graph chart引入&骑行结果弹窗
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#define Graph_And_Chart_PRO
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using UnityEngine;
|
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using System.Collections;
|
||||
using ChartAndGraph;
|
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using System.Collections.Generic;
|
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using System;
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public class BarRunChart : MonoBehaviour
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{
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class RunChartEntry
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{
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public RunChartEntry(string name,double amount)
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{
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Name = name;
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Amount = amount;
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}
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public string Name;
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public double Amount;
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}
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public float switchTime = 0.1f;
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float switchTimeCounter =0f;
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|
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List<RunChartEntry> mEntries = new List<RunChartEntry>();
|
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public Material SourceMaterial;
|
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// Use this for initialization
|
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void Start()
|
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{
|
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switchTimeCounter = switchTime;
|
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|
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|
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var bar = GetComponent<BarChart>();
|
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bar.TransitionTimeBetaFeature = switchTime;
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bar.DataSource.ClearCategories();
|
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bar.DataSource.ClearGroups();
|
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bar.DataSource.AddGroup("Default");
|
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|
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// generate a random run chart
|
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for (int i = 0; i < 10; i++)
|
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{
|
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string categoryName = "Item " + i;
|
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mEntries.Add(new RunChartEntry(categoryName, UnityEngine.Random.value * 10));
|
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Material mat = new Material(SourceMaterial);
|
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mat.color = new Color(
|
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UnityEngine.Random.Range(0f, 1f),
|
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UnityEngine.Random.Range(0f, 1f),
|
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UnityEngine.Random.Range(0f, 1f)
|
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);
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bar.DataSource.AddCategory(categoryName, mat);
|
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}
|
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|
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|
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}
|
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|
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void AddValuesToCategories()
|
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{
|
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|
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for (int i = 0; i < mEntries.Count; i++)
|
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{
|
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mEntries[i].Amount += UnityEngine.Random.Range(-0.3f, 0.3f);
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}
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}
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// Update is called once per frame
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void Update()
|
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{
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// changes are timed
|
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switchTimeCounter -= Time.deltaTime;
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if (switchTimeCounter < 0f)
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{
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switchTimeCounter = switchTime;
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var bar = GetComponent<BarChart>();
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//position the categories according to the currently displayed values
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for (int i = 0; i < mEntries.Count; i++)
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{
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bar.DataSource.MoveCategory(mEntries[i].Name, i);
|
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}
|
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// add the changes
|
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AddValuesToCategories();
|
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// sort the changes
|
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mEntries.Sort((x, y) => (int)Math.Sign(x.Amount - y.Amount));
|
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// animate the transition to the next values
|
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for (int i = 0; i < mEntries.Count; i++)
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{
|
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|
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bar.DataSource.SlideValue(mEntries[i].Name, "Default", mEntries[i].Amount, switchTime);
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}
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}
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}
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}
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#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
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using System.Collections;
|
||||
using ChartAndGraph;
|
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|
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public class ChangeOrder : MonoBehaviour {
|
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|
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public float slideTime = 5f;
|
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public float switchTime = 7f;
|
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float timeCounter = 1f;
|
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float switchTimeCounter = 0.3f;
|
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// Use this for initialization
|
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void Start () {
|
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timeCounter = 0f;
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switchTimeCounter = switchTime;
|
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|
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}
|
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|
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// Update is called once per frame
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void Update ()
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{
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timeCounter -= Time.deltaTime;
|
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switchTimeCounter -= Time.deltaTime;
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if(switchTimeCounter < 0f)
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{
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switchTimeCounter = switchTime;
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var bar = GetComponent<BarChart>();
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bar.DataSource.SwitchCategoryPositions("Category 1", "Category 2");
|
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}
|
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if (timeCounter < 0f)
|
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{
|
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var bar = GetComponent<BarChart>();
|
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timeCounter = slideTime;
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for (int i = 1; i <= 3; i++)
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{
|
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string cat = "Category " + i;
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for (int j = 1; j <= 3; j++)
|
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{
|
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string grp = "Group " + j;
|
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bar.DataSource.SlideValue(cat, grp, Random.value * 10f, slideTime);
|
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}
|
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}
|
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}
|
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guid: 23c5347b8b46eb944a072ede2e74109d
|
||||
folderAsset: yes
|
||||
timeCreated: 1492530842
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
|
||||
namespace ChartAndGraph
|
||||
{
|
||||
class BubbleGraphFeed : MonoBehaviour
|
||||
{
|
||||
string[] items = new string[] { "A", "B", "C", "D", "E", "F", "G", "H", "I", "J", "K" };
|
||||
void Start()
|
||||
{
|
||||
|
||||
GraphChartBase graph = GetComponent<GraphChartBase>();
|
||||
if (graph != null)
|
||||
{
|
||||
|
||||
// graph.DataSource.StartBatch();
|
||||
graph.DataSource.ClearCategory("Player 1");
|
||||
graph.DataSource.ClearCategory("Player 2");
|
||||
for (int i = 0; i < 10; i++)
|
||||
{
|
||||
GraphData.AddPointToCategoryWithLabel(graph, "Player 1", Random.value * 10f, Random.value * 10f, Random.value * 3f, items[i], i.ToString());
|
||||
// graph.DataSource.AddPointToCategory("Player 1", Random.value * 10f, Random.value * 10f, Random.value *3f);
|
||||
// graph.DataSource.AddPointToCategory("Player 2", Random.value * 10f, Random.value * 10f, Random.value *3f);
|
||||
}
|
||||
// graph.DataSource.EndBatch();
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 09090a0a91ff409469985e987a5b6e60
|
||||
timeCreated: 1492530842
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e46da5423052c094db171dc107ee4aea
|
||||
folderAsset: yes
|
||||
timeCreated: 1481885291
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,41 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using ChartAndGraph;
|
||||
using System.Collections;
|
||||
|
||||
public class GraphChartFeed : MonoBehaviour
|
||||
{
|
||||
void Start ()
|
||||
{
|
||||
GraphChartBase graph = GetComponent<GraphChartBase>();
|
||||
if (graph != null)
|
||||
{
|
||||
graph.Scrollable = false;
|
||||
graph.HorizontalValueToStringMap[0.0] = "Zero"; // example of how to set custom axis strings
|
||||
graph.DataSource.StartBatch();
|
||||
graph.DataSource.ClearCategory("Player 1");
|
||||
graph.DataSource.ClearAndMakeBezierCurve("Player 2");
|
||||
|
||||
for (int i = 0; i <10000; i++)
|
||||
{
|
||||
graph.DataSource.AddPointToCategory("Player 1",i*5,Random.value*10f + 20f);
|
||||
if (i == 0)
|
||||
graph.DataSource.SetCurveInitialPoint("Player 2",i*5, Random.value * 10f + 10f);
|
||||
else
|
||||
graph.DataSource.AddLinearCurveToCategory("Player 2",
|
||||
new DoubleVector2(i*5 , Random.value * 10f + 10f));
|
||||
}
|
||||
graph.DataSource.MakeCurveCategorySmooth("Player 2");
|
||||
graph.DataSource.EndBatch();
|
||||
}
|
||||
// StartCoroutine(ClearAll());
|
||||
}
|
||||
|
||||
IEnumerator ClearAll()
|
||||
{
|
||||
yield return new WaitForSeconds(5f);
|
||||
GraphChartBase graph = GetComponent<GraphChartBase>();
|
||||
|
||||
graph.DataSource.Clear();
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1d08b9496ffe59d4a8745ca75ed3d400
|
||||
timeCreated: 1481885870
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b589abdac5c9ed4478be4adb8f6e24ac
|
||||
timeCreated: 1481885857
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: e86cfe814e2f9d943a8a3b5e3e2e8d14
|
||||
folderAsset: yes
|
||||
timeCreated: 1560548194
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,30 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using ChartAndGraph;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
|
||||
public partial class LargeDataFeed
|
||||
{
|
||||
public void AppendPointRealtime(double x, double y, double slideTime = 0f)
|
||||
{
|
||||
if (graph == null)
|
||||
return;
|
||||
bool show = false;
|
||||
if (mData.Count == 0)
|
||||
show = true;
|
||||
else
|
||||
{
|
||||
double viewX = mData[mData.Count - 1].x;
|
||||
double pageStartThreshold = currentPagePosition - mCurrentPageSizeFactor;
|
||||
double pageEndThreshold = currentPagePosition + mCurrentPageSizeFactor - graph.DataSource.HorizontalViewSize;
|
||||
if (viewX >= pageStartThreshold && viewX <= pageEndThreshold)
|
||||
show = true;
|
||||
}
|
||||
mData.Add(new DoubleVector2(x, y));
|
||||
if (show)
|
||||
graph.DataSource.AddPointToCategoryRealtime("Player 1", x, y, slideTime);
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1063c1a4134dbbc4b8d80e7b09a9c377
|
||||
timeCreated: 1560596740
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,244 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using ChartAndGraph;
|
||||
using System.Collections.Generic;
|
||||
using System;
|
||||
using System.IO;
|
||||
|
||||
public partial class LargeDataFeed : MonoBehaviour, IComparer<DoubleVector2>
|
||||
{
|
||||
public string Category = "Player 1";
|
||||
public int DownSampleToPoints = 100;
|
||||
List<DoubleVector2> mData = new List<DoubleVector2>(); // the data held by the chart
|
||||
double pageSize = 2f;
|
||||
double currentPagePosition = 0.0;
|
||||
double currentZoom = 0f;
|
||||
GraphChartBase graph;
|
||||
double mCurrentPageSizeFactor = double.NegativeInfinity;
|
||||
void Start()
|
||||
{
|
||||
graph = GetComponent<GraphChartBase>();
|
||||
SetInitialData();
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// called with Start(). These will be used to load the data into the large data feed. You should replace this with your own loading logic.
|
||||
/// </summary>
|
||||
void SetInitialData()
|
||||
{
|
||||
List<DoubleVector2> data = new List<DoubleVector2>(250000);
|
||||
double x = 0f;
|
||||
double y = 200f;
|
||||
for (int i = 0; i < 25000; i++) // initialize with random data
|
||||
{
|
||||
data.Add(new DoubleVector2(x, y));
|
||||
y += UnityEngine.Random.value * 10f - 5f;
|
||||
x += UnityEngine.Random.value;
|
||||
}
|
||||
SetData(data);
|
||||
}
|
||||
|
||||
public void SaveToFile(string path)
|
||||
{
|
||||
using (StreamWriter file = new StreamWriter(path))
|
||||
{
|
||||
file.WriteLine(mData.Count);
|
||||
for (int i = 0; i < mData.Count; i++)
|
||||
{
|
||||
DoubleVector2 item = mData[i];
|
||||
file.WriteLine(item.x);
|
||||
file.WriteLine(item.y);
|
||||
}
|
||||
}
|
||||
}
|
||||
public void LoadFromFile(string path)
|
||||
{
|
||||
try
|
||||
{
|
||||
List<DoubleVector2> data = new List<DoubleVector2>();
|
||||
using (StreamReader file = new StreamReader(path))
|
||||
{
|
||||
int count = int.Parse(file.ReadLine());
|
||||
for (int i = 0; i < count; i++)
|
||||
{
|
||||
double x = double.Parse(file.ReadLine());
|
||||
double y = double.Parse(file.ReadLine());
|
||||
data.Add(new DoubleVector2(x, y));
|
||||
}
|
||||
}
|
||||
SetData(data);
|
||||
}
|
||||
catch (Exception)
|
||||
{
|
||||
throw new Exception("Invalid file format");
|
||||
}
|
||||
}
|
||||
|
||||
/// <summary>
|
||||
/// vertify's that the graph data is sorted so it can be searched using a binary search.
|
||||
/// </summary>
|
||||
/// <returns></returns>
|
||||
bool VerifySorted(List<DoubleVector2> data)
|
||||
{
|
||||
if (data == null)
|
||||
return true;
|
||||
for (int i = 1; i < data.Count; i++)
|
||||
{
|
||||
if (data[i].x < data[i - 1].x)
|
||||
return false;
|
||||
}
|
||||
return true;
|
||||
}
|
||||
|
||||
|
||||
/// <summary>
|
||||
/// set the data of the large data graph
|
||||
/// </summary>
|
||||
/// <param name="data"></param>
|
||||
public void SetData(List<DoubleVector2> data)
|
||||
{
|
||||
if (data == null)
|
||||
data = new List<DoubleVector2>(); // set up an empty list instead of null
|
||||
if (VerifySorted(data) == false)
|
||||
{
|
||||
Debug.LogWarning("The data used with large data feed must be sorted acoording to the x value, aborting operation");
|
||||
return;
|
||||
}
|
||||
mData = data;
|
||||
LoadPage(currentPagePosition); // load the page at position 0
|
||||
}
|
||||
|
||||
int FindClosestIndex(double position) // if you want to know what is index is currently displayed . use binary search to find it
|
||||
{
|
||||
//NOTE :: this method assumes your data is sorted !!!
|
||||
int res = mData.BinarySearch(new DoubleVector2(position, 0.0), this);
|
||||
if (res >= 0)
|
||||
return res;
|
||||
return ~res;
|
||||
}
|
||||
|
||||
double PageSizeFactor
|
||||
{
|
||||
get
|
||||
{
|
||||
return pageSize * graph.DataSource.HorizontalViewSize;
|
||||
}
|
||||
}
|
||||
|
||||
void findPointsForPage(double position, out int start, out int end) // given a page position , find the right most and left most indices in the data for that page.
|
||||
{
|
||||
int index = FindClosestIndex(position); // use binary search to find the closest position to the current scroll point
|
||||
|
||||
double endPosition = position + PageSizeFactor;
|
||||
double startPosition = position - PageSizeFactor;
|
||||
|
||||
//starting from the current index , we find the page boundries
|
||||
for (start = index; start > 0; start--)
|
||||
{
|
||||
if (mData[start].x < startPosition) // take the first point that is out of the page. so the graph doesn't break at the edge
|
||||
break;
|
||||
}
|
||||
|
||||
for (end = index; end < mData.Count; end++)
|
||||
{
|
||||
if (mData[end].x > endPosition) // take the first point that is out of the page
|
||||
break;
|
||||
}
|
||||
|
||||
}
|
||||
|
||||
public void Update()
|
||||
{
|
||||
if (graph != null)
|
||||
{
|
||||
//check the scrolling position of the graph. if we are past the view size , load a new page
|
||||
double pageStartThreshold = currentPagePosition - mCurrentPageSizeFactor;
|
||||
double pageEndThreshold = currentPagePosition + mCurrentPageSizeFactor - graph.DataSource.HorizontalViewSize;
|
||||
|
||||
if (graph.HorizontalScrolling < pageStartThreshold || graph.HorizontalScrolling > pageEndThreshold || currentZoom >= graph.DataSource.HorizontalViewSize * 2f)
|
||||
{
|
||||
currentZoom = graph.DataSource.HorizontalViewSize;
|
||||
mCurrentPageSizeFactor = PageSizeFactor * 0.9f;
|
||||
LoadPage(graph.HorizontalScrolling);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
void LoadWithoutDownSampling(int start, int end)
|
||||
{
|
||||
for (int i = start; i < end; i++) // load the data
|
||||
{
|
||||
graph.DataSource.AddPointToCategory(Category, mData[i].x, mData[i].y);
|
||||
}
|
||||
}
|
||||
|
||||
void LoadWithDownSampling(int start, int end)
|
||||
{
|
||||
int total = end - start;
|
||||
|
||||
if (DownSampleToPoints >= total)
|
||||
{
|
||||
LoadWithoutDownSampling(start, end);
|
||||
return;
|
||||
}
|
||||
|
||||
double sampleCount = ((double)total) / (double)DownSampleToPoints;
|
||||
// graph.DataSource.AddPointToCategory(Category, mData[start].x, mData[start].y);
|
||||
for (int i = 0; i < DownSampleToPoints; i++)
|
||||
{
|
||||
int fractionStart = start + (int)(i * sampleCount); // the first point with a fraction
|
||||
int fractionEnd = start + (int)((i + 1) * sampleCount); // the first point with a fraction
|
||||
fractionEnd = Math.Min(fractionEnd, mData.Count - 1);
|
||||
double x = 0, y = 0;
|
||||
double divide = 0.0;
|
||||
for (int j = fractionStart; j < fractionEnd; j++) // avarge the poins
|
||||
{
|
||||
x += mData[j].x;
|
||||
y += mData[j].y;
|
||||
divide++;
|
||||
}
|
||||
if (divide > 0.0)
|
||||
{
|
||||
x /= divide;
|
||||
y /= divide;
|
||||
graph.DataSource.AddPointToCategory(Category, x, y);
|
||||
}
|
||||
else
|
||||
Debug.Log("error");
|
||||
}
|
||||
// graph.DataSource.AddPointToCategory(Category, mData[last].x, mData[last].y);
|
||||
}
|
||||
|
||||
void LoadPage(double pagePosition)
|
||||
{
|
||||
if (graph != null)
|
||||
{
|
||||
|
||||
Debug.Log("Loading page :" + pagePosition);
|
||||
graph.DataSource.StartBatch(); // call start batch
|
||||
graph.DataSource.HorizontalViewOrigin = 0;
|
||||
int start, end;
|
||||
findPointsForPage(pagePosition, out start, out end); // get the page edges
|
||||
graph.DataSource.ClearCategory(Category); // clear the cateogry
|
||||
|
||||
if (DownSampleToPoints <= 0)
|
||||
LoadWithoutDownSampling(start, end);
|
||||
else
|
||||
LoadWithDownSampling(start, end);
|
||||
graph.DataSource.EndBatch();
|
||||
graph.HorizontalScrolling = pagePosition;
|
||||
}
|
||||
currentPagePosition = pagePosition;
|
||||
}
|
||||
|
||||
|
||||
public int Compare(DoubleVector2 x, DoubleVector2 y)
|
||||
{
|
||||
if (x.x < y.x)
|
||||
return -1;
|
||||
if (x.x > y.x)
|
||||
return 1;
|
||||
return 0;
|
||||
}
|
||||
}
|
||||
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 858eac91acdb9154ea539c6c801e5624
|
||||
timeCreated: 1500217865
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 55211ec481c096c448afc8e78647e441
|
||||
timeCreated: 1500217865
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 68bd676c1e1b22a4eb7fc6fda3ee78bd
|
||||
folderAsset: yes
|
||||
timeCreated: 1560709892
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,77 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class Marker : MonoBehaviour
|
||||
{
|
||||
|
||||
public GraphChartBase Chart;
|
||||
public RectTransform LastPoint;
|
||||
public RectTransform Area;
|
||||
public Text MouseText;
|
||||
|
||||
private DoubleRect currentRect = new DoubleRect();
|
||||
// Use this for initialization
|
||||
void Start ()
|
||||
{
|
||||
if (Chart != null)
|
||||
{
|
||||
Chart.OnRedraw.AddListener(Redraw);
|
||||
}
|
||||
}
|
||||
|
||||
void Redraw()
|
||||
{
|
||||
if (Chart == null)
|
||||
return;
|
||||
|
||||
if(Chart.IsRectVisible(currentRect) == false)
|
||||
{
|
||||
|
||||
double endX = (float)(Chart.HorizontalScrolling + Chart.DataSource.HorizontalViewSize);
|
||||
double x = endX - 1f;
|
||||
double y = (float)Chart.VerticalScrolling;
|
||||
double endY = (float)Chart.DataSource.GetMaxValue(1, false);
|
||||
currentRect = new DoubleRect(x, y, endX - x, endY - y);
|
||||
}
|
||||
|
||||
DoubleRect trimRect;
|
||||
if (Chart.TrimRect(currentRect, out trimRect))
|
||||
{
|
||||
Chart.RectToCanvas(Area, trimRect);
|
||||
}
|
||||
|
||||
|
||||
DoubleVector3 last;
|
||||
if (Chart.DataSource.GetLastPoint("Player 1", out last))
|
||||
{
|
||||
Vector3 pos;
|
||||
if(Chart.PointToWorldSpace(out pos, last.x, last.y, "Player 1"))
|
||||
{
|
||||
if(LastPoint != null)
|
||||
{
|
||||
LastPoint.transform.position = pos;
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
double mx, my;
|
||||
if (MouseText != null)
|
||||
{
|
||||
if (Chart.MouseToClient(out mx, out my))
|
||||
{
|
||||
MouseText.text = string.Format("{0:0.00} , {1:0.00}", mx, my);
|
||||
}
|
||||
}
|
||||
else
|
||||
{
|
||||
MouseText.text = "";
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: eb49bcddaca291d4d9306cfd3ba83e16
|
||||
timeCreated: 1505744455
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
|
||||
public class MarkerSampleDataInitializer : MonoBehaviour
|
||||
{
|
||||
|
||||
public GraphChartBase graph;
|
||||
|
||||
// Use this for initialization
|
||||
void Start ()
|
||||
{
|
||||
graph.DataSource.ClearCategory("Player 1");
|
||||
var point = FindObjectOfType<MarkerText>();
|
||||
var line = FindObjectOfType<MarkerTextLine>();
|
||||
double prevY = 0.0;
|
||||
for (int i=0; i<10; i++)
|
||||
{
|
||||
|
||||
double y = Random.value * 10f;
|
||||
graph.DataSource.AddPointToCategory("Player 1", i, y);
|
||||
if (i == 5)
|
||||
point.point = new DoubleVector2(i, y);
|
||||
|
||||
if( i==7 )
|
||||
{
|
||||
line.point1 = new DoubleVector2(i - 1,prevY);
|
||||
line.point2 = new DoubleVector2(i , y);
|
||||
}
|
||||
prevY = y;
|
||||
}
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update () {
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7b8dda9f9d7b65e4ea83786886ec791d
|
||||
timeCreated: 1558363333
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,39 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MarkerText : MonoBehaviour {
|
||||
|
||||
public GraphChartBase Chart;
|
||||
public Text TextObject;
|
||||
/// <summary>
|
||||
/// the text position in graph coordinates
|
||||
/// </summary>
|
||||
public DoubleVector2 point;
|
||||
|
||||
/// <summary>
|
||||
/// offsets the text on the x axis away from the selected point
|
||||
/// </summary>
|
||||
public float SeperationOffset = 0f;
|
||||
/// <summary>
|
||||
/// offsets the text on the y axus away from the selected point
|
||||
/// </summary>
|
||||
public float ElevationOffset = 0f;
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Chart == null)
|
||||
return;
|
||||
Vector3 res;
|
||||
|
||||
if (Chart.PointToWorldSpace(out res, point.x, point.y))
|
||||
TextObject.transform.position = res + new Vector3(SeperationOffset, ElevationOffset, 0f);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 5b3af3e9270c7f64fbbb3dfd10e72100
|
||||
timeCreated: 1558361222
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 06d82586433e17a498f52c9f9a5b57cc
|
||||
timeCreated: 1558361194
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,56 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class MarkerTextLine : MonoBehaviour {
|
||||
|
||||
public GraphChartBase Chart;
|
||||
public Text TextObject;
|
||||
/// <summary>
|
||||
/// the first line position in graph coordinates
|
||||
/// </summary>
|
||||
public DoubleVector2 point1;
|
||||
/// <summary>
|
||||
/// the second line position in graph coordinates
|
||||
/// </summary>
|
||||
public DoubleVector2 point2;
|
||||
/// <summary>
|
||||
/// offsets the text on the x axis away from the selected point
|
||||
/// </summary>
|
||||
public float SeperationOffset = 0f;
|
||||
/// <summary>
|
||||
/// offsets the text on the y axus away from the selected point
|
||||
/// </summary>
|
||||
public float ElevationOffset = 0f;
|
||||
|
||||
public bool Rotate = true;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
if (Chart == null)
|
||||
return;
|
||||
Vector3 res1,res2;
|
||||
if (Chart.PointToWorldSpace(out res1, point1.x, point1.y))
|
||||
{
|
||||
if(Chart.PointToWorldSpace(out res2,point2.x,point2.y))
|
||||
{
|
||||
Vector2 finalPos = (res2 + res1) * 0.5f;
|
||||
Vector2 seperationVector = (res2 - res1).normalized;
|
||||
Vector2 elevationVector = ChartCommon.Perpendicular(seperationVector);
|
||||
TextObject.transform.position = finalPos + SeperationOffset * seperationVector + ElevationOffset * elevationVector;
|
||||
if(Rotate)
|
||||
{
|
||||
TextObject.transform.localRotation = Quaternion.Euler(0f, 0f,Mathf.Rad2Deg * Mathf.Atan2(seperationVector.y, seperationVector.x));
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 8b0e59caefc323a4ebd77491fce8c5ee
|
||||
timeCreated: 1558365448
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: c91d5b3c8785a5f4585e4a1244b76dad
|
||||
timeCreated: 1505744442
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,161 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using ChartAndGraph;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
using UnityEngine.UI;
|
||||
|
||||
public class PointHighlight : MonoBehaviour
|
||||
{
|
||||
public Text TextPrefab;
|
||||
public ChartItemEffect PointHoverPrefab;
|
||||
|
||||
public int FontSize = 5;
|
||||
public Vector3 TextOffset = new Vector3();
|
||||
int fractionDigits = 0;
|
||||
GraphChart mChart;
|
||||
|
||||
class HighLight
|
||||
{
|
||||
public HighLight(Text t,ChartItemEffect p)
|
||||
{
|
||||
mText = t;
|
||||
mPoint = p;
|
||||
}
|
||||
public Text mText;
|
||||
public ChartItemEffect mPoint;
|
||||
public CharItemEffectController mControl;
|
||||
}
|
||||
List<HighLight> mItems = new List<HighLight>();
|
||||
List<HighLight> mRemoved = new List<HighLight>();
|
||||
|
||||
void Start()
|
||||
{
|
||||
|
||||
|
||||
var labels = GetComponent<ItemLabels>();
|
||||
if (labels != null)
|
||||
fractionDigits = labels.FractionDigits;
|
||||
else
|
||||
fractionDigits = 2;
|
||||
|
||||
var graph = GetComponent<GraphChart>();
|
||||
if (graph != null)
|
||||
mChart = graph;
|
||||
}
|
||||
|
||||
|
||||
|
||||
void Update()
|
||||
{
|
||||
mRemoved.RemoveAll(x =>
|
||||
{
|
||||
if (!x.mControl.enabled)
|
||||
{
|
||||
ChartCommon.SafeDestroy(x.mText.gameObject);
|
||||
ChartCommon.SafeDestroy(x.mPoint.gameObject);
|
||||
return true;
|
||||
}
|
||||
return false;
|
||||
});
|
||||
}
|
||||
|
||||
IEnumerator SelectText(Text text,GameObject point)
|
||||
{
|
||||
yield return new WaitForEndOfFrame();
|
||||
if (text != null)
|
||||
{
|
||||
ChartItemEvents e = text.GetComponent<ChartItemEvents>();
|
||||
if (e != null)
|
||||
{
|
||||
e.OnMouseHover.Invoke(e.gameObject);
|
||||
}
|
||||
e = point.GetComponent<ChartItemEvents>();
|
||||
if (e != null)
|
||||
{
|
||||
e.OnMouseHover.Invoke(e.gameObject);
|
||||
}
|
||||
}
|
||||
}
|
||||
void ClearHighLight()
|
||||
{
|
||||
for (int i = 0; i < mItems.Count; i++)
|
||||
{
|
||||
RemoveText(mItems[i]);
|
||||
}
|
||||
mItems.Clear();
|
||||
}
|
||||
void RemoveText(HighLight h)
|
||||
{
|
||||
if (h.mText != null)
|
||||
{
|
||||
ChartItemEvents e = h.mText.GetComponent<ChartItemEvents>();
|
||||
h.mControl= h.mText.GetComponent<CharItemEffectController>();
|
||||
if (e != null && h.mControl != null)
|
||||
{
|
||||
e.OnMouseLeave.Invoke(e.gameObject);
|
||||
mRemoved.Add(h);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChartCommon.SafeDestroy(h.mText);
|
||||
}
|
||||
e = h.mPoint.GetComponent<ChartItemEvents>();
|
||||
if (e != null)
|
||||
{
|
||||
e.OnMouseLeave.Invoke(e.gameObject);
|
||||
}
|
||||
else
|
||||
{
|
||||
ChartCommon.SafeDestroy(h.mPoint);
|
||||
}
|
||||
|
||||
}
|
||||
}
|
||||
|
||||
void PopText(string data, Vector3 position, bool worldPositionStays)
|
||||
{
|
||||
var canvas = GetComponentInParent<Canvas>();
|
||||
if (canvas == null || TextPrefab == null)
|
||||
return;
|
||||
ClearHighLight();
|
||||
GameObject highlight = (GameObject)GameObject.Instantiate(PointHoverPrefab.gameObject, position, Quaternion.identity);
|
||||
GameObject obj = (GameObject)GameObject.Instantiate(TextPrefab.gameObject, position + TextOffset, Quaternion.identity);
|
||||
|
||||
var text = obj.GetComponent<Text>();
|
||||
text.maskable = false;
|
||||
text.text = data;
|
||||
text.fontSize = FontSize;
|
||||
obj.transform.SetParent(transform, false);
|
||||
highlight.transform.SetParent(transform, false);
|
||||
if (worldPositionStays)
|
||||
{
|
||||
obj.transform.position = position + TextOffset;
|
||||
highlight.transform.position = position;
|
||||
}
|
||||
else
|
||||
{
|
||||
obj.transform.localPosition = position + TextOffset;
|
||||
highlight.transform.localPosition = position;
|
||||
}
|
||||
Vector3 local = obj.transform.localPosition;
|
||||
local.z = 0f;
|
||||
obj.transform.localPosition = local;
|
||||
|
||||
local = highlight.transform.localPosition;
|
||||
local.z = 0f;
|
||||
highlight.transform.localPosition = local;
|
||||
mItems.Add(new HighLight(text, highlight.GetComponent<ChartItemEffect>()));
|
||||
StartCoroutine(SelectText(text, highlight));
|
||||
}
|
||||
|
||||
public void HighlightPoint(string category,int index)
|
||||
{
|
||||
var point = mChart.DataSource.GetPoint(category, index);
|
||||
string text = mChart.FormatItem(point.x, point.y);
|
||||
|
||||
Vector3 position;
|
||||
if (mChart.PointToWorldSpace(out position, point.x, point.y, category))
|
||||
PopText(text, position, true);
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: b1407a84ca33d384795d08f6b2ba5b5b
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: ff8c7776d481a934884a9c015eea9949
|
||||
timeCreated: 1558361194
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,70 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
using UnityEngine.UI;
|
||||
using System;
|
||||
|
||||
public class TrackerLine : MonoBehaviour {
|
||||
public GraphChartBase Chart;
|
||||
public RectTransform Area;
|
||||
public float lineThickness = 1.0f;
|
||||
public bool TrackLast = true;
|
||||
public float yPosition = 0;
|
||||
|
||||
// Use this for initialization
|
||||
void Start()
|
||||
{
|
||||
if (Chart != null)
|
||||
{
|
||||
Chart.OnRedraw.AddListener(Redraw);
|
||||
}
|
||||
}
|
||||
|
||||
void Redraw()
|
||||
{
|
||||
if (Chart == null)
|
||||
return;
|
||||
DoubleVector3 last;
|
||||
if (Chart.DataSource.GetLastPoint("Player 1", out last))
|
||||
{
|
||||
if(TrackLast == false)
|
||||
last.y = yPosition;
|
||||
DoubleRect rect = new DoubleRect(last.x - Chart.DataSource.HorizontalViewSize, last.y - lineThickness * 0.5f, Chart.DataSource.HorizontalViewSize, lineThickness);
|
||||
DoubleRect trimRect;
|
||||
|
||||
if (Area != null)
|
||||
{
|
||||
Vector3 res;
|
||||
if(Chart.PointToWorldSpace(out res,rect.min.x,rect.min.y))
|
||||
{
|
||||
res.y += lineThickness;
|
||||
double x, y;
|
||||
if(Chart.PointToClient(res,out x,out y))
|
||||
{
|
||||
double thick = Math.Abs(rect.min.y - y);
|
||||
rect = new DoubleRect(last.x - Chart.DataSource.HorizontalViewSize, last.y - thick * 0.5f, Chart.DataSource.HorizontalViewSize, thick);
|
||||
}
|
||||
}
|
||||
if (Chart.TrimRect(rect, out trimRect)) // if the rect is in display
|
||||
{
|
||||
if (Area.gameObject.activeSelf == false) // we draw it
|
||||
Area.gameObject.SetActive(true);
|
||||
Chart.RectToCanvas(Area, trimRect);
|
||||
// Area.sizeDelta = new Vector2(Area.sizeDelta.x, lineThickness);
|
||||
}
|
||||
else
|
||||
{
|
||||
if (Area.gameObject.activeSelf == true) // otherwise it is set as incative
|
||||
Area.gameObject.SetActive(false);
|
||||
}
|
||||
}
|
||||
}
|
||||
|
||||
}
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,12 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 7a160d77294af0340891aebde9c218dd
|
||||
timeCreated: 1553681288
|
||||
licenseType: Store
|
||||
MonoImporter:
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
||||
icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
@@ -0,0 +1,28 @@
|
||||
#define Graph_And_Chart_PRO
|
||||
using ChartAndGraph;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class highlightTest : MonoBehaviour
|
||||
{
|
||||
public PointHighlight Highlight;
|
||||
public int count;
|
||||
float time = 1f;
|
||||
// Start is called before the first frame update
|
||||
void Start()
|
||||
{
|
||||
|
||||
}
|
||||
|
||||
// Update is called once per frame
|
||||
void Update()
|
||||
{
|
||||
time -= Time.deltaTime;
|
||||
if(time <0f)
|
||||
{
|
||||
time = 2f;
|
||||
Highlight.HighlightPoint("Player 1", Random.Range(0, count));
|
||||
}
|
||||
}
|
||||
}
|
||||
@@ -0,0 +1,11 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 1e733763cd3cd394dbc18a30508a26d9
|
||||
MonoImporter:
|
||||
externalObjects: {}
|
||||
serializedVersion: 2
|
||||
defaultReferences: []
|
||||
executionOrder: 0
|
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icon: {instanceID: 0}
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
||||
File diff suppressed because it is too large.
Load diff
@@ -0,0 +1,8 @@
|
||||
fileFormatVersion: 2
|
||||
guid: 797a09ca63b7e4a49839356660cdf9e8
|
||||
timeCreated: 1553681293
|
||||
licenseType: Store
|
||||
DefaultImporter:
|
||||
userData:
|
||||
assetBundleName:
|
||||
assetBundleVariant:
|
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@@ -0,0 +1,9 @@
|
||||
fileFormatVersion: 2
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#define Graph_And_Chart_PRO
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using UnityEngine;
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using System.Collections;
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using ChartAndGraph;
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using UnityEngine.UI;
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public class MixedCharts : MonoBehaviour {
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public BarChart Bar;
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public GraphChartBase Graph;
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// Use this for initialization
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void Start () {
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StartCoroutine(FillGraphWait());
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}
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/// <summary>
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/// This method waits for the bar chart to fill up before filling the graph
|
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/// </summary>
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/// <returns></returns>
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IEnumerator FillGraphWait()
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{
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yield return new WaitForEndOfFrame();
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yield return new WaitForEndOfFrame();
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FillGraph();
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}
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void FillGraph()
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{
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{
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{
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string groupName = Bar.DataSource.GetGroupName(j);
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Vector3 position;
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Bar.GetBarTrackPosition(categoryName, groupName, out position); // find the position of the top of the bar chart
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double x, y;
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Graph.PointToClient(position, out x, out y); // convert it to graph coordinates
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Graph.DataSource.AddPointToCategory("Category1", x, Random.value * 10f); // drop the y value and set your own value
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#define Graph_And_Chart_PRO
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using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
|
||||
public class RadarChartFeed : MonoBehaviour {
|
||||
|
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// Use this for initialization
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void Start ()
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{
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var radar = GetComponent<RadarChart>();
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if (radar != null)
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{
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radar.DataSource.SetValue("Player 1", "A", 10);
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}
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}
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// Update is called once per frame
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void Update () {
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}
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}
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#define Graph_And_Chart_PRO
|
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using ChartAndGraph;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class RadarMaxValueCategory : MonoBehaviour
|
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{
|
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// Start is called before the first frame update
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void Start()
|
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{
|
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var radar = GetComponent<RadarChart>();
|
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if (radar != null)
|
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{
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radar.DataSource.SetCategoryMaxValue("Player 1",20);
|
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radar.DataSource.SetValue("Player 1", "A", 10);
|
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}
|
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}
|
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// Update is called once per frame
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void Update()
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{
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}
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}
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#define Graph_And_Chart_PRO
|
||||
using UnityEngine;
|
||||
using System.Collections;
|
||||
using ChartAndGraph;
|
||||
|
||||
public class StreamingGraph : MonoBehaviour
|
||||
{
|
||||
public GraphChart Graph;
|
||||
public int TotalPoints = 5;
|
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float lastTime = 0f;
|
||||
float lastX = 0f;
|
||||
|
||||
void Start()
|
||||
{
|
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if (Graph == null) // the ChartGraph info is obtained via the inspector
|
||||
return;
|
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float x = 3f * TotalPoints;
|
||||
Graph.DataSource.StartBatch(); // calling StartBatch allows changing the graph data without redrawing the graph for every change
|
||||
Graph.DataSource.ClearCategory("Player 1"); // clear the "Player 1" category. this category is defined using the GraphChart inspector
|
||||
Graph.DataSource.ClearCategory("Player 2"); // clear the "Player 2" category. this category is defined using the GraphChart inspector
|
||||
|
||||
for (int i = 0; i < TotalPoints; i++) //add random points to the graph
|
||||
{
|
||||
Graph.DataSource.AddPointToCategory("Player 1", System.DateTime.Now - System.TimeSpan.FromSeconds(x), Random.value * 20f + 10f); // each time we call AddPointToCategory
|
||||
Graph.DataSource.AddPointToCategory("Player 2", System.DateTime.Now - System.TimeSpan.FromSeconds(x), Random.value * 10f); // each time we call AddPointToCategory
|
||||
x -= Random.value * 3f;
|
||||
lastX = x;
|
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}
|
||||
|
||||
Graph.DataSource.EndBatch(); // finally we call EndBatch , this will cause the GraphChart to redraw itself
|
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}
|
||||
|
||||
void Update()
|
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{
|
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float time = Time.time;
|
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if (lastTime + 2f < time)
|
||||
{
|
||||
lastTime = time;
|
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lastX += Random.value * 3f;
|
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// System.DateTime t = ChartDateUtility.ValueToDate(lastX);
|
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Graph.DataSource.AddPointToCategoryRealtime("Player 1", System.DateTime.Now, Random.value * 20f + 10f, 1f); // each time we call AddPointToCategory
|
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Graph.DataSource.AddPointToCategoryRealtime("Player 2", System.DateTime.Now, Random.value * 10f, 1f); // each time we call AddPointToCategory
|
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}
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}
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}
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#define Graph_And_Chart_PRO
|
||||
using ChartAndGraph;
|
||||
using System.Collections;
|
||||
using System.Collections.Generic;
|
||||
using UnityEngine;
|
||||
|
||||
public class WaveGraph : MonoBehaviour
|
||||
{
|
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public GraphChart Graph;
|
||||
public int PointCount = 100;
|
||||
DoubleVector3[] array;
|
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void Start()
|
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{
|
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array = new DoubleVector3[PointCount];
|
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if (Graph == null) // the ChartGraph info is obtained via the inspector
|
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return;
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Graph.DataSource.StartBatch(); // calling StartBatch allows changing the graph data without redrawing the graph for every change
|
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Graph.DataSource.ClearCategory("Player 1"); // clear the "Player 1" category. this category is defined using the GraphChart inspector
|
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|
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for (int i = 0; i < array.Length; i++) //add random points to the graph
|
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{
|
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Graph.DataSource.AddPointToCategory("Player 1", i, Random.value * 20f + 10f); // each time we call AddPointToCategory
|
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}
|
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|
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Graph.DataSource.EndBatch(); // finally we call EndBatch , this will cause the GraphChart to redraw itself
|
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}
|
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|
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void Update()
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||||
{
|
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for(int i=0; i<array.Length; i++)
|
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{
|
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array[i] = new DoubleVector3(i, Random.value * 20f, -1.0);
|
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}
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Graph.DataSource.SetCategoryArray("Player 1", array,0,array.Length); // set the array each frame
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}
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}
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