骑行界面&赛事界面调整&设备断开功能
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@@ -96,7 +96,17 @@ namespace Assets.Scenes.Ride.Scripts
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{
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if (infoPanel == null)
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{
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if(mainController.cyclingModel == CyclingModel.Competition)
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#if UNITY_IOS || UNITY_ANDROID
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if (mainController.cyclingModel == CyclingModel.Competition)
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{
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infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/Mobile/OnlineRaceInfoPanel"), uiObject);
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}
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else
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{
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infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/Mobile/OnlineInfoPanel"), uiObject);
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}
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#else
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if (mainController.cyclingModel == CyclingModel.Competition)
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{
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infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineRaceInfoPanel"), uiObject);
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}
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@@ -104,6 +114,7 @@ namespace Assets.Scenes.Ride.Scripts
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{
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infoPanel = Instantiate(Resources.Load<GameObject>("UI/Prefab/Ride/OnlineInfoPanel"), uiObject);
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}
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#endif
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}
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var headPos = infoPanel.transform.Find("Head").position;
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var infoPos = playerScreenPos + new Vector3(150f, 60f, 0f);
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