上传记录增加本地保存逻辑
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@@ -85,6 +85,7 @@ namespace Assets.Scenes.Ride.Scripts
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GameObject startPanel;
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GameObject headPanel;
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GameObject settingPanel;
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Button abandonButton;
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void Awake()
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{
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#region 控件获取与事件绑定
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@@ -137,6 +138,7 @@ namespace Assets.Scenes.Ride.Scripts
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saveButton = transform.Find("Panel/QuitPanel/SaveButton").GetComponent<Button>();
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cancelQuitButton = transform.Find("Panel/QuitPanel/CancelButton").GetComponent<Button>();
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closeQuitButton = transform.Find("Panel/QuitPanel/CloseButton").GetComponent<Button>();
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abandonButton = transform.Find("Panel/QuitPanel/AbandonButton").GetComponent<Button>();
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viewButton =transform.Find("Panel/ViewButton").GetComponent<Button>();
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altitudeGraph = transform.Find("Panel/TitlePanel/AltitudeGraph").GetComponent<RawImage>();
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leftImage = transform.Find("Panel/TitlePanel/Left").GetComponent<Image>();
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@@ -156,8 +158,9 @@ namespace Assets.Scenes.Ride.Scripts
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UIManager.AddEvent(shadowButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShadowRide);
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UIManager.AddEvent(addButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShowSelectPlayer);
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UIManager.AddEvent(saveButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, SaveRide);
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UIManager.AddEvent(cancelQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelQuit);
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UIManager.AddEvent(abandonButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelQuit);
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UIManager.AddEvent(closeQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CloseQuit);
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UIManager.AddEvent(cancelQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CloseQuit);
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UIManager.AddEvent(viewButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ChangeView);
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UIManager.AddEvent(singleButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, OnPointEnter);
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UIManager.AddEvent(shadowButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, OnPointEnter);
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