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checkAnt = true; -#endif +//#if UNITY_EDITOR +// checkAnt = true; +//#endif if (!checkAnt) { var alert = (GameObject)Instantiate(Resources.Load("UI/Prefab/Ride/Alert"), panel.transform); diff --git a/Assets/Scenes/Ride/Scripts/PlayerController.cs b/Assets/Scenes/Ride/Scripts/PlayerController.cs index e49401e9..51c3f8eb 100644 --- a/Assets/Scenes/Ride/Scripts/PlayerController.cs +++ b/Assets/Scenes/Ride/Scripts/PlayerController.cs @@ -32,10 +32,12 @@ namespace Assets.Scenes.Ride.Scripts cadance = mainController.UpdateCadence(); weight = App.CurrentUser.Weight; bicycleWeight = App.CurrentUser.BicycleWeight; - #if UNITY_EDITOR - power = 2000;//测试功率 - #endif - mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity); + //#if UNITY_EDITOR + //power = 2000;//测试功率 + //#endif + Debug.Log(currentSlope.ToString() + "==" + App.rideSetting.sensitivity.ToString()); + //mainController.CheckAnt(); + mainController.TrackResistance(currentSlope * App.rideSetting.sensitivity/100); speed = Helper.CalculateSpeed(elevation, currentSlope, power, weight, bicycleWeight); distance = mainController.UpdateDistance(speed); totalDistance += distance; diff --git a/Assets/Scenes/Ride/Scripts/RideSettingScript.cs b/Assets/Scenes/Ride/Scripts/RideSettingScript.cs index b31e7ad6..22ecbbf2 100644 --- a/Assets/Scenes/Ride/Scripts/RideSettingScript.cs +++ b/Assets/Scenes/Ride/Scripts/RideSettingScript.cs @@ -37,7 +37,7 @@ namespace Assets.Scenes.Ride.Scripts } private void Save(BaseEventData baseEventData) { - App.rideSetting.sensitivity = Math.Round(slider.value,0) /100; + App.rideSetting.sensitivity = Math.Round(slider.value,0); transform.parent.gameObject.SetActive(false); } }