对战与AR骑行相关逻辑修改
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@@ -164,4 +164,14 @@ public class Loom : MonoBehaviour
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}
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}
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public static void Dispose()
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{
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if (_current != null)
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{
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initialized = false;
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DestroyImmediate(_current.gameObject);
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_current = null;
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}
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}
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}
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