海拔图和小地图

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lishuo committed 2021-03-30 17:29:40 +08:00
1 parent 42fa59d103
commit 8ad36c965d
521 files changed
+1985033 -439

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+70 -47
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@@ -6,6 +6,7 @@ using Mapbox.Utils;
using System.Collections;
using Mapbox.Unity.MeshGeneration.Modifiers;
using Mapbox.Unity.MeshGeneration.Data;
using Mapbox.Unity.Utilities;
namespace Assets.Scenes.Ride.Scripts
{
@@ -13,9 +14,8 @@ namespace Assets.Scenes.Ride.Scripts
{
[SerializeField]
AbstractMap _map;
[SerializeField]
MeshModifier[] MeshModifiers;
MeshModifier SnapModifier;
[SerializeField]
Material _material;
@@ -26,6 +26,7 @@ namespace Assets.Scenes.Ride.Scripts
private int _counter;
GameObject _directionsGO;
GameObject _mipMapRoute;
MainController mainCotroller;
protected virtual void Awake()
@@ -36,16 +37,12 @@ namespace Assets.Scenes.Ride.Scripts
}
_map.OnInitialized += CreateRoute;
_map.OnUpdated += CreateRoute;
}
public void Start()
{
mainCotroller = transform.parent.GetComponent<MainController>();
foreach (var modifier in MeshModifiers)
{
modifier.Initialize();
}
StartCoroutine(QueryTimer());
}
@@ -65,60 +62,86 @@ namespace Assets.Scenes.Ride.Scripts
}
void CreateRoute()
{
var meshData = new MeshData();
var dat = new List<Vector3>();
var mapData = mainCotroller.GetMapData();
if (mapData != null)
UnityTile tile;
bool foundTile = _map.MapVisualizer.ActiveTiles.TryGetValue(Conversions.LatitudeLongitudeToTileId(_map.CenterLatitudeLongitude.x, _map.CenterLatitudeLongitude.y, (int)_map.Zoom), out tile);
if (foundTile)
{
foreach (var mapDataItem in mapData.List)
{
var point = mapDataItem.Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
item.y += 0.2f;
dat.Add(item);
}
var feat = new VectorFeatureUnity();
feat.Points.Add(dat);
foreach (MeshModifier mod in MeshModifiers.Where(x => x.Active))
{
mod.Run(feat, meshData, _map.WorldRelativeScale * 8);
var meshData = new MeshData();
var dat = new List<Vector3>();
var mapData = mainCotroller.GetMapData();
if (mapData != null)
{
foreach (var mapDataItem in mapData.List)
{
var point = mapDataItem.Point;
Vector3 item = _map.GeoToWorldPosition(new Vector2d(point[0], point[1]));
item.y += 0.3f;
dat.Add(item);
}
var feat = new VectorFeatureUnity();
feat.Points.Add(dat);
//处理海拔高度的问题
SnapModifier.Run(feat, meshData, tile);
CreatMapRoute(feat);//创建路线
CreateMiniMapRoute(feat);//创建小地图路线
}
CreateGameObject(meshData);
}
}
GameObject CreateGameObject(MeshData data)
void CreatMapRoute(VectorFeatureUnity feat)
{
if (_directionsGO != null)
{
_directionsGO.Destroy();
}
_directionsGO = new GameObject("MapRoute");
var mesh = _directionsGO.AddComponent<MeshFilter>().mesh;
mesh.subMeshCount = data.Triangles.Count;
var lineRender = _directionsGO.AddComponent<LineRenderer>();
lineRender.material = new Material(Shader.Find("Sprites/Default"));
var dat = feat.Points[0];
ColorUtility.TryParseHtmlString("#FF2742", out Color c);
lineRender.endColor = c;
lineRender.startColor = c;
//设置宽度
lineRender.SetWidth(0.8f, 0.8f);
lineRender.SetVertexCount(dat.Count);
lineRender.SetPositions(feat.Points[0].ToArray());
//lineRender.numCapVertices = 90;
float alpha = 1.0f;
//Gradient gradient = new Gradient();
//gradient.SetKeys(
// new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) },
// new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) }
//);
//lineRender.colorGradient = gradient;
lineRender.numCornerVertices = 90;
mesh.SetVertices(data.Vertices);
_counter = data.Triangles.Count;
for (int i = 0; i < _counter; i++)
}
void CreateMiniMapRoute(VectorFeatureUnity feat)
{
if (_mipMapRoute != null)
{
var triangle = data.Triangles[i];
mesh.SetTriangles(triangle, i);
_mipMapRoute.Destroy();
}
_counter = data.UV.Count;
for (int i = 0; i < _counter; i++)
{
var uv = data.UV[i];
mesh.SetUVs(i, uv);
}
mesh.RecalculateNormals();
_directionsGO.AddComponent<MeshRenderer>().material = _material;
return _directionsGO;
_mipMapRoute = new GameObject("MiniMapRoute");
var lineRender = _mipMapRoute.AddComponent<LineRenderer>();
lineRender.material = new Material(Shader.Find("Sprites/Default"));
var dat = feat.Points[0];
lineRender.endColor = Color.red;
lineRender.startColor = Color.blue;
//设置宽度
lineRender.SetWidth(3f, 3f);
lineRender.SetVertexCount(dat.Count);
lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.numCapVertices = 90;
float alpha = 1.0f;
Gradient gradient = new Gradient();
gradient.SetKeys(
new GradientColorKey[] { new GradientColorKey(Color.green, 0.0f), new GradientColorKey(Color.red, 1.0f) },
new GradientAlphaKey[] { new GradientAlphaKey(alpha, 0.0f), new GradientAlphaKey(alpha, 1.0f) }
);
lineRender.colorGradient = gradient;
lineRender.numCornerVertices = 90;
_mipMapRoute.layer = 9;
}
}
}