合计修正版本暂存
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using Assets.Scripts.UI.Control;
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using DG.Tweening;
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using System;
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using System.Collections;
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using System.Collections.Generic;
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using System.Linq;
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using UnityEngine;
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using UnityEngine.EventSystems;
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using UnityEngine.UI;
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public class NewMainNav : MonoBehaviour
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{
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private GameObject exit;
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private GameObject home;
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private GameObject back;
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float delayTime = 0;
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private List<string> typeArray = new List<string>()
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{
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"Back","Exit","Home","Device","Delay","Setting","Support"
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};
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private List<int> indexs = new List<int>();
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/// <summary>
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/// 0,1,2,3,4,5,6
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/// "Back","Exit","Home","Device","Delay","Setting","Support"
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/// </summary>
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public void SetButtonActive(List<int> indexs)
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{
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this.indexs = indexs;
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SetExpand(false);
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//List<string> types = new List<string>();
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//if (indexs != null)
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//{
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// types = typeArray.Where((x, i) => indexs.Contains(i)).ToList();
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//}
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//foreach (Transform item in transform)
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//{
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// item.gameObject.SetActive(types.Contains(item.name));
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//}
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}
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/// <summary>
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/// true:展开 false:关闭
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/// </summary>
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/// <param name="flag"></param>
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private void SetExpand(bool flag)
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{
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List<string> types = new List<string>();
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if (indexs != null)
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{
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types = typeArray.Where((x, i) => indexs.Contains(i)).ToList();
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}
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foreach (Transform item in transform)
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{
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if (flag)
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{
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if (item.name == "Down")
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{
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item.gameObject.SetActive(true);
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}
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else if (item.name == "PF")
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{
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item.gameObject.SetActive(false);
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}
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else
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{
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item.gameObject.SetActive(types.Contains(item.name));
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}
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}
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else
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{
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item.gameObject.SetActive(item.name == "PF");
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}
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}
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}
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private void Awake()
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{
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UIManager.AddEvent(transform.Find("PF").gameObject, EventTriggerType.PointerClick, b =>
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{
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SetExpand(true);
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});
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UIManager.AddEvent(transform.Find("Down").gameObject, EventTriggerType.PointerClick, b =>
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{
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SetExpand(false);
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});
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//var material = Instantiate(Resources.Load<Material>("UI/Material/RoundedCornersTextureMaterial"));
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//var rect = ((RectTransform)this.transform).rect;
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//material.SetVector(Shader.PropertyToID("_WidthHeightRadius"), new Vector4(rect.width, rect.height, rect.height, 0));
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//this.GetComponent<Image>().material = material;
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var device = this.transform.Find("Device");
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UIManager.AddEvent(device.gameObject, EventTriggerType.PointerClick, x =>
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{
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//Debug.Log("click device");
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UIManager.ShowDevicePanel();
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});
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home = this.transform.Find("Home").gameObject;
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UIManager.AddEvent(home, EventTriggerType.PointerClick, x =>
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{
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UIManager.ShowHomePanel();
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});
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exit = this.transform.Find("Exit").gameObject;
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exit.SetActive(false);
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back = transform.Find("Back").gameObject;
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back.SetActive(false);
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#if UNITY_ANDROID || UNITY_IOS
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UIManager.AddEvent(transform.Find("Delay").gameObject, EventTriggerType.PointerClick, b =>
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{
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delayTime = 3;
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transform.Find("Delay/Tooltips").gameObject.SetActive(true);
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transform.Find("Delay/Tooltips").GetComponent<CanvasGroup>().DOFade(1, 0.5f);
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});
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#endif
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//transform.Find("Delay").GetComponent<PfUIButton>().showTooltip = true;
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UIManager.AddEvent(exit, EventTriggerType.PointerClick, (e) =>
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{
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UIManager.ShowConfirm("Quit", "Do you want to quit PowerFun?", ()=> {
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Application.Quit();
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},2);
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});
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UIManager.AddEvent(back, EventTriggerType.PointerClick, (e) =>
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{
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UIManager.ShowPrePanel();
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});
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UIManager.AddEvent(transform.Find("Setting").gameObject, EventTriggerType.PointerClick, x =>
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{
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UIManager.ShowSettingModal();
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});
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UIManager.AddEvent(transform.Find("Support").gameObject, EventTriggerType.PointerClick, x =>
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{
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UIManager.ShowFeedBackModal();
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});
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}
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public void ShowRowerTab()
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{
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if (transform.Find("Device"))
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{
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transform.Find("Device").gameObject.SetActive(false);
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}
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if (transform.Find("Exit"))
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{
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transform.Find("Exit").gameObject.SetActive(true);
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}
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if (transform.Find("Home"))
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{
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transform.Find("Home").gameObject.SetActive(false);
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}
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}
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// Start is called before the first frame update
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void Start()
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{
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}
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// Update is called once per frame
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void Update()
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{
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if (delayTime < 0)
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{
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Debug.Log("小时");
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delayTime = 0;
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transform.Find("Delay/Tooltips").GetComponent<CanvasGroup>().DOFade(0, 0.5f).onComplete = ()=>
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{
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transform.Find("Delay/Tooltips").gameObject.SetActive(false);
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};
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}
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else if(delayTime > 0)
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{
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Debug.Log(delayTime);
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delayTime -= Time.deltaTime;
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}
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}
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}
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@@ -0,0 +1,11 @@
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fileFormatVersion: 2
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guid: fca4162bdac783449b37ea751c075353
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MonoImporter:
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externalObjects: {}
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serializedVersion: 2
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defaultReferences: []
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executionOrder: 0
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icon: {instanceID: 0}
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userData:
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assetBundleName:
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assetBundleVariant:
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@@ -35,8 +35,13 @@ public class HomeController : PFUIPanel
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protected override void Start()
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{
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base.Start();
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#if UNITY_ANDROID || UNITY_IOS
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var nav = transform.Find("MainNav-mobile").GetComponent<NewMainNav>();
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nav.SetButtonActive(new List<int> { 1, 3, 4, 6 });
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#else
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mainNav = this.transform.Find("MainNav").GetComponent<MainNav>();
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mainNav.ShowExit();
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#endif
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var BtnContainer = transform.Find("MainFuncContainer");
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UIManager.AddEvent(BtnRide.gameObject, EventTriggerType.PointerClick, GoRide);
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UIManager.AddEvent(BtnRide.gameObject, EventTriggerType.PointerEnter, OnHover);
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