赛事开始逻辑调整
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@ -49,6 +49,7 @@ namespace Assets.Scenes.Ride.Scripts
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altitudeGraph.gameObject.SetActive(false);
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altitudeGraph.gameObject.SetActive(false);
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//暂停按钮禁用
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//暂停按钮禁用
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pauseButton.interactable = false;
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pauseButton.interactable = false;
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InitGameObject();
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}
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}
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protected override void Update()
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protected override void Update()
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{
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{
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@ -67,7 +68,12 @@ namespace Assets.Scenes.Ride.Scripts
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//开始骑行-加个5秒钟倒计时
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//开始骑行-加个5秒钟倒计时
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public override void StartRide()
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public override void StartRide()
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{
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{
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competitionModel = mainController.cyclingController as CompetitionModel;
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}
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public void InitGameObject()
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{
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competitionModel = mainController.cyclingController as CompetitionModel;
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#if UNITY_IOS || UNITY_ANDROID
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#if UNITY_IOS || UNITY_ANDROID
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countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CountDownPanel"), uipanel.transform);
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countDownPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Match/Mobile/CountDownPanel"), uipanel.transform);
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@ -23,13 +23,17 @@ namespace Assets.Scenes.Ride.Scripts
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CountTimer = transform.Find("Timer").GetComponent<Text>();
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CountTimer = transform.Find("Timer").GetComponent<Text>();
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TimerTitle = transform.Find("ConpetitionTimerTitle").GetComponent<Text>();
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TimerTitle = transform.Find("ConpetitionTimerTitle").GetComponent<Text>();
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Timer = transform.Find("ConpetitionTimer").GetComponent<Text>();
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Timer = transform.Find("ConpetitionTimer").GetComponent<Text>();
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competitionModel = cyclingController.cyclingController as CompetitionModel;
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}
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}
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GameObject competitionResultPanel { get; set; }
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GameObject competitionResultPanel { get; set; }
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private void Update()
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private void Update()
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{
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{
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if (competitionModel == null)
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{
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competitionModel = cyclingController.cyclingController as CompetitionModel;
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}
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if (competitionModel != null)
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if (competitionModel != null)
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{
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{
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var count = competitionModel.StartCountdown();
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var count = competitionModel.StartCountdown();
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