graph chart引入&骑行结果弹窗
This commit is contained in:
1 parent
40d118cea3
commit
96f3644b5b
2374 files changed
+485161
-2410
No files matched your search
@@ -0,0 +1,98 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using ChartAndGraph.DataSource;
|
||||
using ChartAndGraph.Exceptions;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChartAndGraph
|
||||
{
|
||||
public partial class RadarChartData : AbstractChartData, IInternalRadarData, IChartData
|
||||
{
|
||||
/// <summary>
|
||||
/// Adds a new category to the radar chart. Each category has it's own materials and name.
|
||||
/// Note: you must also add groups to the radar data.
|
||||
/// Example: you can set the chart categories to be "Player 1","Player 2","Player 3" in order to compare player achivments
|
||||
/// </summary>
|
||||
public void Add3DCategory(string name, PathGenerator linePrefab, Material lineMaterial, float lineThickness, GameObject pointPrefab, Material pointMaterial, float pointSize, Material fillMaterial,int fillSmoothing, float curve, float seperation)
|
||||
{
|
||||
AddInnerCategory(name, linePrefab, lineMaterial, lineThickness, pointPrefab, pointMaterial, pointSize, fillMaterial, fillSmoothing, curve, seperation);
|
||||
|
||||
}
|
||||
|
||||
|
||||
public void Set3DCategoryOrientation(string category, float seperation, float curve)
|
||||
{
|
||||
try
|
||||
{
|
||||
CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
|
||||
if (data == null)
|
||||
throw new Exception("category not set"); // should never happen
|
||||
data.Seperation = seperation;
|
||||
data.Curve = curve;
|
||||
RaiseDataChanged();
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
|
||||
}
|
||||
}
|
||||
public void Set3DCategoryFill(string category, Material fillMaterial,int fillSmoothing)
|
||||
{
|
||||
try
|
||||
{
|
||||
CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
|
||||
if (data == null)
|
||||
throw new Exception("category not set"); // should never happen
|
||||
data.FillMaterial = fillMaterial;
|
||||
if (fillSmoothing < 1)
|
||||
fillSmoothing = 1;
|
||||
data.FillSmoothing = fillSmoothing;
|
||||
RaiseDataChanged();
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
|
||||
}
|
||||
}
|
||||
|
||||
public void Set3DCategoryLine(string category, PathGenerator linePrefab, Material lineMaterial, float lineThickness)
|
||||
{
|
||||
try
|
||||
{
|
||||
CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
|
||||
if (data == null)
|
||||
throw new Exception("category not set"); // should never happen
|
||||
data.LineMaterial = lineMaterial;
|
||||
data.LinePrefab = linePrefab;
|
||||
data.LineThickness = lineThickness;
|
||||
RaiseDataChanged();
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
|
||||
}
|
||||
}
|
||||
|
||||
public void Set3DCategoryPoint(string category, GameObject prefab, Material pointMaterial, float pointSize)
|
||||
{
|
||||
try
|
||||
{
|
||||
CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
|
||||
if (data == null)
|
||||
throw new Exception("category not set"); // should never happen
|
||||
data.PointPrefab = prefab;
|
||||
data.PointMaterial = pointMaterial;
|
||||
data.PointSize = pointSize;
|
||||
RaiseDataChanged();
|
||||
}
|
||||
catch
|
||||
{
|
||||
Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user