AR骑行16:10屏幕问题,首页3d小人动态显示逻辑

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lishuo committed 2022-08-08 17:10:34 +08:00
1 parent fc7ef017d0
commit 889ec8244e
12 files changed
+48685 -5311

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@@ -18,6 +18,7 @@ using UnityEngine.UI;
public class MainController : BaseScene
{
[SerializeField] GameObject root;
private GameObject homePlayer;
private Text Version;
protected override void Awake()
@@ -67,6 +68,7 @@ public class MainController : BaseScene
{
//DOTween.KillAll();
FinishMessage(sender);
homePlayer?.SetActive(App.currentPageIsHome);
}
private bool DataSorceChanged { get; set; }
private void ListenerHandler(List<ReceiveMsgModel> message)
@@ -364,6 +366,15 @@ public class MainController : BaseScene
ShowGameRoomInviteConfirm();
UIManager.UpdateJoinCompetition();//查询当前我参加的赛事
//await GetDeviceListAsync(); PC品牌
//显示首页的3d小人
if (App.CurrentUser.Sex == 1)
{
homePlayer = Instantiate(Resources.Load<GameObject>("UI/Prefab/AR/HomePlayer"));
}
else
{
homePlayer = Instantiate(Resources.Load<GameObject>("UI/Prefab/AR/HomePlayerNV"));
}
}
private async Task GetDeviceListAsync()
@@ -49,7 +49,7 @@ namespace Assets.Scripts.Scenes.VideoRide
protected Sequence sequence;
protected VideoGameManager manager { get; set; }
Camera camera;
Camera camera { get; set; }
float currenPlayerHeight;
Transform bone_bottle_2 { get; set; }
@@ -1,81 +0,0 @@
using UnityEngine;
using System.Collections;
public class ShakeCamera : MonoBehaviour
{
// 震动标志位
private bool isshakeCamera = true;
// 震动幅度
public float shakeLevel = 3f;
// 震动时间
public float setShakeTime = 0.2f;
// 震动的FPS
public float shakeFps = 45f;
private float fps;
private float shakeTime = 0.0f;
private float frameTime = 0.0f;
private float shakeDelta = 0.005f;
private Camera selfCamera;
private Rect changeRect;
void Awake()
{
selfCamera = Camera.main;
changeRect = new Rect(0.0f, 0.0f, 1.0f, 1.0f);
}
// Use this for initialization
void Start()
{
shakeTime = setShakeTime;
fps = shakeFps;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
// Update is called once per frame
void Update()
{
if (isshakeCamera)
{
if (shakeTime > 0)
{
shakeTime -= Time.deltaTime;
if (shakeTime <= 0)
{
changeRect.xMin = 0.0f;
changeRect.yMin = 0.0f;
selfCamera.rect = changeRect;
isshakeCamera = false;
shakeTime = setShakeTime;
fps = shakeFps;
frameTime = 0.03f;
shakeDelta = 0.005f;
}
else
{
frameTime += Time.deltaTime;
if (frameTime > 1.0 / fps)
{
frameTime = 0;
changeRect.xMin = shakeDelta * (-1.0f + shakeLevel * Random.value);
changeRect.yMin = shakeDelta * (-1.0f + shakeLevel * Random.value);
selfCamera.rect = changeRect;
}
}
}
}
}
public void shake()
{
isshakeCamera = true;
}
}
@@ -1,11 +0,0 @@
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