graph chart引入&骑行结果弹窗
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#define Graph_And_Chart_PRO
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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using UnityEngine.Serialization;
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namespace ChartAndGraph
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{
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[Serializable]
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public class WorldSpacePieChart : PieChart
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{
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/// <summary>
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/// If this value is set all the text in the chart will be rendered to this specific camera. otherwise text is rendered to the main camera
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/// </summary>
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[SerializeField]
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[Tooltip("If this value is set all the text in the chart will be rendered to this specific camera. otherwise text is rendered to the main camera")]
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private Camera textCamera;
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/// <summary>
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/// If this value is set all the text in the chart will be rendered to this specific camera. otherwise text is rendered to the main camera
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/// </summary>
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public Camera TextCamera
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{
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get { return textCamera; }
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set
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{
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textCamera = value;
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OnPropertyUpdated();
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}
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}
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/// <summary>
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/// The distance from the camera at which the text is at it's original size.
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/// </summary>
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[SerializeField]
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[Tooltip("The distance from the camera at which the text is at it's original size")]
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private float textIdleDistance = 20f;
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/// <summary>
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/// The distance from the camera at which the text is at it's original size.
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/// </summary>
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public float TextIdleDistance
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{
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get { return textIdleDistance; }
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set
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{
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textIdleDistance = value;
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OnPropertyUpdated();
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}
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}
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protected override Camera TextCameraLink
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{
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get
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{
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return textCamera;
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}
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}
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public override bool IsCanvas
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{
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get
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{
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return false;
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}
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}
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protected override float TextIdleDistanceLink
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{
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get
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{
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return textIdleDistance;
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}
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}
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[SerializeField]
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[Tooltip("inner depth size of the pie slices")]
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private float innerDepth = 0f;
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[SerializeField]
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[FormerlySerializedAs("depth")]
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[Tooltip("outer depth size of the pie slices")]
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private float outerDepth;
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[SerializeField]
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[Tooltip("pie prefab of the pie slices")]
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private GameObject prefab;
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public WorldSpacePieChart()
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{
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radius = 2;
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}
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/// <summary>
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/// pie prefab of the pie slices
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/// </summary>
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public GameObject Prefab
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{
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get { return prefab; }
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set
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{
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prefab = value;
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OnPropertyUpdated();
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}
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}
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/// <summary>
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/// depth size of the pie slices
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/// </summary>
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public float OuterDepth
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{
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get { return outerDepth; }
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set
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{
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outerDepth = value;
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OnPropertyUpdated();
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}
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}
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public float InnerDepth
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{
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get { return outerDepth; }
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set
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{
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outerDepth = value;
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OnPropertyUpdated();
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}
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}
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protected override float InnerDepthLink
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{
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get
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{
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if(innerDepth <= 0f)
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{
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return outerDepth;
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}
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return innerDepth;
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}
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}
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protected override float OuterDepthLink
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{
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get
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{
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return outerDepth;
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}
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}
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protected override IPieGenerator PreparePieObject(out GameObject pieObject)
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{
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if (Prefab == null)
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pieObject = new GameObject();
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else
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pieObject = GameObject.Instantiate(Prefab);
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ChartCommon.EnsureComponent<MeshFilter>(pieObject);
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ChartCommon.EnsureComponent<MeshRenderer>(pieObject);
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IPieGenerator gen = pieObject.GetComponent<IPieGenerator>();
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if (gen != null)
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return gen;
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return ChartCommon.EnsureComponent<WorldSpacePieGenerator>(pieObject);
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}
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protected override void ValidateProperties()
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{
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base.ValidateProperties();
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if (outerDepth < 0f)
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outerDepth = 0f;
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if (innerDepth < 0f)
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innerDepth = 0f;
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}
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protected override Material LineMaterialLink
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{
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get
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{
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return null;
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}
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}
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protected override float LineThicknessLink
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{
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get
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{
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return 0f;
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}
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}
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protected override float LineSpacingLink
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{
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get
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{
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return 0f;
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}
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}
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}
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}
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