDelta = 0.005f;
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}
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// Update is called once per frame
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void Update()
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{
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if (isshakeCamera)
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{
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if (shakeTime > 0)
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{
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shakeTime -= Time.deltaTime;
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if (shakeTime <= 0)
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{
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changeRect.xMin = 0.0f;
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changeRect.yMin = 0.0f;
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selfCamera.rect = changeRect;
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isshakeCamera = false;
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shakeTime = setShakeTime;
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fps = shakeFps;
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frameTime = 0.03f;
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shakeDelta = 0.005f;
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}
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else
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{
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frameTime += Time.deltaTime;
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if (frameTime > 1.0 / fps)
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{
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frameTime = 0;
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changeRect.xMin = shakeDelta * (-1.0f + shakeLevel * Random.value);
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changeRect.yMin = shakeDelta * (-1.0f + shakeLevel * Random.value);
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selfCamera.rect = changeRect;
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}
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}
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}
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}
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}
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public void shake()
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{
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isshakeCamera = true;
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}
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}
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@@ -1,11 +0,0 @@
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fileFormatVersion: 2
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guid: 68972f1ed725ed94bb600236ab29a6d3
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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