graph chart引入&骑行结果弹窗
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#define Graph_And_Chart_PRO
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using UnityEngine;
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using ChartAndGraph;
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using System.Collections.Generic;
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using System;
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public partial class LargeDataFeed
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{
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public void AppendPointRealtime(double x, double y, double slideTime = 0f)
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{
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if (graph == null)
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return;
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bool show = false;
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if (mData.Count == 0)
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show = true;
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else
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{
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double viewX = mData[mData.Count - 1].x;
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double pageStartThreshold = currentPagePosition - mCurrentPageSizeFactor;
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double pageEndThreshold = currentPagePosition + mCurrentPageSizeFactor - graph.DataSource.HorizontalViewSize;
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if (viewX >= pageStartThreshold && viewX <= pageEndThreshold)
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show = true;
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}
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mData.Add(new DoubleVector2(x, y));
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if (show)
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graph.DataSource.AddPointToCategoryRealtime("Player 1", x, y, slideTime);
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}
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}
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