graph chart引入&骑行结果弹窗
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#define Graph_And_Chart_PRO
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using UnityEngine;
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using System.Collections;
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using ChartAndGraph;
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public class testMarker : MonoBehaviour
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{
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public GameObject Place;
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// Use this for initialization
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void Start ()
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{
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}
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// Update is called once per frame
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void Update ()
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{
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var radar = GetComponent<RadarChart>();
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string group;
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double amount;
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if(radar.SnapWorldPointToPosition(Input.mousePosition,out group,out amount))
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||||
{
|
||||
Vector3 position;
|
||||
if(radar.ItemToWorldPosition(group,amount ,out position))
|
||||
{
|
||||
Place.transform.position = position;
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 068b9cef75344bb4b8044e19147573b6
|
||||
timeCreated: 1546529935
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
Reference in new issue
Block a user