graph chart引入&骑行结果弹窗
This commit is contained in:
1 parent
40d118cea3
commit
96f3644b5b
2374 files changed
+485161
-2410
No files matched your search
@@ -0,0 +1,141 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using ChartAndGraph;
|
||||
using System;
|
||||
using System.Collections.Generic;
|
||||
using System.Linq;
|
||||
using System.Text;
|
||||
using UnityEngine;
|
||||
|
||||
public class GraphAnimation : MonoBehaviour
|
||||
{
|
||||
GraphChartBase graphChart;
|
||||
public float AnimationTime = 3f;
|
||||
public bool ModifyRange = true;
|
||||
Dictionary<String, InnerAnimation> mAnimations = new Dictionary<string, InnerAnimation>();
|
||||
|
||||
class InnerAnimation
|
||||
{
|
||||
public double maxX, minX, maxY, minY;
|
||||
public float totalTime = 3f;
|
||||
public float next = -1f;
|
||||
public string category;
|
||||
public List<DoubleVector2> points;
|
||||
public int index;
|
||||
|
||||
public void Update(GraphChartBase graphChart)
|
||||
{
|
||||
|
||||
if (graphChart == null || points == null || points.Count == 0)
|
||||
return;
|
||||
if (index >= points.Count)
|
||||
return;
|
||||
float leapTime = totalTime / (float)points.Count;
|
||||
if (next == -1f)
|
||||
next = leapTime*2;
|
||||
next += Time.deltaTime;
|
||||
if (next >= leapTime)
|
||||
{
|
||||
int totalLeaps = (int)(next / (leapTime));
|
||||
|
||||
for (int i = 0; i < totalLeaps && index<points.Count; i++)
|
||||
{
|
||||
DoubleVector2 point = points[index];
|
||||
graphChart.DataSource.AddPointToCategoryRealtime(category, point.x, point.y, leapTime);
|
||||
++index;
|
||||
}
|
||||
next -= leapTime * totalLeaps;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
graphChart = GetComponent<GraphChartBase>();
|
||||
}
|
||||
|
||||
bool IsValidDouble(double val)
|
||||
{
|
||||
if (double.IsNaN(val))
|
||||
return false;
|
||||
if (double.IsInfinity(val))
|
||||
return false;
|
||||
return true;
|
||||
}
|
||||
|
||||
public void Animate(string category, List<DoubleVector2> points,float totalTime)
|
||||
{
|
||||
graphChart = GetComponent<GraphChartBase>();
|
||||
if (graphChart == null)
|
||||
return;
|
||||
if (points == null)
|
||||
return;
|
||||
if (points.Count == 0)
|
||||
return;
|
||||
InnerAnimation anim = new InnerAnimation();
|
||||
anim.maxX = float.MinValue;
|
||||
anim.maxY = float.MinValue;
|
||||
anim.minX = float.MaxValue;
|
||||
anim.minY = float.MaxValue;
|
||||
|
||||
for (int i = 0; i < points.Count; ++i)
|
||||
{
|
||||
anim.maxX = Math.Max(points[i].x, anim.maxX);
|
||||
anim.maxY = Math.Max(points[i].y, anim.maxY);
|
||||
anim.minX = Math.Min(points[i].x, anim.minX);
|
||||
anim.minY = Math.Min(points[i].y, anim.minY);
|
||||
}
|
||||
|
||||
if (ModifyRange)
|
||||
{
|
||||
double maxX = anim.maxX;
|
||||
double maxY = anim.maxY;
|
||||
double minX = anim.minX;
|
||||
double minY = anim.minY;
|
||||
foreach (InnerAnimation a in mAnimations.Values)
|
||||
{
|
||||
maxX = Math.Max(maxX, a.maxX);
|
||||
maxY = Math.Max(maxY, a.maxY);
|
||||
minX = Math.Min(minX, a.minX);
|
||||
minY = Math.Min(minY, a.minY);
|
||||
}
|
||||
IInternalGraphData g = graphChart.DataSource;
|
||||
maxX = (float)Math.Max(g.GetMaxValue(0, true),maxX);
|
||||
minX = (float)Math.Min(g.GetMinValue(0, true), minX);
|
||||
maxY = (float)Math.Max(g.GetMaxValue(1, true), maxY);
|
||||
minY = (float)Math.Min(g.GetMinValue(1, true), minY);
|
||||
|
||||
if (IsValidDouble(maxX) && IsValidDouble(maxY) && IsValidDouble(minX) && IsValidDouble(minY))
|
||||
{
|
||||
graphChart.DataSource.StartBatch();
|
||||
graphChart.DataSource.AutomaticHorizontalView = false;
|
||||
graphChart.DataSource.AutomaticVerticallView = false;
|
||||
graphChart.DataSource.HorizontalViewSize = (maxX - minX);
|
||||
graphChart.DataSource.HorizontalViewOrigin = minX;
|
||||
graphChart.DataSource.VerticalViewSize = (maxY - minY);
|
||||
graphChart.DataSource.VerticalViewOrigin = minY;
|
||||
graphChart.DataSource.EndBatch();
|
||||
}
|
||||
}
|
||||
|
||||
anim.points = points;
|
||||
anim.index = 0;
|
||||
anim.next = 0;
|
||||
anim.totalTime = totalTime;
|
||||
anim.category = category;
|
||||
graphChart.DataSource.ClearCategory(category);
|
||||
mAnimations[category] = anim;
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void FixedUpdate()
|
||||
{
|
||||
graphChart = GetComponent<GraphChartBase>();
|
||||
if (graphChart == null)
|
||||
return;
|
||||
foreach(InnerAnimation anim in mAnimations.Values)
|
||||
{
|
||||
anim.Update(graphChart);
|
||||
}
|
||||
}
|
||||
}
|
||||
Reference in new issue
Block a user