海拔图和小地图
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/************************************************/
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/* */
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/* Copyright (c) 2018 - 2021 monitor1394 */
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/* https://github.com/monitor1394 */
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/* */
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/************************************************/
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using System;
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using UnityEngine;
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#if dUI_TextMeshPro
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using TMPro;
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#endif
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namespace XCharts
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{
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/// <summary>
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/// Settings related to text.
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/// 文本的相关设置。
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/// </summary>
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[Serializable]
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public class TextStyle : SubComponent
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{
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[SerializeField] private Font m_Font;
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[SerializeField] private float m_Rotate = 0;
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[SerializeField] private Vector2 m_Offset = Vector2.zero;
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[SerializeField] private Color m_Color = Color.clear;
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[SerializeField] private Color m_BackgroundColor = Color.clear;
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[SerializeField] private int m_FontSize = 0;
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[SerializeField] private FontStyle m_FontStyle = FontStyle.Normal;
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[SerializeField] private float m_LineSpacing = 1f;
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[SerializeField] private TextAnchor m_Alignment = TextAnchor.MiddleCenter;
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#if dUI_TextMeshPro
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[SerializeField] private TMP_FontAsset m_TMPFont;
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[SerializeField] private FontStyles m_TMPFontStyle = FontStyles.Normal;
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[SerializeField] private TextAlignmentOptions m_TMPAlignment = TextAlignmentOptions.Left;
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#endif
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/// <summary>
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/// Rotation of text.
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/// 文本的旋转。
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/// [default: `0f`]
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/// </summary>
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public float rotate
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{
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get { return m_Rotate; }
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set { if (PropertyUtil.SetStruct(ref m_Rotate, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the offset of position.
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/// 坐标偏移。
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/// [Default: `Vector2.zero`]
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/// </summary>
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public Vector2 offset
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{
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get { return m_Offset; }
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set { if (PropertyUtil.SetStruct(ref m_Offset, value)) SetComponentDirty(); }
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}
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public Vector3 offsetv3 { get { return new Vector3(m_Offset.x, m_Offset.y, 0); } }
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/// <summary>
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/// the color of text.
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/// 文本的颜色。
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/// [default: `Color.clear`]
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/// </summary>
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public Color color
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{
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get { return m_Color; }
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set { if (PropertyUtil.SetColor(ref m_Color, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the color of text.
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/// 文本的背景颜色。
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/// [default: `Color.clear`]
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/// </summary>
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public Color backgroundColor
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{
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get { return m_BackgroundColor; }
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set { if (PropertyUtil.SetColor(ref m_BackgroundColor, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// the font of text. When `null`, the theme's font is used by default.
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/// 文本字体。
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/// [default: null]
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/// </summary>
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public Font font
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{
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get { return m_Font; }
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set { if (PropertyUtil.SetClass(ref m_Font, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// font size.
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/// 文本字体大小。
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/// [default: 18]
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/// </summary>
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public int fontSize
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{
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get { return m_FontSize; }
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set { if (PropertyUtil.SetStruct(ref m_FontSize, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// font style.
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/// 文本字体的风格。
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/// [default: FontStyle.Normal]
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/// </summary>
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public FontStyle fontStyle
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{
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get { return m_FontStyle; }
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set { if (PropertyUtil.SetStruct(ref m_FontStyle, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// text line spacing.
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/// 行间距。
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/// [default: 1f]
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/// </summary>
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public float lineSpacing
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{
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get { return m_LineSpacing; }
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set { if (PropertyUtil.SetStruct(ref m_LineSpacing, value)) SetComponentDirty(); }
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}
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/// <summary>
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/// 对齐方式。
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/// </summary>
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public TextAnchor alignment
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{
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get { return m_Alignment; }
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set { if (PropertyUtil.SetStruct(ref m_Alignment, value)) SetComponentDirty(); }
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}
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#if dUI_TextMeshPro
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public TMP_FontAsset tmpFont
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{
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get { return m_TMPFont; }
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set { if (PropertyUtil.SetClass(ref m_TMPFont, value)) SetComponentDirty(); }
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}
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public FontStyles tmpFontStyle
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{
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get { return m_TMPFontStyle; }
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set { if (PropertyUtil.SetStruct(ref m_TMPFontStyle, value)) SetComponentDirty(); }
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}
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public TextAlignmentOptions tmpAlignment
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{
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get { return m_TMPAlignment; }
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set { if (PropertyUtil.SetStruct(ref m_TMPAlignment, value)) SetComponentDirty(); }
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}
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#endif
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public TextStyle()
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{
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}
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public TextStyle(int fontSize)
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{
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this.fontSize = fontSize;
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}
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public TextStyle(int fontSize, FontStyle fontStyle)
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{
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this.fontSize = fontSize;
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this.fontStyle = fontStyle;
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}
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public TextStyle(int fontSize, FontStyle fontStyle, Color color)
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{
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this.fontSize = fontSize;
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this.fontStyle = fontStyle;
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this.color = color;
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}
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public TextStyle(int fontSize, FontStyle fontStyle, Color color, int rorate)
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{
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this.fontSize = fontSize;
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this.fontStyle = fontStyle;
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this.color = color;
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this.rotate = rotate;
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}
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public void Copy(TextStyle textStyle)
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{
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font = textStyle.font;
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rotate = textStyle.rotate;
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offset = textStyle.offset;
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color = textStyle.color;
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backgroundColor = textStyle.backgroundColor;
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fontSize = textStyle.fontSize;
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fontStyle = textStyle.fontStyle;
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lineSpacing = textStyle.lineSpacing;
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alignment = textStyle.alignment;
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#if dUI_TextMeshPro
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m_TMPFont = textStyle.tmpFont;
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m_TMPAlignment = textStyle.tmpAlignment;
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m_TMPFontStyle = textStyle.tmpFontStyle;
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#endif
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}
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public void UpdateAlignmentByLocation(Location location)
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{
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#if dUI_TextMeshPro
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m_TMPAlignment = location.runtimeTMPTextAlignment;
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#else
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m_Alignment = location.runtimeTextAlignment;
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#endif
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}
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public Color GetColor(Color defaultColor)
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{
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if (ChartHelper.IsClearColor(color)) return defaultColor;
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else return color;
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}
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public int GetFontSize(ComponentTheme defaultTheme)
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{
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if(fontSize == 0) return defaultTheme.fontSize;
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else return fontSize;
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}
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}
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}
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