骑行内存优化&设备连接点击优化

This commit is contained in:
lishuo 2021-11-15 15:21:22 +08:00
parent 004410048f
commit 8b3dd7a40a
11 changed files with 7495 additions and 2133 deletions

View File

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@ -102,6 +102,7 @@ RectTransform:
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@ -258,7 +259,7 @@ RectTransform:
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@ -380,3 +381,77 @@ MonoBehaviour:
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@ -51,6 +51,12 @@ namespace Assets.Scripts.Scenes
App.MainDeviceAdapter.Dispose(); App.MainDeviceAdapter.Dispose();
} }
private void OnDestroy()
{
Resources.UnloadUnusedAssets();
GC.Collect();
}
private void OnApplicationPause(bool focus) private void OnApplicationPause(bool focus)
{ {
if (focus) if (focus)

View File

@ -88,6 +88,7 @@ public class CyclingController : DeviceServiceMonoBase
void OnDestroy() void OnDestroy()
{ {
Resources.UnloadUnusedAssets(); Resources.UnloadUnusedAssets();
GC.Collect();
} }
Transform target; Transform target;
GameObject watcher; GameObject watcher;
@ -107,6 +108,8 @@ public class CyclingController : DeviceServiceMonoBase
return OnlineHeadPanel; return OnlineHeadPanel;
} }
Material Graph3d { get; set; } Material Graph3d { get; set; }
Material Graph4 { get; set; }
Material Graph1 { get; set; }
public Material Get3dGraph2() public Material Get3dGraph2()
{ {
if (Graph3d == null) if (Graph3d == null)
@ -115,6 +118,26 @@ public class CyclingController : DeviceServiceMonoBase
} }
return Graph3d; return Graph3d;
} }
public Material GetMaterial4()
{
if (Graph4 == null)
{
Graph4 = Resources.Load<Material>("UI/Material/4");
}
return Graph4;
}
public Material GetMaterial1()
{
if (Graph1 == null)
{
Graph1 = Resources.Load<Material>("UI/Material/1");
}
return Graph1;
}
Image CompetitionArrow { get; set; } Image CompetitionArrow { get; set; }
public Image GetCompetitionArrow() public Image GetCompetitionArrow()
{ {

View File

@ -86,8 +86,13 @@ namespace Assets.Scenes.Ride.Scripts
nearByItemscript.setName(item.Name); nearByItemscript.setName(item.Name);
nearByItemscript.setRatio(item.KGWeight + "W/KG"); nearByItemscript.setRatio(item.KGWeight + "W/KG");
nearByItemscript.setSpeed(item.Speed.ToString() + "KM/H"); nearByItemscript.setSpeed(item.Speed.ToString() + "KM/H");
nearByItemscript.setHead(item.Headimage); if (cyclingController.currentPlayer.UserId == item.Id)
{
nearByItemscript.setHead(item.Headimage);
}
#if !(UNITY_IOS || UNITY_ANDROID)
nearByItemscript.setCountry(cyclingController.GetCountryImageByName(item.Country)); nearByItemscript.setCountry(cyclingController.GetCountryImageByName(item.Country));
#endif
nearByItemscript.setDistance(item.Near.ToString() + "KM"); nearByItemscript.setDistance(item.Near.ToString() + "KM");
nearByItemscript.transform.SetSiblingIndex((int)item.Near); nearByItemscript.transform.SetSiblingIndex((int)item.Near);
} }

View File

@ -170,7 +170,7 @@ namespace Assets.Scenes.Ride.Scripts
trailRenderer = FindObjectOfType<TrailRenderer>(); trailRenderer = FindObjectOfType<TrailRenderer>();
//var color7 = Resources.Load<Material>("UI/Material/color7"); //var color7 = Resources.Load<Material>("UI/Material/color7");
var Graph2 = mainController.Get3dGraph2(); //Resources.Load<Material>("UI/Material/3dGraph2"); var Graph2 = mainController.Get3dGraph2(); //Resources.Load<Material>("UI/Material/3dGraph2");
trailRenderer.materials = new Material[] { Graph2 }; trailRenderer.material = Graph2;//new Material[] { Graph2 };
trailRenderer.time = 30; trailRenderer.time = 30;
trailRenderer.startWidth = 1f; trailRenderer.startWidth = 1f;
trailRenderer.endWidth = 1f; trailRenderer.endWidth = 1f;
@ -222,7 +222,7 @@ namespace Assets.Scenes.Ride.Scripts
_directionsGO.transform.SetParent(transform); _directionsGO.transform.SetParent(transform);
var lineRender = _directionsGO.AddComponent<LineRenderer>(); var lineRender = _directionsGO.AddComponent<LineRenderer>();
//lineRender.material = new Material(Shader.Find("Sprites/Default")); //lineRender.material = new Material(Shader.Find("Sprites/Default"));
lineRender.material = Resources.Load<Material>("UI/Material/4"); lineRender.material = mainController.GetMaterial4(); //Resources.Load<Material>("UI/Material/4");
lineRender.endColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f); lineRender.endColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f);
lineRender.startColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f); lineRender.startColor = new Color(0.1529412f, 0.8745098f, 0.8901961f, 1f);
@ -258,10 +258,7 @@ namespace Assets.Scenes.Ride.Scripts
headPanel.transform.SetParent(graph.transform); headPanel.transform.SetParent(graph.transform);
headPanel.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f); headPanel.transform.localScale = new Vector3(0.8f, 0.8f, 0.8f);
} }
if (CurrentIndex == 1)
{
}
int nextIndex = CurrentIndex; int nextIndex = CurrentIndex;
var viewIndex = chartDataSourceScript.GetViewIndex(nextIndex); var viewIndex = chartDataSourceScript.GetViewIndex(nextIndex);
//人物移动 停止条件 到中间且线未加载完 //人物移动 停止条件 到中间且线未加载完

View File

@ -130,7 +130,7 @@ namespace Assets.Scenes.Ride.Scripts
var lineRender = _directionsGO.AddComponent<LineRenderer>(); var lineRender = _directionsGO.AddComponent<LineRenderer>();
//lineRender.material = new Material(Shader.Find("Sprites/Default")); //lineRender.material = new Material(Shader.Find("Sprites/Default"));
//lineRender.material = Resources.Load<Material>("UI/Material/color8"); //lineRender.material = Resources.Load<Material>("UI/Material/color8");
lineRender.material = Resources.Load<Material>("UI/Material/1"); lineRender.material = mainController.GetMaterial1(); //Resources.Load<Material>("UI/Material/1");
lineRender.endColor = new Color(1, 1f, 1f, 0.65f); lineRender.endColor = new Color(1, 1f, 1f, 0.65f);
lineRender.startColor = new Color(1, 1f, 1f, 0.65f); lineRender.startColor = new Color(1, 1f, 1f, 0.65f);

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@ -11,7 +11,7 @@ using System;
namespace Assets.Scenes.Ride.Scripts namespace Assets.Scenes.Ride.Scripts
{ {
public class RouteController : MonoBehaviour public class RouteController : MonoBehaviour
{ {
[SerializeField] [SerializeField]
AbstractMap _map; AbstractMap _map;
@ -21,7 +21,7 @@ namespace Assets.Scenes.Ride.Scripts
Material _material; Material _material;
[SerializeField] [SerializeField]
[Range(1, 10)] [Range(1, 10)]
private float UpdateFrequency = 0.1f; private float UpdateFrequency = 1f;
private int _counter; private int _counter;
@ -31,33 +31,35 @@ namespace Assets.Scenes.Ride.Scripts
CyclingController cyclingCotroller; CyclingController cyclingCotroller;
private bool initComplete = false; private bool initComplete = false;
Material Graph2 { get; set; }
Material linematerial { get; set; }
protected virtual void Awake() protected virtual void Awake()
{ {
if (_map == null) if (_map == null)
{ {
_map = FindObjectOfType<AbstractMap>(); _map = FindObjectOfType<AbstractMap>();
} }
// _map.OnInitialized += _map_OnInitialized; ; // _map.OnInitialized += _map_OnInitialized; ;
//_map.OnUpdated += _map_OnUpdated; ; //_map.OnUpdated += _map_OnUpdated; ;
Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
linematerial = Resources.Load<Material>("UI/Material/3");
} }
private void _map_OnUpdated() private void _map_OnUpdated()
{ {
Debug.Log("_map_OnUpdated"); Debug.Log("_map_OnUpdated");
} }
private void _map_OnInitialized() private void _map_OnInitialized()
{ {
Debug.Log("_map_OnInitialized"); Debug.Log("_map_OnInitialized");
CreateRoute(); CreateRoute();
} }
private void _map_OnTileFinished(UnityTile obj) private void _map_OnTileFinished(UnityTile obj)
{ {
if (!initComplete) if (!initComplete)
{ {
CreateRoute(obj); CreateRoute(obj);
@ -94,7 +96,7 @@ namespace Assets.Scenes.Ride.Scripts
void CreateRoute(UnityTile tile) void CreateRoute(UnityTile tile)
{ {
{ {
var meshData = new MeshData(); //var meshData = new MeshData();
var dat = new List<Vector3>(); var dat = new List<Vector3>();
var path = new List<Vector3>(); var path = new List<Vector3>();
@ -121,13 +123,13 @@ namespace Assets.Scenes.Ride.Scripts
if (diffAbs <= 200) if (diffAbs <= 200)
{ {
//if (!dat.Contains(item)) //if (!dat.Contains(item))
dat.Add(item); dat.Add(item);
} }
if (diff <= 0 && diff > -200) if (diff <= 0 && diff > -200)
{ {
item.y += 0.15f; item.y += 0.15f;
//if (!dat.Contains(item)) //if (!dat.Contains(item))
path.Add(item); path.Add(item);
} }
} }
var feat = new VectorFeatureUnity(); var feat = new VectorFeatureUnity();
@ -161,7 +163,7 @@ namespace Assets.Scenes.Ride.Scripts
bool foundTile = _map.MapVisualizer.ActiveTiles.TryGetValue(Conversions.LatitudeLongitudeToTileId(_map.CenterLatitudeLongitude.x, _map.CenterLatitudeLongitude.y, (int)_map.Zoom), out tile); bool foundTile = _map.MapVisualizer.ActiveTiles.TryGetValue(Conversions.LatitudeLongitudeToTileId(_map.CenterLatitudeLongitude.x, _map.CenterLatitudeLongitude.y, (int)_map.Zoom), out tile);
if (foundTile) if (foundTile)
{ {
var meshData = new MeshData(); //var meshData = new MeshData();
var dat = new List<Vector3>(); var dat = new List<Vector3>();
var mapData = cyclingCotroller.GetMapData(); var mapData = cyclingCotroller.GetMapData();
@ -188,16 +190,16 @@ namespace Assets.Scenes.Ride.Scripts
{ {
if (_directionsGO != null) if (_directionsGO != null)
{ {
_directionsGO.Destroy(); DestroyImmediate(_directionsGO);
} }
_directionsGO = new GameObject("MapRoute"); _directionsGO = new GameObject("MapRoute");
_directionsGO.transform.parent = transform; _directionsGO.transform.parent = transform;
var lineRender = _directionsGO.AddComponent<LineRenderer>(); var lineRender = _directionsGO.AddComponent<LineRenderer>();
//lineRender.material = new Material(Shader.Find("Sprites/Default")); //lineRender.material = new Material(Shader.Find("Sprites/Default"));
lineRender.material = Resources.Load<Material>("UI/Material/3"); lineRender.material = linematerial; //Resources.Load<Material>("UI/Material/3");
var dat = feat.Points[0]; var dat = feat.Points[0];
ColorUtility.TryParseHtmlString("#FF2742", out Color c); ColorUtility.TryParseHtmlString("#FF2742", out Color c);
lineRender.endColor = new Color(1,1,1,0.65f); lineRender.endColor = new Color(1, 1, 1, 0.65f);
lineRender.startColor = new Color(1, 1, 1, 0.65f); lineRender.startColor = new Color(1, 1, 1, 0.65f);
//设置宽度 //设置宽度
@ -205,26 +207,26 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.endWidth = 1.5f; lineRender.endWidth = 1.5f;
lineRender.positionCount = dat.Count; lineRender.positionCount = dat.Count;
lineRender.SetPositions(feat.Points[0].ToArray()); lineRender.SetPositions(feat.Points[0].ToArray());
lineRender.loop = false; lineRender.loop = false;
lineRender.numCapVertices = 10; lineRender.numCapVertices = 10;
//lineRender.numCornerVertices = 30; //lineRender.numCornerVertices = 30;
} }
void CreatPathRoute(List<Vector3> feat) void CreatPathRoute(List<Vector3> feat)
{ {
if (_pathRoute != null) if (_pathRoute != null)
{ {
_pathRoute.Destroy(); DestroyImmediate(_pathRoute);
} }
_pathRoute = new GameObject("MapPathRoute"); _pathRoute = new GameObject("MapPathRoute");
_pathRoute.transform.parent = transform; _pathRoute.transform.parent = transform;
var lineRender = _pathRoute.AddComponent<LineRenderer>(); var lineRender = _pathRoute.AddComponent<LineRenderer>();
//lineRender.material = new Material(Shader.Find("Sprites/Default")); //lineRender.material = new Material(Shader.Find("Sprites/Default"));
//var color7 = Resources.Load<Material>("UI/Material/color7"); //var color7 = Resources.Load<Material>("UI/Material/color7");
var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2"); //var Graph2 = Resources.Load<Material>("UI/Material/3dGraph2");
lineRender.materials = new Material[] { Graph2 }; lineRender.material = Graph2;//new Material[] { Graph2 };
lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); lineRender.endColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f); lineRender.startColor = new Color(0.9764706f, 0.1882353f, 0.5254902f, 0.65f);
@ -233,11 +235,11 @@ namespace Assets.Scenes.Ride.Scripts
lineRender.endWidth = 1f; lineRender.endWidth = 1f;
lineRender.positionCount = feat.Count; lineRender.positionCount = feat.Count;
lineRender.SetPositions(feat.ToArray()); lineRender.SetPositions(feat.ToArray());
lineRender.loop = false; lineRender.loop = false;
lineRender.numCapVertices = 10; lineRender.numCapVertices = 10;
//lineRender.numCornerVertices = 10; //lineRender.numCornerVertices = 10;
// //
lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off; lineRender.shadowCastingMode = UnityEngine.Rendering.ShadowCastingMode.Off;
lineRender.allowOcclusionWhenDynamic = false; lineRender.allowOcclusionWhenDynamic = false;
lineRender.textureMode = LineTextureMode.Tile; lineRender.textureMode = LineTextureMode.Tile;
lineRender.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion; lineRender.motionVectorGenerationMode = MotionVectorGenerationMode.ForceNoMotion;

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@ -72,8 +72,11 @@ public class ConnectDeviceModal : PFUIPanel
this.Close(); this.Close();
//DestroyImmediate(this.gameObject); //DestroyImmediate(this.gameObject);
})); }));
#if UNITY_IOS || UNITY_ANDROID
deviceItem = Resources.Load("UI/Prefab/Device/Mobile/DeviceItem");
#else
deviceItem = Resources.Load("UI/Prefab/Device/DeviceItem"); deviceItem = Resources.Load("UI/Prefab/Device/DeviceItem");
#endif
connectBtn = container.Find("ConnectBtn").GetComponent<PfUIButton>(); connectBtn = container.Find("ConnectBtn").GetComponent<PfUIButton>();
connectBtnText = connectBtn.transform.Find("Text").GetComponent<Text>(); connectBtnText = connectBtn.transform.Find("Text").GetComponent<Text>();

View File

@ -29,7 +29,8 @@ public class DeviceItem : Selectable, IEventSystemHandler, IPointerClickHandler
protected override void Start() protected override void Start()
{ {
//this.currentSelectionState = SelectionState.Selected //this.currentSelectionState = SelectionState.Selected
if (DeviceInfo == null)
return;
mText.text = DeviceInfo.Name;// + "-" + DeviceInfo.DeviceNumber; mText.text = DeviceInfo.Name;// + "-" + DeviceInfo.DeviceNumber;
if(DeviceInfo.Network == NetworkType.ANT) if(DeviceInfo.Network == NetworkType.ANT)
{ {

View File

@ -58,6 +58,9 @@ public class DeviceView : MonoBehaviour
/// </summary> /// </summary>
private Sprite sprite3; private Sprite sprite3;
private Button unconnectionButton;
private Button connectionButton;
private float timer = 1.0f; private float timer = 1.0f;
private void Awake() private void Awake()
{ {
@ -67,9 +70,10 @@ public class DeviceView : MonoBehaviour
mSearchButton = unconnectionPanel.transform.Find("SearchButton").gameObject; mSearchButton = unconnectionPanel.transform.Find("SearchButton").gameObject;
mPairButton = unconnectionPanel.transform.Find("PairButton").gameObject; mPairButton = unconnectionPanel.transform.Find("PairButton").gameObject;
searchState = unconnectionPanel.transform.Find("SearchState").GetComponent<Text>(); searchState = unconnectionPanel.transform.Find("SearchState").GetComponent<Text>();
unconnectionButton = unconnectionPanel.GetComponent<Button>();
mPairButton.SetActive(false); mPairButton.SetActive(false);
connectionPanel = this.transform.Find("ConnectionPanel").gameObject; connectionPanel = this.transform.Find("ConnectionPanel").gameObject;
connectionButton = connectionPanel.GetComponent<Button>();
var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial")); var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
var rect = ((RectTransform)transform).rect; var rect = ((RectTransform)transform).rect;
material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height * 0.2f, 0)); material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height * 0.2f, 0));
@ -122,41 +126,68 @@ public class DeviceView : MonoBehaviour
connectionPanel.SetActive(false); connectionPanel.SetActive(false);
UIManager.AddEvent(mPairButton, EventTriggerType.PointerClick, new UnityAction<UnityEngine.EventSystems.BaseEventData>(e => UIManager.AddEvent(unconnectionButton.gameObject, EventTriggerType.PointerClick, new UnityAction<UnityEngine.EventSystems.BaseEventData>(e =>
{ {
if (deviceModal == null) if (!mPairButton.activeSelf)
{ {
return;
#if UNITY_IOS || UNITY_ANDROID
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
#else
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
#endif
GameObject gameObject = (GameObject)Instantiate(obj);
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
} }
deviceModal.SensorType = this.SensorType; connectButtonClick();
UIManager.Show(deviceModal, null, true);
})); }));
UIManager.AddEvent(mPairButton, EventTriggerType.PointerClick, new UnityAction<UnityEngine.EventSystems.BaseEventData>(e =>
{
connectButtonClick();
}));
UIManager.AddEvent(connectionButton.gameObject, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e => {
if (!mPairButton.activeSelf)
{
return;
}
mDisconnectButtonClick();
}));
UIManager.AddEvent(mDisconnectButton, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e => { UIManager.AddEvent(mDisconnectButton, EventTriggerType.PointerClick, new UnityEngine.Events.UnityAction<BaseEventData>(e => {
//var device = GetDevice(); mDisconnectButtonClick();
//if(device != null && device.State == DeviceState.Connected) }));
//{
// device.Disconnect(); }
//} void connectButtonClick()
{
if (deviceModal == null)
{
#if UNITY_IOS || UNITY_ANDROID #if UNITY_IOS || UNITY_ANDROID
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal"); var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
#else #else
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal"); var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
#endif #endif
GameObject gameObject = (GameObject)Instantiate(obj); GameObject gameObject = (GameObject)Instantiate(obj);
deviceModal = gameObject.GetComponent<ConnectDeviceModal>(); deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
deviceModal.SensorType = this.SensorType; }
UIManager.Show(deviceModal, null, true); deviceModal.SensorType = this.SensorType;
})); UIManager.Show(deviceModal, null, true);
}
void mDisconnectButtonClick()
{
//var device = GetDevice();
//if(device != null && device.State == DeviceState.Connected)
//{
// device.Disconnect();
//}
#if UNITY_IOS || UNITY_ANDROID
var obj = Resources.Load("UI/Prefab/Device/Mobile/ConnectDeviceModal");
#else
var obj = Resources.Load("UI/Prefab/Device/ConnectDeviceModal");
#endif
GameObject gameObject = (GameObject)Instantiate(obj);
deviceModal = gameObject.GetComponent<ConnectDeviceModal>();
deviceModal.SensorType = this.SensorType;
UIManager.Show(deviceModal, null, true);
} }
void InitLogo() void InitLogo()