graph chart引入&骑行结果弹窗
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#define Graph_And_Chart_PRO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.UI;
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namespace ChartAndGraph
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{
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/// <summary>
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/// base interface for chart mesh
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/// </summary>
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interface IChartMesh
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{
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List<BillboardText> TextObjects {get;}
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float Tile { get; set; }
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float Offset { get; set;}
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float Length { get; set; }
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BillboardText AddText(AnyChart chart, MonoBehaviour prefab, Transform parentTransform, int fontSize, float fontScale, string text, float x, float y, float z, float angle, object userData);
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void AddYZRect(Rect rect, int subMeshGroup, float xPosition);
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void AddXZRect(Rect rect, int subMeshGroup, float yPosition);
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void AddXYRect(Rect rect, int subMeshGroup, float depth);
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void AddQuad(UIVertex vLeftTop, UIVertex vRightTop, UIVertex vLeftBottom, UIVertex vRightBottom);
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}
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}
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