pc版首页;安卓google登录;解决fb登录ios问题

This commit is contained in:
Caiyanpeng committed 2022-01-12 16:55:57 +08:00
1 parent f0df68bbda
commit 91fa3cc82d
16 files changed
+3642 -2796

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@@ -19,8 +19,6 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
void Awake()
{
transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Wechat")
.gameObject.SetActive(App.weChatController.IsWeChatAppInstalled());
loginScrollView = transform.Find("Panel/LoginContainer/LoginScrollView").GetComponent<ScrollRect>();
thirdLoginPage = loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer-third");
//UIManager.AddEvent(loginScrollView.content.Find("FormContainer-Login/Mask/FormContainer/BtnThirdLogin").gameObject,
@@ -44,6 +42,10 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
DateTime.Now.ToString("HH:mm");
weChat = App.weChatController;
weChat.Init(App.WxAppId);
#if UNITY_IOS
transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Wechat")
.gameObject.SetActive(App.weChatController.IsWeChatAppInstalled());
#endif
#if UNITY_IOS
UIManager.AddEvent(transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Apple").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
@@ -64,7 +66,7 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
});
UIManager.AddEvent(transform.Find("Panel/LoginContainer/LoginScrollView/Viewport/Content/FormContainer-Login/Mask/FormContainer/otherContainer/Google").gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, b =>
{
//Utils.CallAndroidMethod("signInWithGoogle");
Utils.CallAndroidMethod("signInWithGoogle");
});
//App.weChatController.Init(App.WxAppId);
//var s = App.weChatController.isApplicationAvilible("com.gugoumainapp","powerfun").ToString();
@@ -200,6 +202,7 @@ public class LoginControllerMobile : MonoBehaviour, INativeOnMobileWxLoginResp
public void OnMobileGoogleLoginResp(string res)
{
Utils.showToast(null, res);
Debug.Log(res);
//if (res.Contains("true;"))
//{
// GetComponent<LoginController>().goWxLoginWithCode(res.Replace("true;", ""), "mobile");