视频路书编辑器完善
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@@ -71,12 +71,51 @@ namespace Assets.Scripts.Scenes.VideoRide
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bone_bottle_2 = transform.Find("bone_cable_20");
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}
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//人物状态
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public const int HERO_UP = 0;
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public const int HERO_RIGHT = 1;
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public const int HERO_DOWN = 2;
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public const int HERO_LEFT = 3;
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//人物当前行走的方向状态
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public int state = 0;
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//人物移动速度
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public int moveSpeed = 2;
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void setHeroState(int newState)
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{
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//根据当前人物方向与上一次备份的方向计算出模型旋转的角度
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Vector3 transformValue = new Vector3();
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//模型移动的位置数值
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switch (newState)
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{
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case HERO_UP:
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transformValue = Vector3.forward * Time.deltaTime;
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break;
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case HERO_DOWN:
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transformValue = (-Vector3.forward) * Time.deltaTime;
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break;
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case HERO_LEFT:
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transformValue = Vector3.left * Time.deltaTime;
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break;
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case HERO_RIGHT:
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transformValue = (-Vector3.left) * Time.deltaTime;
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break;
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}
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//移动人物
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transform.Translate(transformValue * moveSpeed, Space.World);
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state = newState;
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}
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protected virtual void Update()
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{
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#if UNITY_EDITOR
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#endif
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timer -= Time.deltaTime;
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CreateHeadImage();
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CharacterControl();
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Turn();
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while (timer <= 0)
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{
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try
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@@ -90,7 +129,6 @@ namespace Assets.Scripts.Scenes.VideoRide
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ComputeRecord();
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ComputeVideo();
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RayCastHit();
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Turn();
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}
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ComputeAnimator();//控制动画
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timer += 1f;
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@@ -104,6 +142,52 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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}
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private Vector3 rotation = Vector3.zero;
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private void CharacterControl()
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{
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float KeyVertical = Input.GetAxis("Vertical");
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float KeyHorizontal = Input.GetAxis("Horizontal");
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var delta = 0.2f;
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var zdelta = 0.1f;
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//控制人物左右倾斜
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if (Input.GetKey(KeyCode.Q))
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{
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rotation.y -= delta;
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rotation.z += zdelta;
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transform.DORotate(rotation, 0);
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}
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if (Input.GetKey(KeyCode.E))
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{
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rotation.y += delta;
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rotation.z -= zdelta;
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transform.DORotate(rotation, 0);
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}
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//空格键记录当前人物数据
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if (Input.GetKey(KeyCode.Space))
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{
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Debug.Log($"{manager.GetCurrentFrame()}:{transform.rotation.y},{transform.rotation.z},{transform.position.x}");
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}
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//人物前后左右
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if (KeyVertical == -1)
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{
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setHeroState(HERO_DOWN); //下
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}
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else if (KeyVertical == 1)
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{
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setHeroState(HERO_UP); //上
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}
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if (KeyHorizontal == 1)
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{
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setHeroState(HERO_RIGHT); //右
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}
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else if (KeyHorizontal == -1)
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{
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setHeroState(HERO_LEFT); //左
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}
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}
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//人物碰撞
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void OnCollisionEnter(Collision collision)
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@@ -111,7 +195,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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void RayCastHit()
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void RayCastHit()
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{
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Vector3 pos = transform.position;
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Ray ray = new Ray(pos, new Vector3(0, 0, 1));
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@@ -132,104 +216,56 @@ namespace Assets.Scripts.Scenes.VideoRide
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animator.SetFloat("speed", (float)speed);
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animator.SetFloat("grade", (float)currentSlope);
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animator.SetFloat("power", (float)power);
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animator.SetFloat("bearing", bearing);
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//播放喝水和回头的动画
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var headBack = ticks % 60 == 0 && speed > 0;
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var drink = ticks % 125 == 0 && speed > 0;
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animator.SetBool("headBack", headBack);
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animator.SetBool("drinking", drink);
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}
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}
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protected virtual int GetCurrentFrame()
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{
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protected virtual int GetCurrentFrame()
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{
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return manager.GetCurrentFrame();
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}
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private bool animated = false;
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private float offset = 0;
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private Vector3 rotation = Vector3.zero;
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protected CustomRange currentRange { get; set; }
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//控制角色进行向左或向右
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private CustomRange pre;
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private CustomRange next;
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protected virtual void Turn()
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{
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//控制人物的转向
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var currentFrame = GetCurrentFrame();
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currentRange = manager.mockDirection.Where(c => c.Start < currentFrame && c.End > currentFrame).FirstOrDefault();
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if (currentRange != null)
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{
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bearing = currentRange.RotationY;
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rotation.y = currentRange.RotationY;
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rotation.z = currentRange.RotationZ;
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}
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else
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{
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rotation.y = 0;
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rotation.z = 0;
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bearing = 0;
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}
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var headBack = ticks % 60 == 0 && speed > 0 && bearing == 0;
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var drink = ticks % 125 == 0 && speed > 0 && bearing == 0;
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var config = manager.mockDirection;
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animator.SetFloat("bearing", bearing);
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animator.SetBool("headBack", headBack);
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animator.SetBool("drinking", drink);
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pre = config[0];
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next = config[0];
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var waiting = ratio == 0 ? 1 : 1 / ratio;
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//直角拐弯
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if (Math.Abs(bearing) > 30)
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for (int i = 0; i < config.Count; i++)
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{
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if (!animated)
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if (config[i].KeyFrame >= currentFrame)
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{
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animated = true;
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var tween = transform.DORotate(new Vector3(0, bearing, -bearing/5), waiting);
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tween.onComplete += () =>
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{
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var zoffset = bearing / 10.5f;
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var doMoveX = transform.DOMoveX(transform.position.x + zoffset, waiting);
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doMoveX.onComplete += () =>
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{
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offset = -zoffset;
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};
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};
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tween.SetEase(Ease.InOutSine).SetLoops(2, LoopType.Incremental);
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pre = i > 0 ? config[i - 1] : config[i];
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next = config[i];
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break;
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}
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}
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else
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{
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//直角拐弯回正
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if (offset != 0)
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{
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var cpoffset = offset;
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transform.DORotate(new Vector3(0, bearing, 0), 1.2f * waiting).onComplete += () =>
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{
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transform.DOMoveX(transform.position.x + cpoffset, 1.2f * waiting).onComplete += () =>
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{
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animated = false;
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};
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};
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offset = 0;
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}
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//正常拐弯
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else
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{
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transform.DORotate(rotation, 0.6f);
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}
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}
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}
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Vector3 current;
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Vector3 forward;
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//0-90 右转弯 -90-0左转弯
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protected virtual void TurnAround()
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{
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StartCoroutine(MoveTo());
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var p = new Vector3(0, pre.RotationY, pre.RotationZ);
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var q = new Vector3(0, next.RotationY, next.RotationZ);
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var t = (float)(currentFrame - pre.KeyFrame) / (float)(next.KeyFrame - pre.KeyFrame);
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var rt = Vector3.Slerp(p, q, t);
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transform.DORotate(rt, 0, RotateMode.Fast);
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//控制人物的前后左右
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var l = new Vector3(pre.PositionX, pre.PositionY, pre.PositionZ);
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var s = new Vector3(next.PositionX, next.PositionY, next.PositionZ);
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var pos = Vector3.Slerp(l,s, t);
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transform.DOMove(pos,0);
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//TODO:控制光线
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}
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protected virtual IEnumerator MoveTo()
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{
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float t = 0;
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while (t < 1)
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{
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t += Time.deltaTime;
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Vector3 v = Vector3.Lerp(current, forward, t);
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current = v;
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transform.DORotate(v, 0);
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yield return new WaitForEndOfFrame();
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}
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}
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//计算人物当前属性
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protected virtual void ComputePlayer()
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{
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@@ -252,7 +288,9 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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}
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}
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Vector3 current { get; set; }
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Vector3 forward { get; set; }
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//计算当前人物的经纬度
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protected virtual void Forward()
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{
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try
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@@ -260,30 +298,13 @@ namespace Assets.Scripts.Scenes.VideoRide
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if (mapData == null)
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mapData = manager.GetMapData();
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currentlatLon = manager.Along(totalDistance % mapData.TotalDistance);
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////根据人物速度设置人物距离摄像头远近
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//if (speed > 20 && speed < 30)
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//{
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// transform.DOMoveZ(3, 1f);
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//}
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//else if (speed > 30 && speed < 40)
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//{
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// transform.DOMoveZ(3.5f, 1f);
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//}
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//else if (speed > 40)
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//{
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// transform.DOMoveZ(4, 1f);
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//}
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//else
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//{
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// transform.DOMoveZ(3, 1f);
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//}
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}
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catch (Exception e)
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{
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Debug.LogError(e);
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}
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}
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protected float ratio = 1;
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protected float ratio = 1;//视频播放速率
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protected virtual void ComputeVideo()
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{
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@@ -369,7 +390,7 @@ namespace Assets.Scripts.Scenes.VideoRide
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}
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}
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}
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//显示人物海拔图的头像
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public void CreateHeadImage()
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{
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if (head == null)
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@@ -24,28 +24,38 @@ namespace Assets.Scripts.Scenes.VideoRide
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{
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public class CustomRange
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{
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public int KeyFrame { get; set; }//帧数
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public int Start { get; set; }//起始帧
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public int End { get; set; }//结束帧
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public int PositionX { get; set; }
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public int PositionY { get; set; }
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public int PositionZ { get; set; }
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public int RotationY { get; set; }
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public int RotationZ { get; set; }
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public int ShadowDirection { get; set; }
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public float PositionX { get; set; }
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public float PositionY { get; set; }
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public float PositionZ { get; set; }
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public float RotationY { get; set; }
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public float RotationZ { get; set; }
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public float LightY { get; set; }
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private const float defaultRotationY = 0;
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private const float defaultRotationZ = 0;
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private const float defaultPositionX = 0;
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private const float defaultPositionY = -1;
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private const float defaultPositionZ = 3;
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private const float defaultLightY = 0;
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public static CustomRange Read(string s)
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{
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//243~573:-15,13,12
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// - 代表默认值
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//KeyFrame:RotationY,RotationZ,PositionX,PositionY,PositionZ,LightY
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var result = s.Split(':');
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var range = result[0].Split('~');
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var v = result[1].Split(',');
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CustomRange r = new CustomRange()
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{
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Start = Convert.ToInt32(range[0]),
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End = Convert.ToInt32(range[1]),
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RotationY = Convert.ToInt32(v[0]),
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RotationZ = Convert.ToInt32(v[1]),
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PositionX = Convert.ToInt32(v[2]),
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KeyFrame = Convert.ToInt32(result[0]),
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RotationY = v[0].Equals("-") ? defaultRotationY : (float)Convert.ToDouble(v[0]),
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RotationZ = v[1].Equals("-") ? defaultRotationZ : (float)Convert.ToDouble(v[1]),
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PositionX = v[2].Equals("-") ? defaultPositionX : (float)Convert.ToDouble(v[2]),
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PositionY = v[3].Equals("-") ? defaultPositionY : (float)Convert.ToDouble(v[3]),
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PositionZ = v[4].Equals("-") ? defaultPositionZ : (float)Convert.ToDouble(v[4]),
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LightY = v[5].Equals("-") ? defaultLightY : (float)Convert.ToDouble(v[5]),
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};
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return r;
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}
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@@ -48,14 +48,6 @@ namespace Assets.Scripts.Scenes.VideoRide
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protected override void Turn()
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{
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base.Turn();
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if (currentRange != null)
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{
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transform.DOMoveX(currentRange.PositionX, 0.8f);
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}
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else
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{
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transform.DOMoveX(1, 0.8f);
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}
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}
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protected override void ComputePlayer()
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{
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