对战与AR骑行相关逻辑修改

This commit is contained in:
lishuo committed 2022-08-24 18:43:43 +08:00
1 parent 3bcb3ee83e
commit 89b5275efd
64 files changed
+50131 -29495

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@@ -115,7 +115,7 @@ namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
}
else
{
MapUDPService.Send(route.RouteInstance.Id, recorderData.BelongUserId, route.Point.First().Reverse().ToArray(), competitionId: recorderData.Competitionid);
MapUDPService.Send(route.RouteInstance.Id, recorderData.BelongUserId, route.Point.First().Reverse().ToArray(), competitionId: recorderData.Competitionid,roomId: recorderData.RoomId);
}
}
catch (Exception)
@@ -16,7 +16,7 @@ namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
public int? FirstUserId { get; private set; }
public GameRoomModel GameRoom { get; private set; }
public List<RoomRankItem> mapWorkoutRecordRankings = new List<RoomRankItem>();
public List<CompetitionResultModel> gameRoomResult;//new List<CompetitionResultModel>();
public GameModel(Route route,RouteResultParam param)
: base(route, CyclingModel.Single)
{
@@ -125,7 +125,7 @@ namespace Assets.Scenes.Ride.Scripts.Model.CyclingModels
}
#region 骑行结束,比赛结果展示数据
var results = new List<CompetitionResultModel>();
gameRoomResult = new List<CompetitionResultModel>();
if (recorderData.IsCompleted || recorderData.Saved)
{
var users1 = userList.Where(d => d.IsCompleted || d.Saved);