骑行界面按钮替换,界面&逻辑调整

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lishuo committed 2021-04-29 18:07:30 +08:00
1 parent 9993752ff5
commit ae55258b9b
28 files changed
+11438 -8086

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+20 -17
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@@ -80,24 +80,27 @@ namespace Assets.Scenes.Ride.Scripts
private void InitReview()
{
reviewScrollView.SetActive(true);
var rankingList = mapApi.GetRecordFileFromServer(cyclingController.selectParamModel.RankingsId);
foreach (var item in rankingList)
if (cyclingController.selectParamModel.RankingsId.Count > 0)
{
GameObject newObj = (GameObject)Instantiate(reviewItem, content.transform);
var reviewItemScript = newObj.GetComponent<ReviewItemScript>();
reviewItemScript.SetHead(item.WxHeadImg);
reviewItemScript.SetName(item.NickName);
reviewItemScript.SetDistance(0D);
reviewList.Add(reviewItemScript);
GameObject otherPlayerObj = (GameObject)Instantiate(otherPlayer, transform.parent.parent.parent);
var otherPlayerController = otherPlayerObj.GetComponent<OtherPlayerController>();
otherList.Add(otherPlayerController);
otherPlayerController.record = item.record;
otherPlayerController.SetController(reviewItemScript);
GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayer, transform.parent.parent.parent);
var miniController = miniPlayer.GetComponent<MiniMapPlayerController>();
miniController.SetController(otherPlayerController);
var rankingList = mapApi.GetRecordFileFromServer(cyclingController.selectParamModel.RankingsId);
foreach (var item in rankingList)
{
GameObject newObj = (GameObject)Instantiate(reviewItem, content.transform);
var reviewItemScript = newObj.GetComponent<ReviewItemScript>();
reviewItemScript.SetHead(item.WxHeadImg);
reviewItemScript.SetName(item.NickName);
reviewItemScript.SetDistance(0D);
reviewList.Add(reviewItemScript);
GameObject otherPlayerObj = (GameObject)Instantiate(otherPlayer, transform.parent.parent.parent);
var otherPlayerController = otherPlayerObj.GetComponent<OtherPlayerController>();
otherList.Add(otherPlayerController);
otherPlayerController.record = item.record;
otherPlayerController.SetController(reviewItemScript);
GameObject miniPlayer = (GameObject)Instantiate(miniMapPlayer, transform.parent.parent.parent);
var miniController = miniPlayer.GetComponent<MiniMapPlayerController>();
miniController.SetController(otherPlayerController);
}
}
}
}