上传记录增加本地保存逻辑

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lishuo committed 2021-04-28 17:23:29 +08:00
1 parent 614d067d25
commit 9993752ff5
6 files changed
+4200 -3948

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@@ -85,6 +85,7 @@ namespace Assets.Scenes.Ride.Scripts
GameObject startPanel;
GameObject headPanel;
GameObject settingPanel;
Button abandonButton;
void Awake()
{
#region 控件获取与事件绑定
@@ -137,6 +138,7 @@ namespace Assets.Scenes.Ride.Scripts
saveButton = transform.Find("Panel/QuitPanel/SaveButton").GetComponent<Button>();
cancelQuitButton = transform.Find("Panel/QuitPanel/CancelButton").GetComponent<Button>();
closeQuitButton = transform.Find("Panel/QuitPanel/CloseButton").GetComponent<Button>();
abandonButton = transform.Find("Panel/QuitPanel/AbandonButton").GetComponent<Button>();
viewButton =transform.Find("Panel/ViewButton").GetComponent<Button>();
altitudeGraph = transform.Find("Panel/TitlePanel/AltitudeGraph").GetComponent<RawImage>();
leftImage = transform.Find("Panel/TitlePanel/Left").GetComponent<Image>();
@@ -156,8 +158,9 @@ namespace Assets.Scenes.Ride.Scripts
UIManager.AddEvent(shadowButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShadowRide);
UIManager.AddEvent(addButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ShowSelectPlayer);
UIManager.AddEvent(saveButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, SaveRide);
UIManager.AddEvent(cancelQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelQuit);
UIManager.AddEvent(abandonButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CancelQuit);
UIManager.AddEvent(closeQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CloseQuit);
UIManager.AddEvent(cancelQuitButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, CloseQuit);
UIManager.AddEvent(viewButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerClick, ChangeView);
UIManager.AddEvent(singleButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, OnPointEnter);
UIManager.AddEvent(shadowButton.gameObject, UnityEngine.EventSystems.EventTriggerType.PointerEnter, OnPointEnter);