graph chart引入&骑行结果弹窗
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#define Graph_And_Chart_PRO
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using ChartAndGraph.DataSource;
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using ChartAndGraph.Exceptions;
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using System;
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using System.Collections.Generic;
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using System.Linq;
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using System.Text;
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using UnityEngine;
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namespace ChartAndGraph
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{
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[Serializable]
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public partial class RadarChartData : AbstractChartData, IInternalRadarData, IChartData
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{
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[Serializable]
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internal class CategoryData
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{
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public string Name;
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public float Seperation;
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public float Curve;
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public Material FillMaterial;
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public int FillSmoothing = 5;
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public PathGenerator LinePrefab;
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public ChartItemEffect LineHover;
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public float LineThickness;
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public Material LineMaterial;
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public GameObject PointPrefab;
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public ChartItemEffect PointHover;
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public float PointSize;
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public Material PointMaterial;
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[HideInInspector]
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public double MaxValue = -1f;
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}
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[Serializable]
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class DataEntry
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{
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public string GroupName;
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public string ColumnName;
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public double Amount;
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}
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private ChartSparseDataSource mDataSource = new ChartSparseDataSource();
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ChartSparseDataSource IInternalRadarData.InternalDataSource { get { return mDataSource; } }
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[SerializeField]
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private CategoryData[] mCategories = new CategoryData[0];
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[SerializeField]
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private string[] mGroups = new string[0];
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[SerializeField]
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private DataEntry[] mData = new DataEntry[0];
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private event EventHandler DataChanged;
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public event Action ProperyUpdated;
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protected void RaisePropertyUpdated()
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{
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if (ProperyUpdated != null)
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ProperyUpdated();
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}
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private void RaiseDataChanged()
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{
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if (mDataSource.SuspendEvents)
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return;
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if (DataChanged != null)
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DataChanged(this, EventArgs.Empty);
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}
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/// <summary>
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/// the number of categories in the data source
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/// </summary>
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public int TotalCategories { get { return mDataSource.Columns.Count; } }
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/// <summary>
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/// the number of groups in the data source
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/// </summary>
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public int TotalGroups { get { return mDataSource.Rows.Count; } }
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/// <summary>
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/// set this to true to automatically detect the highest radar value int the chart. This value will be used to scale all other radar entries
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/// </summary>
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[SerializeField]
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private bool automaticMaxValue = true;
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/// <summary>
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/// renames a category. throw an exception on error
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/// </summary>
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/// <param name="prevName"></param>
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/// <param name="newName"></param>
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public void RenameCategory(string prevName, string newName)
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{
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mDataSource.Columns[prevName].Name = newName;
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RaisePropertyUpdated();
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}
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/// <summary>
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/// renames a group. throw an exception on error
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/// </summary>
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/// <param name="prevName"></param>
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/// <param name="newName"></param>
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public void RenameGroup(string prevName, string newName)
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{
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mDataSource.Rows[prevName].Name = newName;
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RaisePropertyUpdated();
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}
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/// <summary>
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/// set this to true to automatically detect the highest radar value int the chart. This value will be used to scale all other radar entries
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/// </summary>
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public bool AutomaticMaxValue
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{
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get { return automaticMaxValue; }
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set
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{
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automaticMaxValue = value;
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RaisePropertyUpdated();
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}
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}
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/// <summary>
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/// Mannualy set the maximum value , all radar entires will be scaled based on this value. If a radar entry value is larger than this value it will be clamped
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/// Note: set AutomaticMaxValue to false in order to use this field
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/// </summary>
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[SerializeField]
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private double maxValue = 10;
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/// <summary>
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/// Mannualy set the maximum value , all radar entires will be scaled based on this value. If a radar entry value is larger than this value it will be clamped
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/// Note: set AutomaticMaxValue to false in order to use this field
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/// </summary>
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public double MaxValue
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{
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get { return maxValue; }
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set
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{
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maxValue = value;
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RaisePropertyUpdated();
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}
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}
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public void Update()
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{
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UpdateSliders();
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}
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/// <summary>
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/// call this to suspend chart redrawing while updating the data of the chart
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/// </summary>
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public void StartBatch()
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{
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mDataSource.SuspendEvents = true;
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}
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/// <summary>
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/// call this after StartBatch , this will apply all the changed made between the StartBatch call to this call
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/// </summary>
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public void EndBatch()
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{
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mDataSource.SuspendEvents = false;
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}
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public double GetMinValue()
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{
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return 0.0;
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}
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public bool HasGroup(string groupName)
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{
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try
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{
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var row = mDataSource.Rows[groupName];
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if (row != null)
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return true;
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}
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catch
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{
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}
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return false;
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}
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public double GetMaxValue()
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{
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double max = MaxValue;
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double? rawMax = mDataSource.getRawMaxValue();
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if (AutomaticMaxValue && rawMax.HasValue)
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max = rawMax.Value;
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return max;
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}
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public bool HasCategory(string category)
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{
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try
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{
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var col = mDataSource.Columns[category];
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if (col != null)
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return true;
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}
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catch
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{
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}
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return false;
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}
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public string GetCategoryName(int index)
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{
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return mDataSource.Columns[index].Name;
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}
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public double GetCategoryMaxValue(int index)
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{
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return ((CategoryData)mDataSource.Columns[index].UserData).MaxValue;
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}
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public void SetCategoryMaxValue(string category,double maxValue)
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{
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((CategoryData)mDataSource.Columns[category].UserData).MaxValue = maxValue;
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}
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public int GetGroupIndex(String name)
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{
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for (int i = 0; i < mGroups.Length; i++)
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if (mGroups[i] == name)
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return i;
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throw new Exception("group does not exist");
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}
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public string GetGroupName(int index)
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{
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return mDataSource.Rows[index].Name;
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}
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/// <summary>
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/// used intenally , do not call
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/// </summary>
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/// <param name="cats"></param>
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public object[] StoreAllCategoriesinOrder()
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{
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return mCategories.ToArray();
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}
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public void OnBeforeSerialize()
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{
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int totalColumns = mDataSource.Columns.Count;
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mCategories = new CategoryData[totalColumns];
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for (int i = 0; i < totalColumns; i++)
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{
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CategoryData data = mDataSource.Columns[i].UserData as CategoryData;
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if (data.FillSmoothing < 1)
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data.FillSmoothing = 1;
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data.Name = mDataSource.Columns[i].Name;
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mCategories[i] = data;
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}
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int totalRows = mDataSource.Rows.Count;
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mGroups = new string[totalRows];
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for (int i = 0; i < totalRows; i++)
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mGroups[i] = mDataSource.Rows[i].Name;
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double[,] raw = mDataSource.getRawData();
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int current = 0;
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mData = new DataEntry[raw.GetLength(0) * raw.GetLength(1)];
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for (int i = 0; i < raw.GetLength(0); ++i)
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{
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for (int j = 0; j < raw.GetLength(1); ++j)
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{
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DataEntry entry = new DataEntry();
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entry.ColumnName = mDataSource.Columns[j].Name;
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entry.GroupName = mDataSource.Rows[i].Name;
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entry.Amount = raw[i, j];
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mData[current++] = entry;
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}
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}
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}
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public void OnAfterDeserialize()
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{
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mDataSource = new ChartSparseDataSource();
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mDataSource.SuspendEvents = true;
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mDataSource.Clear();
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if (mCategories == null)
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mCategories = new CategoryData[0];
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if (mGroups == null)
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mGroups = new string[0];
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if (mData == null)
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mData = new DataEntry[0];
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for (int i = 0; i < mCategories.Length; i++)
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AddCategory(mCategories[i].Name, mCategories[i]);
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for (int i = 0; i < mGroups.Length; i++)
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AddGroup(mGroups[i]);
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for (int i = 0; i < mData.Length; i++)
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{
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try
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{
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DataEntry entry = mData[i];
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mDataSource.SetValue(entry.ColumnName, entry.GroupName, entry.Amount);
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}
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catch (Exception)
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{
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}
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}
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mDataSource.SuspendEvents = false;
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}
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private void AddCategory(string name, CategoryData data)
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{
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ChartDataColumn column = new ChartDataColumn(name);
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column.UserData = data;
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mDataSource.mColumns.Add(column);
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}
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/// <summary>
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/// clears all groups in the radar chart
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/// </summary>
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public void ClearGroups()
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{
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string[] groups = mDataSource.Rows.Select(x => x.Name).ToArray();
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foreach (string s in groups)
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{
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RemoveGroup(s);
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}
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}
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/// <summary>
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/// clears alll categories in the radar chart
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/// </summary>
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public void ClearCategories()
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{
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string[] groups = mDataSource.Columns.Select(x => x.Name).ToArray();
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foreach (string s in groups)
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{
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RemoveCategory(s);
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}
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}
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/// <summary>
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/// Adds a new category to the radar chart. Each category has it's own materials and name.
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/// Note: you must also add groups to the radar data.
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/// Example: you can set the chart categories to be "Player 1","Player 2","Player 3" in order to compare player achivments
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public void AddCategory(string name, PathGenerator linePrefab, Material lineMaterial, float lineThickness, GameObject pointPrefab, Material pointMaterial, float pointSize, Material fillMaterial)
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{
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AddInnerCategory(name, null, lineMaterial, lineThickness, null, pointMaterial, pointSize, fillMaterial,5, 0f, 0f);
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}
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/// <summary>
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/// Adds a new category to the radar chart. Each category has it's own materials and name.
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/// Note: you must also add groups to the radar data.
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/// Example: you can set the chart categories to be "Player 1","Player 2","Player 3" in order to compare player achivments
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/// </summary>
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protected void AddInnerCategory(string name, PathGenerator linePrefab, Material lineMaterial, float lineThickness, GameObject pointPrefab, Material pointMaterial, float pointSize, Material fillMaterial,int fillSmoothing, float curve, float seperation)
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{
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ChartDataColumn column = new ChartDataColumn(name);
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CategoryData data = new CategoryData();
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data.LinePrefab = linePrefab;
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data.LineMaterial = lineMaterial;
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data.LineThickness = lineThickness;
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data.PointMaterial = pointMaterial;
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data.PointSize = pointSize;
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data.PointPrefab = pointPrefab;
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data.FillMaterial = fillMaterial;
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if (fillSmoothing < 1)
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fillSmoothing = 1;
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data.FillSmoothing = fillSmoothing;
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data.Curve = curve;
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data.Seperation = seperation;
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data.Name = name;
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column.UserData = data;
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mDataSource.mColumns.Add(column);
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}
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public void SetCategoryHover(string category, ChartItemEffect lineHover, ChartItemEffect pointHover)
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{
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try
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{
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CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
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if (data == null)
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throw new Exception("category not set"); // should never happen
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data.LineHover = lineHover;
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data.PointHover = pointHover;
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RaiseDataChanged();
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}
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catch
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{
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Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
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}
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}
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protected void SetInnerCategoryFill(string category, Material fillMaterial, int fillSmoothing)
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{
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try
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{
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CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
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if (data == null)
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throw new Exception("category not set"); // should never happen
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data.FillMaterial = fillMaterial;
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if (fillSmoothing < 1)
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fillSmoothing = 1;
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data.FillSmoothing = fillSmoothing;
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RaiseDataChanged();
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}
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catch
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{
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Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
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}
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}
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protected void SetInnerCategoryLine(string category, PathGenerator linePrefab, Material lineMaterial, float lineThickness)
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{
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try
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{
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CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
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if (data == null)
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throw new Exception("category not set"); // should never happen
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data.LineMaterial = lineMaterial;
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data.LinePrefab = linePrefab;
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data.LineThickness = lineThickness;
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RaiseDataChanged();
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}
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catch
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{
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Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
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}
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}
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protected void SetInnerCategoryPoint(string category, GameObject prefab, Material pointMaterial, float pointSize)
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{
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try
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{
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CategoryData data = mDataSource.Columns[category].UserData as CategoryData;
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if (data == null)
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throw new Exception("category not set"); // should never happen
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data.PointPrefab = prefab;
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data.PointMaterial = pointMaterial;
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data.PointSize = pointSize;
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RaiseDataChanged();
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}
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catch
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{
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Debug.LogWarning("Invalid category name. Make sure the category is present in the graph");
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}
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}
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public void SetCategoryFill(string category, Material fillMaterial)
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{
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SetInnerCategoryFill(category, fillMaterial,5);
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}
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public void SetCategoryLine(string category, Material lineMaterial, float lineThickness)
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{
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SetInnerCategoryLine(category, null, lineMaterial, lineThickness);
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}
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public void SetCategoryPoint(string category, Material pointMaterial, float pointSize)
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{
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SetInnerCategoryPoint(category, null, pointMaterial, pointSize);
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}
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/// <summary>
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/// sets the material for the specified category
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/// </summary>
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/// <param name="category">the name of the category</param>
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/// <param name="material">the material of the category</param>
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public void SetMaterial(string category, Material material)
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{
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SetMaterial(category, new ChartDynamicMaterial(material));
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}
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internal ChartDynamicMaterial GetMaterial(string category)
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{
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return mDataSource.Columns[category].Material;
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}
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/// <summary>
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/// sets the material for the specified category
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/// </summary>
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/// <param name="category">the name of the category</param>
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/// <param name="material">the dynamic material of the category. dynamic materials allows setting the material for different events</param>
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public void SetMaterial(string category, ChartDynamicMaterial material)
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{
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mDataSource.Columns[category].Material = material;
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}
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/// <summary>
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/// removes a category from the radar chart
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/// </summary>
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/// <param name="name">the name of the category to remove</param>
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public void RemoveCategory(string name)
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{
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ChartDataColumn column = mDataSource.Columns[name];
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RemoveSliderForCategory(name);
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mDataSource.Columns.Remove(column);
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}
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public void RestoreCategory(string category, object data)
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{
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var toSet = (CategoryData)data;
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CategoryData current = (CategoryData)(mDataSource.Columns[category].UserData);
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current.Curve = toSet.Curve;
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current.FillMaterial = toSet.FillMaterial;
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current.FillSmoothing = toSet.FillSmoothing;
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current.LineHover = toSet.LineHover;
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current.LineMaterial = toSet.LineMaterial;
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current.LinePrefab = toSet.LinePrefab;
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current.LineThickness= toSet.LineThickness;
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current.PointHover= toSet.PointHover;
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current.PointMaterial = toSet.PointMaterial;
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current.PointPrefab = toSet.PointPrefab;
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current.PointSize = toSet.PointSize;
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current.Seperation = toSet.Seperation;
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current.MaxValue = toSet.MaxValue;
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RaisePropertyUpdated();
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}
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/// <summary>
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/// removes a group from the radar chart
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/// </summary>
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/// <param name="name">the name of the group to remove</param>
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public void RemoveGroup(string name)
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{
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ChartDataRow row = mDataSource.Rows[name];
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RemoveSliderForGroup(name);
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mDataSource.Rows.Remove(row);
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}
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/// <summary>
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/// Adds a group to the radar chart. Each group holds a double value for each category.
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/// Note: you must also add at least one category to the radar chart
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/// Example: you can set the categories to "Player 1","Player 2","Player 3" and the groups to "Gold","Wood","Oil","Total"
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/// in order to compare the resources the players have gather during a level
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/// </summary>
|
||||
/// <param name="name"></param>
|
||||
public void AddGroup(string name)
|
||||
{
|
||||
mDataSource.Rows.Add(new ChartDataRow(name));
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// gets the value for the specified group and category
|
||||
/// </summary>
|
||||
/// <param name="category">the category name</param>
|
||||
/// <param name="group">the group name</param>
|
||||
/// <returns></returns>
|
||||
public double GetValue(string category, string group)
|
||||
{
|
||||
return mDataSource.GetValue(category, group);
|
||||
}
|
||||
|
||||
public bool CheckAnimationEnded(float time, AnimationCurve curve)
|
||||
{
|
||||
if (curve.length == 0)
|
||||
return true;
|
||||
return time > curve.keys[curve.length - 1].time;
|
||||
}
|
||||
|
||||
private void FixEaseFunction(AnimationCurve curve)
|
||||
{
|
||||
curve.postWrapMode = WrapMode.Once;
|
||||
curve.preWrapMode = WrapMode.Once;
|
||||
}
|
||||
|
||||
private void SlideValue(string category, string group, double slideTo, float totalTime, AnimationCurve curve)
|
||||
{
|
||||
try
|
||||
{
|
||||
RemoveSlider(category, group);
|
||||
curve.postWrapMode = WrapMode.Once;
|
||||
curve.preWrapMode = WrapMode.Once;
|
||||
float time = 0f;
|
||||
if (curve.length > 0)
|
||||
time = curve.keys[curve.length - 1].time;
|
||||
Slider s = new Slider();
|
||||
s.category = category;
|
||||
s.group = group;
|
||||
s.from = GetValue(category, group);
|
||||
s.to = slideTo;
|
||||
s.startTime = Time.time;
|
||||
s.timeScale = time / totalTime;
|
||||
s.totalTime = time;
|
||||
s.curve = curve;
|
||||
mSliders.Add(s);
|
||||
}
|
||||
catch (ChartException e)
|
||||
{
|
||||
Debug.LogWarning(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
private void SlideValue(string category, string group, double slideTo, float time)
|
||||
{
|
||||
try
|
||||
{
|
||||
RemoveSlider(category, group);
|
||||
Slider s = new Slider();
|
||||
s.category = category;
|
||||
s.group = group;
|
||||
s.from = GetValue(category, group);
|
||||
s.to = slideTo;
|
||||
s.startTime = Time.time;
|
||||
s.totalTime = time;
|
||||
mSliders.Add(s);
|
||||
}
|
||||
catch (ChartException e)
|
||||
{
|
||||
Debug.LogWarning(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// sets the value for the specified group and category
|
||||
/// </summary>
|
||||
/// <param name="category">the category name</param>
|
||||
/// <param name="group">the group name</param>
|
||||
/// <param name="amount">the value for the radar entry</param>
|
||||
public void SetValue(string category, string group, double amount)
|
||||
{
|
||||
RemoveSlider(category, group);
|
||||
SetValueInternal(category, group, amount);
|
||||
}
|
||||
|
||||
protected override void SetValueInternal(string category, string group, double amount)
|
||||
{
|
||||
try
|
||||
{
|
||||
mDataSource.SetValue(category, group, amount);
|
||||
}
|
||||
catch (ChartException e)
|
||||
{
|
||||
Debug.LogWarning(e.Message);
|
||||
}
|
||||
}
|
||||
|
||||
CategoryData IInternalRadarData.getCategoryData(int i)
|
||||
{
|
||||
return mDataSource.Columns[i].UserData as CategoryData;
|
||||
}
|
||||
|
||||
event EventHandler IInternalRadarData.InternalDataChanged
|
||||
{
|
||||
add
|
||||
{
|
||||
DataChanged += value;
|
||||
}
|
||||
|
||||
remove
|
||||
{
|
||||
DataChanged -= value;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user