对战与AR骑行相关逻辑修改

This commit is contained in:
lishuo committed 2022-08-24 18:43:43 +08:00
1 parent 3bcb3ee83e
commit 89b5275efd
64 files changed
+50131 -29495

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@@ -77,6 +77,19 @@ public class GameRoomCell : MonoBehaviour, ICell, IBeginDragHandler, IDragHandle
UIManager.AddEvent(gameObject, EventTriggerType.PointerEnter,OnEnter);
UIManager.AddEvent(gameObject, EventTriggerType.PointerExit, OnExit);
UIManager.AddEvent(JoinBtn, EventTriggerType.PointerClick, JoinGameRoom);
//对战正在进行
UIManager.AddEvent(gameObject, EventTriggerType.PointerClick, (e) =>
{
if (gameRoom.Status == 1)
{
manager.ShowCycingPanel(gameRoom);
}
else if (gameRoom.Status == 2)
{
manager.ShowDonePanel(gameRoom.RoomId);
}
});
//对战正在进行
UIManager.AddEvent(CycingBtn, EventTriggerType.PointerClick, (e) =>
{
@@ -39,6 +39,10 @@ public class GameRoomResult : MonoBehaviour
private void Awake()
{
manager = FindObjectOfType<CyclingController>();
//if (manager == null)
//{
// manager = FindObjectOfType<VideoGameManager>();
//}
var closeBtn = transform.Find("Close").gameObject;
Head = transform.Find("Mine/Head").GetComponent<RawImage>();
Ranking = transform.Find("Mine/Ranking").GetComponent<Text>();