压缩图片bug解决
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@@ -54,7 +54,7 @@ public static class App
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public static IDictionary<string, Texture> TextureCache = new Dictionary<string, Texture>();
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public static Texture CurrentUserHeadTexture;
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public static RouteResult routeResult;//骑行记录向骑行场景传值
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public static Texture DefaultRotateTexture;
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public static Texture DefaultRotateTexture { get; set; }
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//全局用 输入框或者下拉框修改标志位
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public static bool isChanged { get; set; }
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public static string notifyContent { get; internal set; }
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@@ -611,7 +611,7 @@ public class LoginController : BaseScene
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//}
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Debug.Log(JsonConvert.SerializeObject(locationInfo));
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var i = await ConfigHelper.thirdPartApi.GetMapImage(locationInfo);
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var t = new Texture2D(4, 4,TextureFormat.DXT5, false);
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var t = new Texture2D(2, 2, TextureFormat.DXT5, false);
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if (t.LoadImage(Utils.StreamToBytes(i)))
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{
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Debug.Log("成功");
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@@ -432,10 +432,29 @@ namespace Assets.Scripts
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}
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/*获取最顶层对象*/
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/*Texture相关*/
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public static Texture2D DeCompress(this Texture2D source)
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{
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RenderTexture renderTex = RenderTexture.GetTemporary(
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source.width,
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source.height,
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0,
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RenderTextureFormat.Default,
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RenderTextureReadWrite.Linear);
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Graphics.Blit(source, renderTex);
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RenderTexture previous = RenderTexture.active;
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RenderTexture.active = renderTex;
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Texture2D readableText = new Texture2D(source.width, source.height);
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readableText.ReadPixels(new Rect(0, 0, renderTex.width, renderTex.height), 0, 0);
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readableText.Apply();
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RenderTexture.active = previous;
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RenderTexture.ReleaseTemporary(renderTex);
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return readableText;
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}
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public static void WriteTextureToPlayerPrefs(string tag, Texture2D tex)
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{
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// if texture is png otherwise you can use tex.EncodeToJPG().
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byte[] texByte = tex.EncodeToPNG();
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byte[] texByte = tex.DeCompress().EncodeToJPG();
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// convert byte array to base64 string
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string base64Tex = System.Convert.ToBase64String(texByte);
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