赛事开始逻辑调整

This commit is contained in:
lishuo 2021-11-24 10:15:28 +08:00
parent eeffccd4e6
commit 917cbbfb90
2 changed files with 12 additions and 2 deletions

View File

@ -49,6 +49,7 @@ namespace Assets.Scenes.Ride.Scripts
altitudeGraph.gameObject.SetActive(false);
//暂停按钮禁用
pauseButton.interactable = false;
InitGameObject();
}
protected override void Update()
{
@ -66,6 +67,11 @@ namespace Assets.Scenes.Ride.Scripts
GameObject watchPanel { get; set; }
//开始骑行-加个5秒钟倒计时
public override void StartRide()
{
}
public void InitGameObject()
{
competitionModel = mainController.cyclingController as CompetitionModel;

View File

@ -23,13 +23,17 @@ namespace Assets.Scenes.Ride.Scripts
CountTimer = transform.Find("Timer").GetComponent<Text>();
TimerTitle = transform.Find("ConpetitionTimerTitle").GetComponent<Text>();
Timer = transform.Find("ConpetitionTimer").GetComponent<Text>();
competitionModel = cyclingController.cyclingController as CompetitionModel;
}
GameObject competitionResultPanel { get; set; }
private void Update()
{
if (competitionModel == null)
{
competitionModel = cyclingController.cyclingController as CompetitionModel;
}
if (competitionModel != null)
{
var count = competitionModel.StartCountdown();