骑行界面调整,底层逻辑细化

This commit is contained in:
lishuo committed 2021-03-30 17:30:29 +08:00
1 parent d5133ee7b0
commit 9a7830f46a
168 files changed
+19164 -393

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@@ -27,7 +27,7 @@ namespace Assets.Scenes.Ride.Scripts
GameObject _directionsGO;
GameObject _mipMapRoute;
MainController mainCotroller;
CyclingController cyclingCotroller;
protected virtual void Awake()
{
@@ -42,7 +42,7 @@ namespace Assets.Scenes.Ride.Scripts
public void Start()
{
mainCotroller = transform.parent.GetComponent<MainController>();
cyclingCotroller = transform.parent.GetComponent<CyclingController>();
StartCoroutine(QueryTimer());
//CreateRoute();
}
@@ -70,7 +70,7 @@ namespace Assets.Scenes.Ride.Scripts
var meshData = new MeshData();
var dat = new List<Vector3>();
var mapData = mainCotroller.GetMapData();
var mapData = cyclingCotroller.GetMapData();
if (mapData != null)
{
foreach (var mapDataItem in mapData.List)