海拔图和小地图

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lishuo committed 2021-03-30 17:29:40 +08:00
1 parent 42fa59d103
commit 8ad36c965d
521 files changed
+1985033 -439

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@@ -11,6 +11,8 @@ using GeoJSON.Net.Geometry;
using TurfCS;
using System.Linq;
using System.Collections.Generic;
using System.Text;
using System.Globalization;
namespace Assets.Scenes.Ride.Scripts
{
@@ -21,7 +23,7 @@ namespace Assets.Scenes.Ride.Scripts
GameObject character;
[SerializeField]
Animator characterAnimator;
[SerializeField]
//[SerializeField]
AbstractMap map;
#region 动画控制参数
@@ -36,6 +38,7 @@ namespace Assets.Scenes.Ride.Scripts
bool isStart;
MapDataModel mapData;
int userId;
DateTime startTime;//开始骑行时间
double speed;
double power;
@@ -69,6 +72,7 @@ namespace Assets.Scenes.Ride.Scripts
{
characterAnimator = GetComponentInChildren<Animator>();
var mainController = transform.parent.GetComponent<MainController>();
map = FindObjectOfType<AbstractMap>();
mapData = mainController.GetMapData();//获取路书信息
InitializePlayer(mainController.GetCenterCoordinate());//初始人物
}
@@ -84,10 +88,21 @@ namespace Assets.Scenes.Ride.Scripts
}
#region 骑行逻辑
//当前人物骑行状态 true 开始 false 暂停
public void SetStart(bool start)
//开始骑行
public void SetStart()
{
isStart = start;
isStart = true;
startTime = DateTime.Now;
}
//继续骑行
public void SetContinue()
{
isStart = true;
}
//暂停骑行
public void SetPause()
{
isStart = false;
}
//初始化玩家距离/朝向
@@ -95,7 +110,7 @@ namespace Assets.Scenes.Ride.Scripts
{
ticks = 0;//当前骑行时间
//初始化人物位置
totalDistance = 10;//TODO:根据骑行模式动态取值
totalDistance = 0;//TODO:根据骑行模式动态取值 KM
currentlatlong = Along(totalDistance);//new Vector2d(coordinates[0], coordinates[1]);//当前坐标
nextlatlong = currentlatlong;//下一秒坐标
////初始化人物转向
@@ -104,6 +119,7 @@ namespace Assets.Scenes.Ride.Scripts
//Quaternion firstRotation = Quaternion.LookRotation(transform.localPosition - secondVect3d);
//character.transform.rotation = Quaternion.Euler(0, firstRotation.eulerAngles.y, 0);
}
StringBuilder sb = new StringBuilder();
//骑行中
void Run()
{
@@ -111,21 +127,28 @@ namespace Assets.Scenes.Ride.Scripts
{
//CamControl();
ComputeMapData();//计算海拔&坡度&下一个点信息
power = 300;//功率
speed = Helper.CalculateSpeed(elevation, gradev, power, 65, 7);
distance = Math.Round(speed / 3600, 5);
power = 2000;//功率
speed = Helper.CalculateSpeed(elevation, 0, power, 65, 7);
distance = Math.Round(speed / 3600, 6);
totalDistance += distance;
characterAnimator.SetBool("IsRide", false);//初始化动画状态
//characterAnimator.SetBool("IsRide", false);//初始化动画状态
if (totalDistance <= mapData.TotalDistance)
{
//数据处理
ticks++;
nextlatlong = Along(totalDistance);//下一个坐标
nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
nextPos.y += 0.3f;
prePos = transform.localPosition;//当前点
//记录骑行数据
var recordText = string.Format($"{ ticks },{ power.ToString(CultureInfo.InvariantCulture) },{ speed.ToString(CultureInfo.InvariantCulture) },{ Math.Round(totalDistance, 6).ToString(CultureInfo.InvariantCulture) },{ cadance.ToString(CultureInfo.InvariantCulture) },{ heartRate.ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.x, 6).ToString(CultureInfo.InvariantCulture) },{ Math.Round(nextlatlong.y, 6).ToString(CultureInfo.InvariantCulture) }");
Debug.Log(recordText);
sb.AppendLine(recordText);
//动画控制
if (distance > 0)
{
characterAnimator.SetBool("IsRide", true);//开始移动动画
nextlatlong = Along(totalDistance);//下一个坐标
nextPos = map.GeoToWorldPosition(nextlatlong);//下一个点
prePos = transform.localPosition;//当前点
StartCoroutine(LookAtNextPos());//转向
StartCoroutine(MoveTo());//移动
}
@@ -137,20 +160,72 @@ namespace Assets.Scenes.Ride.Scripts
}
else
{
characterAnimator.SetBool("IsRide", false);
//characterAnimator.SetBool("IsRide", false);
}
}
//TODO:骑行结束
void Finish()
{
//MapInterruptRecordApi api = new MapInterruptRecordApi();
//上传文件
//var path = FileHelper.GetDataDire("MapWorkoutRecords");
//var fname = path + "/" + newFileName + ".txt";
//var files = new List<string>();
//api.Add(null, null);
MapInterruptRecordApi api = new MapInterruptRecordApi();
int FTP = 200;
double NP = 0;
string id = Guid.NewGuid().ToString();
double IF = NP / FTP;
var mapRecord = new MapInterruptRecord
{
Id = id,
RouteId = 5946,
EndDistance = totalDistance,
RouteImage = "",
RecordFileName = "",
CreateTime = DateTime.Now,//骑行结束时间
IsCompleted = true,
TotalDistance = totalDistance,
UserId = userId,
Ftp = 200,
IF = IF,
Kj = 0,
Tss = 0,
NormalizedPower = Math.Round(NP, 0),
AveragePower = 0,
MaxPower = 0,
Ticks = ticks,
AverageCadence = 0,
MaxCadence = 0,
AverageHeartRate = 0,
MaxHeartRate =0,
Progress = 1,
ContinueMark = "",
ContinueIndex = 0,
IsDelete = false,
MapCompetitionId = 0,
CurrentRouteStartDistance = 0,
StartTime = DateTime.Now,
WeightKg = 0,
Weight = 0,
BicycleWeight = 0,
Mode = "Single",
Param = "",
DeviceNumber = "",
ManufacturerId = 0,
ManufacturerName ="",
};
api.Add(mapRecord, null);
}
#endregion
#endregion
#region 工具类
#region 工具类
public int CurrentIndex;
//当前距离所在的海拔/坡度/距离 下一个点的坡度以及剩余距离
void ComputeMapData()
{
@@ -160,7 +235,7 @@ namespace Assets.Scenes.Ride.Scripts
for (int i = 0; i < pointList.Count; i++)
{
sumDistance += pointList[i].Distance;
if (totalDistance >= sumDistance)
if (totalDistance <= sumDistance)
{
index = i;
break;
@@ -171,6 +246,7 @@ namespace Assets.Scenes.Ride.Scripts
gradev = pointList[index].Grade;
//计算下一个点的坡度和距离
int nextIndex = index == pointList.Count - 1 ? index : index + 1;
CurrentIndex = nextIndex;
nextSlope = pointList[nextIndex].Grade;
nextSlopeDistance = sumDistance + pointList[nextIndex].Distance - totalDistance;
}
@@ -215,34 +291,36 @@ namespace Assets.Scenes.Ride.Scripts
t += Time.deltaTime;
Vector3 v = Vector3.Lerp(prePos, nextPos, t);
transform.localPosition = v;
//控制海拔图的位置
yield return null;
}
}
#endregion
#region 相机控制
[Header("CameraSettings")]
[SerializeField]
Camera cam;
Vector3 previousPos = Vector3.zero;
Vector3 deltaPos = Vector3.zero;
//[Header("CameraSettings")]
//[SerializeField]
//Camera cam;
//Vector3 previousPos = Vector3.zero;
//Vector3 deltaPos = Vector3.zero;
IEnumerator CamControl()//TODO 替换成cinemachine
{
if (cam != null)
{
float t = 0;
while (t < 1.0f)
{
t += Time.deltaTime / 0.5f;
deltaPos = transform.position - previousPos;
//deltaPos.y = 0;
cam.transform.position = Vector3.Lerp(cam.transform.position, cam.transform.position + deltaPos, t);
previousPos = transform.position;
yield return null;
}
}
}
// IEnumerator CamControl()//替换成cinemachine
//{
// if (cam != null)
// {
// float t = 0;
// while (t < 1.0f)
// {
// t += Time.deltaTime / 0.5f;
// deltaPos = transform.position - previousPos;
// //deltaPos.y = 0;
// cam.transform.position = Vector3.Lerp(cam.transform.position, cam.transform.position + deltaPos, t);
// previousPos = transform.position;
// yield return null;
// }
// }
//}
#endregion
}